Search found 1062 matches

by mattsc
September 14th, 2018, 8:31 pm
Forum: WML Workshop
Topic: [SOLVED] moveto micro ai seemingly doesn't work
Replies: 3
Views: 159

Re: moveto micro ai seemingly doesn't work

You have the syntax mixed up, at least if you are trying to do what I think you want to do. Your current setup will try to move a unit with id 'burningvillages' to the terrain given in the location filter. You need to move the type=Red Mage line into the [filter] tag (and delete the id inside the ta...
by mattsc
September 11th, 2018, 12:33 pm
Forum: Scenario & Campaign Development
Topic: The Beautiful Child
Replies: 123
Views: 21918

Re: The Beautiful Child

Unless I misunderstand you, I don't think that's the case. There are three different parts to this: [...] Maybe it changed, but in the past, it used to be that passive_leader does not even attack adjacent enemies. Hmm, yes, apparently the wiki is wrong about that. I just tested it and that is still...
by mattsc
September 10th, 2018, 1:36 pm
Forum: Scenario & Campaign Development
Topic: The Beautiful Child
Replies: 123
Views: 21918

Re: The Beautiful Child

The problem is that leader_shares_keep is a part of the passive_leader_shares_keep property and that one is the only comfortable way to make a leader defend himself if attacked (instead of just retaliating) but also keeps him from rushing into battle and getting himself killed easily. Unless I misu...
by mattsc
September 9th, 2018, 1:11 am
Forum: Scenario & Campaign Development
Topic: The Beautiful Child
Replies: 123
Views: 21918

Re: The Beautiful Child

Actually, you don’t have to repack it at all. You can just load the text file.
by mattsc
September 8th, 2018, 3:05 pm
Forum: Scenario & Campaign Development
Topic: The Beautiful Child
Replies: 123
Views: 21918

Re: The Beautiful Child

Uploaded it to Google Drive, here's the link . Thanks for the quick response. Also I've spent many hours enjoying LotI, you're awesome. Thanks ^_^ According to the discussion, the save file allows reproducing the bug on Linux, which is where it becomes very helpful. Yeah, this was very helpful, tha...
by mattsc
August 17th, 2018, 4:10 am
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 262
Views: 39729

Re: The Black Cross of Aleron (formerly Besieged Druids)

Celtic_Minstrel wrote: ↑ Yesterday, 20:13 Attacking units close to levelling is intentional - that was a behaviour explicitly added in 1.14. If you think it could be improved you should probably talk to mattsc about it. I actually will, since it sometimes makes the game easier in a way that it shou...
by mattsc
August 16th, 2018, 1:18 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 262
Views: 39729

Re: The Black Cross of Aleron (formerly Besieged Druids)

Expectation: AI would asess if the enemy unit that is about to levelup 'got caught in the open'(eg. is on low to normal defense, prioritization starting from lowest), then choose the unit that would hit hardest against it factoring in attributes of both units and then send that in an attempt kill i...
by mattsc
August 10th, 2018, 2:19 pm
Forum: Technical Support
Topic: fast_ai issue (not sure where to post this)
Replies: 10
Views: 741

Re: fast_ai issue (not sure where to post this)

So I need to trawl through my weapon specials and add ids ad I'll be sorted. I just fixed the Fast Micro AI for chance-to-hit weapon specials without ids. So you could simply wait until 1.14.5 is out and it will work without you having to change your specials. Or you could change that file in your ...
by mattsc
August 9th, 2018, 11:46 pm
Forum: Technical Support
Topic: fast_ai issue (not sure where to post this)
Replies: 10
Views: 741

Re: fast_ai issue (not sure where to post this)

Oh, duh! I should have noticed that. I'll fix that in the AI. But in the meantime, that gives you an easy workaround. Thanks, gfgtdf.
by mattsc
August 9th, 2018, 11:32 pm
Forum: Technical Support
Topic: fast_ai issue (not sure where to post this)
Replies: 10
Views: 741

Re: fast_ai issue (not sure where to post this)

Hi again — yeah, porting campaigns can be frustrating, I sympathize. I tried what you suggested (in fact, I tried several variations of it). It was a good idea, but I was unable to reproduce your problem that way. So unless you have another suggestion, I guess I'll need that savegame if we want to i...
by mattsc
August 9th, 2018, 1:49 pm
Forum: Technical Support
Topic: fast_ai issue (not sure where to post this)
Replies: 10
Views: 741

Re: fast_ai issue (not sure where to post this)

Hi Spannerbag, Thanks for the detailed report. This is definitely something that should not happen and everything points to a bug in the Fast MAI code. Based on where in the code it occurs, it looks like you might have a weapon special that the AI does not deal with correctly, but that's just a gues...
by mattsc
August 6th, 2018, 9:00 pm
Forum: Lua Labs
Topic: ResExsention's questions on the art of "Lua-ing"
Replies: 10
Views: 597

Re: ResExsention's questions on the art of "Lua-ing"

Well, mattsc, [...] Well ... The code looks right to me. Is this code correct? :doh: Whenever somebody writes something like that, I always think to myself: Why don't you try if it works? And I mean this completely non-cynical or anything. What you are trying to do here will require a lot of trial-...
by mattsc
August 5th, 2018, 2:53 pm
Forum: Lua Labs
Topic: ResExsention's questions on the art of "Lua-ing"
Replies: 10
Views: 597

Re: ResExsention's questions on the art of "Lua-ing"

Hi ResExsention, It's always good to have somebody else try to get their feet wet in the Wesnoth AI waters. :) However, what you are asking for there is a huge amount of rather complex work (we're probably talking hundreds of lines of code just for a first basic version). In particular something lik...
by mattsc
July 15th, 2018, 11:55 pm
Forum: WML Workshop
Topic: Siege-Simulating Scenario (Probability, "Messenger" AI)
Replies: 4
Views: 455

Re: Siege-Simulating Scenario (Probability, "Messenger" AI)

I probably should not reply to this without having read (and thought about) the entire thread, but it's either that or not reply at all for ... several days, probably. So, I apologize if I missed something and am just taking the following in isolation: - so I think I'll have that taken care of. Anyo...
by mattsc
June 8th, 2018, 3:44 pm
Forum: WML Workshop
Topic: [micro_ai] slow
Replies: 55
Views: 5683

Re: [micro_ai] slow

PS. I know about notifications, but that's what moderators want people like me to do... edit the posts instead of posting new.. so... ;( Yeah, I know. This was meant as an explanation why I had not replied earlier, rather than a "complaint." There is some leeway with this though. You shouldn't make...