Search found 203 matches

by Kapoue_II
August 26th, 2011, 5:00 pm
Forum: Scenario & Campaign Development
Topic: Undead in the Sewers!, Now Featuring Character Classes!
Replies: 103
Views: 8791

Re: Undead in the Sewers!, Now Featuring Character Classes!

Glitch: when you sink into sewage and die, the game carries on anyway - just with nothing to do.
by Kapoue_II
August 26th, 2011, 3:07 pm
Forum: Scenario & Campaign Development
Topic: "A Gryphon's Tale" campaign
Replies: 208
Views: 36646

Re: "A Gryphon's Tale" campaign

Hey all; I have gone on semi-permanent wes-break to pursue other coding languages (namely, AS2). If any one want to take over this campaign, the password is ******** (i suggest you change it to avoid people reading it up on here). I hope this campaign dosen't die as it has always been a favourite of...
by Kapoue_II
May 23rd, 2011, 4:59 pm
Forum: Faction & Era Development
Topic: Khalifate gameplay thread (feedback on balance and bugs)
Replies: 373
Views: 68290

Re: Khalifate feedback thread

I played a 1.9.6 game, which was a 2v2- Khalifa &drakes vs Khalifa & elves. However, due to my choice of map (a non-standard one) the drakes and elves cancelled out, and left the kahlifa duelling. In the end, sheer weight of "unkillable" Jundi saw off the bulk of the enemies attack-though my leader ...
by Kapoue_II
April 4th, 2011, 6:06 pm
Forum: WML Workshop
Topic: Help Needed
Replies: 10
Views: 799

Re: Help Needed

Warning: the code I gave will break your game, as I missplaced my #enddef. Use this instead: #define ABILITY_BLADERESIST2 [resistance] id=bladeresist multiply=2 apply_to=blade [filter_base_value] greater_than=0 [/filter_base_value] name= _ "steadfast" female_name= _ "female^steadfast" description= _...
by Kapoue_II
April 4th, 2011, 4:54 pm
Forum: WML Workshop
Topic: Help Needed
Replies: 10
Views: 799

Re: Help Needed

#define ABILITY_BLADERESIST2 [resistance] id=bladeresist multiply=2 apply_to=blade [filter_base_value] greater_than=0 [/filter_base_value] name= _ "steadfast" female_name= _ "female^steadfast" description= _ "Steadfast: This unit’s blade resistance is doubled when defending. Vulnerabilities are not...
by Kapoue_II
April 3rd, 2011, 10:48 pm
Forum: WML Workshop
Topic: Some WML help please
Replies: 11
Views: 750

Re: Some WML help please

@Rowan - use fire_event=no in the kill tag I don't have experience with using the terrain tag, but it looks like it should work..perhaps just 'new turn' is indeed a better choice than 'turn refresh', I used the latter cause I'm used to eras and expected to see a side= to specify on whos turn it wou...
by Kapoue_II
April 3rd, 2011, 6:23 pm
Forum: WML Workshop
Topic: Instant loss on entering scenario.
Replies: 10
Views: 655

Re: Instant loss on entering scenario.

Well, having some of those custom macro's (eg/ the {CONTINUE ......} one) would be nice.....
by Kapoue_II
April 3rd, 2011, 6:20 pm
Forum: WML Workshop
Topic: Working useful macros!
Replies: 6
Views: 742

Re: Why dont this work?

Try this instead #define TELE_TERRAIN_ON [event] name=moveto first_time_only=no [if] [have_location] terrain=Rrc [filter] side=$side_number [/filter] [/have_location] [then] [store_locations] variable=telea [filter] [filter_location] terrain=Rrc [/filter_location] [not] x,y=$x1,$y1 [/not] [/filter] ...
by Kapoue_II
April 3rd, 2011, 4:42 pm
Forum: WML Workshop
Topic: Instant loss on entering scenario.
Replies: 10
Views: 655

Re: Instant loss on entering scenario.

We can't help much without knowing whats in that {HERO_DEATHS} macro-as I didn't see it in anything you posted.
by Kapoue_II
April 3rd, 2011, 11:25 am
Forum: WML Workshop
Topic: Some WML help please
Replies: 11
Views: 750

Re: Some WML help please

But i don't understand. Kapue I don't know the turn in wich it will happen. I only know that It will one turn after you reach the place. :doh: You are confused about this line? [event] name=WHERE IN THE TURN YOU WANT IT TO HAPPEN [if] .... I am not asking WHICH turn I am asking WHERE in the turn. I...
by Kapoue_II
April 3rd, 2011, 7:05 am
Forum: WML Workshop
Topic: Some WML help please
Replies: 11
Views: 750

Re: Some WML help please

3.

Code: Select all

[event]
 name=moveto
 [filter]
  PUT LOCATION HERE
 [/filter]
 [set_variable]
  name=tt
  value=1
 [/set_variable]
[/event]

[event]
 name=WHERE IN THE TURN YOU WANT IT TO HAPPEN
 [if]
  [variable]
   name=tt
   equals=1
  [/variable]
  [then]
   .........
  [/then]
 [/if]
[/event]
 
by Kapoue_II
April 3rd, 2011, 6:56 am
Forum: Scenario & Campaign Development
Topic: Shadow Lord, now online for both 1.8.x and 1.9.x
Replies: 23
Views: 2150

Re: Shadow Lord, now online for both 1.8.x and 1.9.x

I'll have another play through and list the spelling mistakes. Is it possible to make the Lord friendly towards a faction, while still being able to attack them? I'm just wondering about the possibility of hacking through some foes as the WC/MoC, then dropping the disguise to snatch a leader's body...
by Kapoue_II
April 2nd, 2011, 10:33 pm
Forum: WML Workshop
Topic: Kapou'e_II's WML stuff ups
Replies: 17
Views: 1076

Re: Kapou'e_II's WML stuff ups

If I could, I would hack it down, but if I leave any one of those 3 tags in the scenario, it crashes. Well, up until now I didn't even consider the possibility that you might be referring to a crash instead of a WML syntax error... In fact, I'm not convinced even now that that's what you really mea...
by Kapoue_II
April 2nd, 2011, 8:35 pm
Forum: Scenario & Campaign Development
Topic: Shadow Lord, now online for both 1.8.x and 1.9.x
Replies: 23
Views: 2150

Re: Shadow Lord, now online for both 1.8.x and 1.9.x

The scenario. There weren't many spelling mistakes, but every incorrect letter makes me weep. I didn't spot any........ but I will double check. If ou can point them out to me, that would be great. P.S. The first scenario is awesome and the difficulty is just right. Good. I have spent most of my ti...
by Kapoue_II
April 2nd, 2011, 5:18 pm
Forum: Scenario & Campaign Development
Topic: Shadow Lord, now online for both 1.8.x and 1.9.x
Replies: 23
Views: 2150

Re: Shadow Lord, now online for both 1.8.x and 1.9.x

... I hate it when things are my fault :D Lol, they are so often my fault I've grown used to it :) P.S. I'm not going to submit this post until I've done all of that, so I know whether to thank or verbally assault you. Good idea :wink: The spelling could use some work... The scenario or my forum po...