Search found 950 matches

by Konrad2
Yesterday, 4:42 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 219
Views: 33678

Re: The Black Cross of Aleron (formerly Besieged Druids)

Tracing the... When the turns run out everything inside the caves is now a 'Rubble' hex. But. That's not really blocking the way. Maybe consider turning at least part of it into geniue cave hexes? Battle at Port Lobur So, I found some potions. Please tell me what potions I found. Thanks. ._. The blu...
by Konrad2
August 13th, 2018, 5:03 pm
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.14.x]
Replies: 125
Views: 27725

Re: Dawn of Thunder [SP campaign for 1.14.x]

elfoux wrote:
August 13th, 2018, 4:58 pm
same problem on dwarvish gratitude :/
Open the map in an editor (not the map editor), replace the illegal tiles with some legal ones, save, open it in the map editor and try guessing what it was supposed to be. Save the map again, reload the save file, and play the game.
by Konrad2
August 13th, 2018, 4:43 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (MP pirate campaign now on 1.14!)
Replies: 250
Views: 46291

Re: The Altaz Mariners (the non-linear pirate campaign)

If you are fine with releasing it a bit early, I intend to start it pretty much as soon as you release it, and will of course report bugs as I find them. So, releasing it early might actually help you finishing it faster. xD
by Konrad2
August 13th, 2018, 12:58 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 329
Views: 45135

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5]

shevegen wrote:
August 13th, 2018, 12:37 pm
.
Please avoid double/triple posting unless necessary. You can edit your posts, using the edit button (top right corner of your post, the first one from the left).
by Konrad2
August 12th, 2018, 6:28 am
Forum: Scenario & Campaign Development
Topic: Voyage of a Drake: an RPG
Replies: 39
Views: 3089

Re: Voyage of a Drake: an RPG

I never found the last brazier, and I went everywhere . There is a tricky one on the forest map, in the south-east corner. At the very edge of the map. Maybe that's the one you missed? Near the mountain? Got that one... unless you mean the very edge of the map. Now I'm going to have to start all ov...
by Konrad2
August 10th, 2018, 6:28 am
Forum: Scenario & Campaign Development
Topic: Voyage of a Drake: an RPG
Replies: 39
Views: 3089

Re: Voyage of a Drake: an RPG

Spoiler:
by Konrad2
August 9th, 2018, 1:31 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 219
Views: 33678

Re: The Black Cross of Aleron (formerly Besieged Druids)

Spoiler:
by Konrad2
August 9th, 2018, 6:15 am
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 219
Views: 33678

Re: The Black Cross of Aleron (formerly Besieged Druids)

The dagger one still exists for sure.

Scenario 1
Amuwen (elvish teacher with death flags) has the 'loyal' icon, but she demands upkeep.
by Konrad2
August 7th, 2018, 5:20 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6791
Views: 570642

Re: Legend of the Invincibles

That's why I always unequip them before ending that scenario. xD
by Konrad2
August 6th, 2018, 10:22 am
Forum: Scenario & Campaign Development
Topic: The Three Sisters Saga (SP campaign for 1.14)
Replies: 21
Views: 2678

Re: The Three Sisters Saga (SP campaign for 1.14)

Please do that. For the sake of us players as well. xD
by Konrad2
August 5th, 2018, 8:02 pm
Forum: Scenario & Campaign Development
Topic: Orcish Campaign: The Underdog
Replies: 4
Views: 175

Re: Orcish Campaign: The Underdog

Adjacent own units of level 2 and 3 will do more damage in battle. When a unit adjacent to, of level 2 or 3 and on the same side as a unit with Armswield engages in combat, its attacks do 25% more damage. The armswield ability of this unit enables adjacent units of the same side to deal more damage...
by Konrad2
August 5th, 2018, 9:37 am
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 219
Views: 33678

Re: The Black Cross of Aleron (formerly Besieged Druids)

Initiates
Some undead campaigns have remove Human WC with no XP after every scenario. Maybe you can do the same for Initiates without xp and special trait/ability/whatever?

Giant Bat
Why are you not using {AMLA_DEFAULT} for that one? The unit can't advance like this. :(
by Konrad2
August 4th, 2018, 9:37 am
Forum: Scenario & Campaign Development
Topic: Orcish Campaign: The Underdog
Replies: 4
Views: 175

Re: Orcish Campaign: The Underdog

Intro text, first scenario 'He lacked strenght , but...and as time passed he bacame an assasin...' -> strength, became ' A approximately a week...with an other tribe.' -> Approximately..., another/some other ' Even for his surprise , he was... succesful ...keen of Thud's rule.' -> Surprinsing even h...
by Konrad2
August 3rd, 2018, 10:19 am
Forum: Add-on Feedback
Topic: The Rising Underworld
Replies: 29
Views: 4020

Re: The Rising Underworld

Honorable Death Thos 'Demon' things have the ability 'enshadows'. This ability apparently creates a portable timezone that's different from the surrounding time (it uses different pictures). Which is weird. Maybe you want to look for the ability 'obscures' (e.g. LotI or IftU), which has the same gam...
by Konrad2
August 3rd, 2018, 12:38 am
Forum: Scenario & Campaign Development
Topic: Voyage of a Drake: an RPG
Replies: 39
Views: 3089

Re: Voyage of a Drake: an RPG

Samonella wrote:
August 3rd, 2018, 12:21 am

'Stop to talk,' as in stopping what you're doing for the purpose of talking, not 'stop the talk.'
In that case...please word it in a different way. This very ambigous. ._.