Search found 46 matches
- April 10th, 2014, 8:45 pm
- Forum: Art Workshop
- Topic: My Lousy Images
- Replies: 2
- Views: 1864
My Lousy Images
I am (almost) a complete noob at art. However, I have some spare time, toys that I don't know how to use, and I love this game.
For now, I think I'm going to stick to messing around with sprites from UMCs that don't have animation. Please critique away freely.
First up: Headhunter
For now, I think I'm going to stick to messing around with sprites from UMCs that don't have animation. Please critique away freely.
First up: Headhunter
- April 2nd, 2014, 10:36 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087682
Re: Legend of the Invincibles
Well in that case... The reason I was kinda disappointed with the potion was that I got it as a boss drop, and I figured that it was a pretty good reward; hard boss, strong potion - but it didn't last. So maybe have all potions be either temporary or permanent, but make the permanent ones much rarer...
- April 2nd, 2014, 9:18 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087682
Re: Legend of the Invincibles
Aww...ah well, your campaign, your rules
- April 2nd, 2014, 9:04 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087682
Re: Legend of the Invincibles
My skeletal dragon lost it's potion of speed benefits when it leveled up?
- April 2nd, 2014, 4:09 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087682
Re: Legend of the Invincibles
Dugi wrote:Please post also the pesky grammatical stuff, I am not a native speaker of English language and need correcting from time to time. Good idea to update the same post, this thread is insanely cluttered already.
Understood.
- April 2nd, 2014, 3:44 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087682
Playing through this today for the first time. Great add-on, I must say. The units are much more powerful than normal and I am feeling very spoiled with the power at my command :lol: I'm just going to post what typos I find (and there are a fair few) from now on, in this post, and keep updating this...
- March 15th, 2014, 5:48 pm
- Forum: Under the Burning Suns
- Topic: Scenario Review: (UTBS) 1. The Morning After
- Replies: 45
- Views: 42477
Re: Scenario Review: (UTBS) 1. The Morning After
1) What version and difficulty level did you play the scenario on? Please do not submit feedback from pre 1.4. 1.10.0, Medium 2) Do you think the difficulty is adequate to the level? If not describe the issue that made the scenario to easy/hard. Didn't have much trouble, just right 3) Was there any ...
- March 14th, 2014, 11:51 am
- Forum: Add-on Feedback
- Topic: Invasion from the Unknown (legacy version)
- Replies: 109
- Views: 64262
Re: Invasion from the Unknown
when i tried to play iftu - i didnt make it very far - this was definitely one of my main turn offs D: i think the biggest part of it is the resistances. resistances are the kind of thing that you do not memorize completely probably - but you develop an intuition for roughly what they are for any u...
- March 13th, 2014, 11:07 pm
- Forum: Legend of Wesmere (single player)
- Topic: 14 - Human Alliance
- Replies: 52
- Views: 41556
Re: V1.9/1.10 - 14 - Human Alliance
1) What difficulty levels and what version of Wesnoth have you played the scenario on? hard, 1.10.0 (2) How difficult did you find the scenario? (1-10) 11 (3) How clear did you find the scenario objectives? Pretty basic (4) How clear and interesting did you find the dialogue and storyline of the sce...
- March 13th, 2014, 5:11 pm
- Forum: Legend of Wesmere (single player)
- Topic: 09 - Bounty Hunters
- Replies: 30
- Views: 27116
Re: V1.9/1.10 - 09 - Bounty Hunters
(1) What difficulty levels and what version of Wesnoth have you played the scenario on? 1.10.0 (2) How difficult did you find the scenario? (1-10) 8 (3) How clear did you find the scenario objectives? Crystal (4) How clear and interesting did you find the dialog and storyline of the scenario? Not mu...
- October 20th, 2012, 10:34 pm
- Forum: Art Contributions
- Topic: LordBob's random stuff : Nagas and more
- Replies: 304
- Views: 129985
Re: LordBob's random stuff : wraith
D, with the sword held like B and I.
I think a more passive (non-aggressive?) look is better, because if anything, if that can be scary, it shows that the mere presence of the thing is frightening.
As an afterthought...maybe add a bit more texture to the hood (if using D)? I love the hood on H.
I think a more passive (non-aggressive?) look is better, because if anything, if that can be scary, it shows that the mere presence of the thing is frightening.
As an afterthought...maybe add a bit more texture to the hood (if using D)? I love the hood on H.
- October 11th, 2012, 3:41 am
- Forum: Heir to the Throne
- Topic: Scenario 24: Battle for Wesnoth
- Replies: 83
- Views: 236344
Re: Scenario 24: Battle for Wesnoth
(1) What difficulty levels and game versions have you played the scenario on? Hard, Newest version of Wesnoth for iOS (2) How difficult did you find the scenario? (1-10) 1. I had 1200 gold, I didn't even need real strategy, I just recalled from the top of the list and made all of my troops in a line...
- July 28th, 2012, 2:25 pm
- Forum: Scenario & Campaign Development
- Topic: After the Storm 0.10.18.1 [Wesnoth 1.14.x & 1.15.12+]
- Replies: 653
- Views: 340000
Re: After the Storm 0.8.2 [Wesnoth 1.9.10+]
Is this the right place for bug reporting? It's actually a grammatical error When the group goes back from Zocthanol Isle, there is a sentence "We barely survived the long enough to be greeted by the setting suns and a dense fog, finding ourselves before an unknown shoreline and an uncannily si...
- December 21st, 2010, 11:58 am
- Forum: WML Workshop
- Topic: Coding errors?
- Replies: 34
- Views: 5920
Re: Coding errors?
I have victory_when_enemies_defeated=no, But I can't even get the [event] name=enemies defeated [/event] to trigger #textdomain wesnoth-The_Founding_of_Elensefar [scenario] id=01_Raiding_the_Outpost Name= _ "Raiding the Outpost" map_data="{~add- ons/The_Founding_of_Elensefar/maps/01_R...
- December 21st, 2010, 10:57 am
- Forum: WML Workshop
- Topic: Coding errors?
- Replies: 34
- Views: 5920
Re: Coding errors?
Right...so how should I do it? I have tried every combination of [haveunit]/[and] that I can think of...