Search found 16 matches

by allanate
July 9th, 2013, 1:00 am
Forum: WML Workshop
Topic: Add level to unit
Replies: 14
Views: 1814

Re: Add level to unit

[store_unit] [filter] #yours [/filter] variable=to_adv [/store_unit] {FOREACH to_adv i} {VARIABLE_OP to_adv[$i].level add 1} {NEXT i} [unstore_unit] find_vacant=no variable=to_adv [/unstore_unit] {CLEAR_VARIABLE to_adv} Written in forum so untested and without indentation. Wow it worked thanx a lot...
by allanate
July 8th, 2013, 11:36 pm
Forum: WML Workshop
Topic: Add level to unit
Replies: 14
Views: 1814

Re: Add level to unit

Do you mean level up to custom unit, increase unit.level or level unit to existing unit/amla? 1. part of your post shows that only number needs to change, but I think debug command changes unit type as well. Why not use {ADVANCE_UNIT}? For most likely thing you requested that works. something like ...
by allanate
July 8th, 2013, 11:06 pm
Forum: WML Workshop
Topic: Add level to unit
Replies: 14
Views: 1814

Add level to unit

Ive been wondering this for a while now and if it is possible it would make my scenario 1000000x more interesting. Is it possible to add a level to a unit that advances.? i see that you have the option to manualy add a level or more to a unit using the debug command but i actually want to make a eve...
by allanate
August 1st, 2012, 3:06 am
Forum: WML Workshop
Topic: Create status effects
Replies: 1
Views: 302

Create status effects

Ive seen the topic that showed how to display statuses and I was wondering how to give the status an effect.


EX:
poisoned status-makes you loose hp each turn

custom status-custom effect

How do I code in a custom effect for my custom status?
by allanate
July 30th, 2012, 2:04 am
Forum: WML Workshop
Topic: Turns Macro help
Replies: 3
Views: 478

Turns Macro help

My Goal: Make an macro counting down the turns until something happens

Example: Three turns after this attack is used (whatever) happens



I realy need help, also thanks all in advance.
by allanate
July 11th, 2012, 12:34 am
Forum: WML Workshop
Topic: WML Request
Replies: 4
Views: 534

Re: WML Request

kinda like once you take damage you heal after the hit.
by allanate
July 10th, 2012, 10:21 pm
Forum: WML Workshop
Topic: WML Request
Replies: 4
Views: 534

WML Request

Can someone make me one or more of these macro ideas.? Im almost done with my giant campain and these are all i need to finish. Thanks in advance (listed from greatest to least priority) 1. In Scenario event were if your unit kills an enemy, some exp goes to your leader 2. Weapon special that has a ...
by allanate
July 22nd, 2011, 5:56 pm
Forum: WML Workshop
Topic: questions
Replies: 2
Views: 229

questions

can someone give me a macro for exp stealing and when you hit an enemy they go to your side? i tried the mind flay and charm but it didnt work.

EDIT: and i mean seperate macros
by allanate
June 25th, 2011, 5:04 pm
Forum: WML Workshop
Topic: Help pt.2
Replies: 3
Views: 305

Help pt.2

How do i make attacks take away a percentage of the defenders hp instead of normal damage?
by allanate
June 25th, 2011, 6:34 am
Forum: WML Workshop
Topic: need help
Replies: 1
Views: 213

need help

is it possible to store a recruted unit back into the side so it can be recalled? EXAMPLE i use a last breath event on a recruited unit on my side,using the last breath event the unit is stored into my recal list instead of permanently dead. Kinda like the way a unit is stored back into your recall ...
by allanate
April 4th, 2011, 6:41 pm
Forum: WML Workshop
Topic: Help Needed
Replies: 10
Views: 792

Help Needed.... Again

is there a macro that increases your damage as your HP goes down?
by allanate
April 4th, 2011, 5:46 pm
Forum: WML Workshop
Topic: Help Needed
Replies: 10
Views: 792

Re: Help Needed

Thanks a lot!

is there a way it can be a weapon ability as well, that is what im aiming at mostly but if not ill accept what you have given me.

once again thank you.
by allanate
April 4th, 2011, 4:15 pm
Forum: WML Workshop
Topic: Help Needed
Replies: 10
Views: 792

Help Needed

I am trying to make a macro that does this effect. can someone help me?

This unit takes 50% less BLADE DAMAGE when attacked by a melee skill
by allanate
April 1st, 2011, 5:23 pm
Forum: WML Workshop
Topic: macro
Replies: 1
Views: 202

macro

how do i make an weapon special only last one turn? im trying to make stone/petrifies last only 1 turn

EX:
poison hits and deals damage and the turn after it ends

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
how can i make a unit attack a stoned unit?
by allanate
February 21st, 2011, 3:40 am
Forum: Heir to the Throne
Topic: Scenario 17: The Sceptre of Fire
Replies: 69
Views: 35172

Re: Scenario 17: The Sceptre of Fire

(1) What difficulty levels and game versions have you played the scenario on? Hard, 1.8.4 (2) How difficult did you find the scenario? (1-10) 6, but that's only because I used much less troops than I could. Otherwise, it should be 3-4. (3) How clear did you find the scenario objectives? Clear enoug...