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by mattsc
Yesterday, 3:05 pm
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
Replies: 205
Views: 37314

Re: Help with testing Fred - Freelands MP Custom AI v0.14.15

I just released AI-demos / Fred v0.14.15 on the Wesnoth 1.14 add-ons server . This release features a number of smaller but nevertheless important improvements. Most significantly, side 2 is now dealt with equivalently to side 1 when it comes to time of day considerations. Previously in Fred vs. Fr...
by mattsc
February 20th, 2020, 10:20 pm
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
Replies: 205
Views: 37314

Re: Help with testing Fred - Freelands MP Custom AI v0.14.14

Hi mattsc! Great to see this coming along. I will definitely try out the newest version, and correct me if I misunderstood but it can now play any default faction (not only Northerners)? That's great, thanks. And you understood correctly, Fred can now play any default faction on either side 1 or 2,...
by mattsc
February 20th, 2020, 2:54 pm
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
Replies: 205
Views: 37314

Re: Fred - Freelands MP Custom AI v0.14.14 now available

Just a couple more quick replies: It would be interesting to know whether you (singular and/or plural you) think that there's a difference between him playing side 1 or 2, but it's up to you really. My hope is that, if I can manage to (slowly) improve Fred, I will get more feedback in time which wil...
by mattsc
February 16th, 2020, 6:16 pm
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
Replies: 205
Views: 37314

Re: Fred - Freelands MP Custom AI v0.14.14 now available

Long replays may be the best compliment Fred could receive... it really did take that long to beat him and there were times I wondered if maybe there was no hope against this machine menace! Let me know if you would like to see replays where he has less gold advantage to shorten the game length. Ye...
by mattsc
February 15th, 2020, 4:07 am
Forum: Scenario & Campaign Development
Topic: Children of the Dust [SP campaign for BfW1.14]
Replies: 18
Views: 979

Re: Children of the Dust [SP campaign for BfW1.14]

The AI error still occurs (which is probably expected). I'm using 1.14.5 at the moment. (I believe that is the latest Ubuntu version; I'm not sure that 1.14.11 is available for that system.) Yeah, this was fixed in this commit , which is first present in 1.14.6. If you want, you can just find this ...
by mattsc
February 14th, 2020, 11:21 pm
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
Replies: 205
Views: 37314

Re: Fred - Freelands MP Custom AI v0.14.14 now available

name: Thank you for all the comments and the replays! This is great to hear and very helpful too. :) I haven't watched the complete replays in detail yet (some are quite long!), but even what I've seen so far is very useful. Playing all factions and both sides of the map certainly are milestones. Pl...
by mattsc
February 12th, 2020, 3:06 pm
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
Replies: 205
Views: 37314

Fred - Freelands MP Custom AI v0.14.14 now available

Fred / AI-demos v0.14.14 is now available on the Wesnoth 1.14 add-ons server This version contains a huge amount of improvements to the AI evaluation, but the most visible changes are probably that Fred can now also play side 2 of the Freelands map and is not restricted to playing only Northerners ...
by mattsc
February 12th, 2020, 2:18 pm
Forum: Multiplayer Development
Topic: Keeping units in a Proximity
Replies: 1
Views: 115

Re: Keeping units in a Proximity

If I understand you correctly, the Zone Guardian Micro AI does what you want. There are also a couple other guardian AIs on that page that provide somewhat different behaviors.
by mattsc
February 6th, 2020, 9:01 pm
Forum: WML Workshop
Topic: duplicate ai goals
Replies: 3
Views: 187

Re: duplicate ai goals

Thanks for reporting this. I have confirmed that this happens for me as well in 1.14.11+dev (but not in 1.15.2+dev). I also confirmed that the goal is actually duplicated, as opposed to simply being shown twice in the inspector. It seems to be present twice in the AI configuration table already, rat...
by mattsc
January 20th, 2020, 2:42 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 357
Views: 47983

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

What happens is that weather damages certain units (above or below their 50% HP and not in villages) on every turn refresh, and when this happens with the [harm_unit], something goes wrong. Sorry that I didn't mention this - you can manually debug card draws, so you can load the save, draw rain man...
by mattsc
January 17th, 2020, 3:35 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 357
Views: 47983

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

If you decide to look into it, heres the topic where it was discussed, with a save file: https://forums.wesnoth.org/viewtopic.php?t=49966 But part of the problem was that it can't be reproduced reliably. Yeah ... I let it play through the AI turn >10 times and never got the error. The problem is th...
by mattsc
January 17th, 2020, 2:45 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 357
Views: 47983

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

Error during Whess Screen Shot 2020-01-17 at 12.47.04 pm.png That's a sad known issue. It can happen when units are harmed by weather, but we couldn't figure out why it happens, I think the conclusion was that it's some unknown bug in Wesnoth itself, so it's on the fixlist for now. Luckily it doesn...
by mattsc
January 13th, 2020, 4:00 am
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 357
Views: 47983

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

WackoJacko: Thanks for posting the replay. It still took me several attempts to reproduce it (because there's some randomness involved; see below), but I eventually got the error message. WhiteWolf: So this is an interesting one ... What's happening is that your random placement of rabbit holes (dir...
by mattsc
January 7th, 2020, 8:14 pm
Forum: WML Workshop
Topic: modifying AI in mid-scenario
Replies: 6
Views: 575

Re: modifying AI in mid-scenario

Glad it helped. :-) And don't worry about having more questions. As for those: 1) That should not be a problem. 2) Yes. The AI is set to be more careful with its leader, but you can change that if you want. 3) I haven't checked it carefully for typos, but it looks like that should work. Only thing I...
by mattsc
January 7th, 2020, 4:13 pm
Forum: WML Workshop
Topic: modifying AI in mid-scenario
Replies: 6
Views: 575

Re: modifying AI in mid-scenario

Are you sure you are using the tag as in my post? That error happens when you try to change (or add) an AI component without giving it new content to change to (or add); the [goal] tag in this case. Maybe you also changed the [modify_ai]action=delete instructions to action=change ? That would produc...