Search found 20 matches

by CrossBreed
April 11th, 2024, 8:28 pm
Forum: Tournaments
Topic: [Join] Double Style Tournament - 2v2 Tourney #4
Replies: 60
Views: 8785

Re: [Join] Double Style Tournament - 2v2 Tourney #4

Hjalte and I will be forming the team "Dire Draugr"
by CrossBreed
April 10th, 2024, 3:02 pm
Forum: Tournaments
Topic: [Join] Double Style Tournament - 2v2 Tourney #4
Replies: 60
Views: 8785

Re: [Join] Double Style Tournament - 2v2 Tourney #4

Heya, I would also join and be looking for a partner! I'm in CEST (UTC+2).
by CrossBreed
August 27th, 2019, 9:09 am
Forum: Strategies & Tips
Topic: Commented multiplayer match
Replies: 5
Views: 2485

Re: Commented multiplayer match

There are a few recent casts by malcolmrose and Hardwood.
You can find them here.
by CrossBreed
August 18th, 2019, 9:47 am
Forum: Strategies & Tips
Topic: Is there any way to get gud without suffering a hundred defeats?
Replies: 4
Views: 2729

Re: Is there any way to get gud without suffering a hundred defeats?

One thing that certainly helps is watching replays of good players. You can find a lot of those on the ladder website.
by CrossBreed
July 22nd, 2019, 9:08 pm
Forum: Tournaments
Topic: [Complete] Tournaments 2019
Replies: 93
Views: 34856

Re: Tournaments 2019

2v2, Game of Throws won against Batman and Robin on Geothermal. gg
by CrossBreed
July 15th, 2019, 10:44 am
Forum: Tournaments
Topic: [Complete] Tournaments 2019
Replies: 93
Views: 34856

Re: Tournaments 2019

Group 1, Round 3: crossbreed (p1, Knalgan) won over MasterBao (Northerners) on Clearing Gushes. gg
by CrossBreed
June 23rd, 2019, 10:23 am
Forum: Tournaments
Topic: [Complete] Tournaments 2019
Replies: 93
Views: 34856

Re: Tournaments 2019

Group 1, Round 2: crossbreed (Drakes) won over Crimson_Conure (Loyalists) on Caves of the Basilisk. gg <3
by CrossBreed
June 22nd, 2019, 7:40 pm
Forum: Tournaments
Topic: [Complete] Tournaments 2019
Replies: 93
Views: 34856

Re: Tournaments 2019

Group 1, Round 5: crossbreed (undead) won against Megac1 (drakes) on Fallenstar Lake
by CrossBreed
June 20th, 2019, 12:33 pm
Forum: Tournaments
Topic: [Complete] Tournaments 2019
Replies: 93
Views: 34856

Re: Tournaments 2019

Earthcake, could you post the full schedule?
You should plan the entire schedule beforehand, otherwise it might not work out in the end.
BTW, it will need to have 7 rounds for group 1, and 5 rounds for group 2.

Let me know if you need help with the scheduling.
by CrossBreed
June 20th, 2019, 11:40 am
Forum: Tournaments
Topic: [Complete] Tournaments 2019
Replies: 93
Views: 34856

Re: Tournaments 2019

I am guessing 6 rounds for group 1, 5 rounds for group 2.
by CrossBreed
June 20th, 2019, 11:35 am
Forum: Tournaments
Topic: [Complete] Tournaments 2019
Replies: 93
Views: 34856

Re: Tournaments 2019

Only one player will have to skip his round, but he will have a game more than the players from the other group. How does he have a game more? I thought this was single-elimination? Is this gonna be like a bracket? It would be helpful to plot the bracket then. What are the groups for? Some addition...
by CrossBreed
June 14th, 2019, 2:50 pm
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 170
Views: 38758

Re: Main Factions Balance

I want to weigh in for keeping the Healthy trait. It increases variety among the factions and I think it fits dwarves very well in terms of lore. If it's deemed too weak i would rather opt for buffing the trait itself. Personally i feel it's not too terrible anyway, but that's a different matter. :...
by CrossBreed
June 13th, 2019, 6:02 pm
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 170
Views: 38758

Re: Main Factions Balance

Little miscommunication here. Hardy would be something that all Dwarves have and would not take up a trait spot. Healthy is already a mostly useless trait in most matchups. When it was introduced to the game it nerfed Dwarves heavily. The goal here is to make those fat 4mp dudes better. Hmm then th...
by CrossBreed
June 11th, 2019, 3:48 pm
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 61
Views: 15269

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

Okay, got it. And the colors just scale from 0% (green) to 100% (red) for the first statistic, and the other way around for the second percentage, right? How would i interpret the numbers? :hmm: If the first percentage is high, it means i got lucky, if it's low, it means i got unlucky. For the secon...
by CrossBreed
June 11th, 2019, 3:03 pm
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 61
Views: 15269

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

First of all: I haven't read through the entire topic, but maybe that is a plus! ;) I think the statistics are very confusing. Would it perhaps be possible to add in-game explanations? Maybe when hovering the mouse over, or through a "Details" button that pops up another, larger window? Th...