Search found 32 matches

by fstltna
June 16th, 2018, 3:34 am
Forum: Coder’s Corner
Topic: New tools to make running Wesnoth MP server easier
Replies: 0
Views: 888

New tools to make running Wesnoth MP server easier

Hello! I have been a member here since 2010 and was one developer of the iPad version of Wesnoth back in the day. I am now back in the scene and have some tools to make running the Wesnoth MP server easier. For example it lets you start the server at boot time, and restarts it if it should crash. I ...
by fstltna
July 1st, 2011, 2:36 am
Forum: Coder’s Corner
Topic: Frustrating text & graphics caching (iOS port)
Replies: 2
Views: 511

Re: Frustrating text & graphics caching (iOS port)

That is a great overview but I don't see anything that says that could be the source of the caching I am seeing...
by fstltna
June 30th, 2011, 6:31 am
Forum: Coder’s Corner
Topic: Frustrating text & graphics caching (iOS port)
Replies: 2
Views: 511

Frustrating text & graphics caching (iOS port)

I am having trouble with text descriptions appearing in the old style even though all the files in the tree have only the new text data. For example, I am editing the tutorial campaign and have put in new text but only the original text appears. I've done a recursive grep on the whole source tree an...
by fstltna
May 9th, 2011, 4:11 am
Forum: Game Development
Topic: Need a new team-member for iPad version - Will Pay $150
Replies: 1
Views: 904

Need a new team-member for iPad version - Will Pay $150

I've had one of my team members back out of development for my Wesnoth extension, which is going to put our project behind schedule, so I am looking for a new member to take his place. The modification in question is a integration with Urban Airship in-app purchase for our iPad (steampunk) fork of W...
by fstltna
January 3rd, 2011, 3:40 am
Forum: Users’ Forum
Topic: How is the iOS port doing it's mp3->ogg conversion?
Replies: 1
Views: 403

Re: How is the iOS port doing it's mp3->ogg conversion?

I think I have this resolved - looking at the code and the files in the distribution it seems that it does not convert anything. Rather it allows foo.mp3 to be used for foo.ogg so that all scenarios work but you have the option to replace them with .mp3 files. Why? One of his notes suggested that th...
by fstltna
December 31st, 2010, 4:07 pm
Forum: Users’ Forum
Topic: How is the iOS port doing it's mp3->ogg conversion?
Replies: 1
Views: 403

How is the iOS port doing it's mp3->ogg conversion?

I am replacing the music files with my own, and I wanted to see how it is doing the mp3->ogg conversion to make sure I have the files in the best possible conversion quality/size tradeoff. I looked for "lame" and "afconvert" and didn't come up with anything...

Please help!

Marisa
by fstltna
December 27th, 2010, 3:53 am
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth for iPhone/iPad
Replies: 21
Views: 5478

Re: How to compile Wesnoth for iPhone/iPad

That worked for me too! Great going! Now if I could just figure out why the old loading pvrtc files are displaying even though I replaced all of them I would be all set. Probably another cache issue...

Marisa
by fstltna
December 26th, 2010, 4:10 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth for iPhone/iPad
Replies: 21
Views: 5478

Re: How to compile Wesnoth for iPhone/iPad

After adding the file from the Mac version (default.cfg) my build now displays the p[roper resolution in the game, but the background textures are not being drawn. Instead it just leaves everything that appeared on it until something else overwrites it. Here is what I mean: screen-now.png Can someon...
by fstltna
December 26th, 2010, 12:54 am
Forum: Multiplayer Development
Topic: How to configure a server-only installation..
Replies: 1
Views: 198

How to configure a server-only installation..

I have wesnothd compiled and running on my hosting server, which I did by compiling it on my local machine and then just FTPing the wesnothd server up to the hosting server. I have no GUI on this machine, and I connect with it via a local client. Hopw do I install campaigns/levels for people to choo...
by fstltna
December 20th, 2010, 9:09 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth for iPhone/iPad
Replies: 21
Views: 5478

Re: How to compile Wesnoth for iPhone/iPad

Thanks for your effort! I was going to pay someone to upgrade my copy to the latest OpenFeint, but with your help I didn't need too. I copied the project file out of your tar.gz file and now I compile with no errors. I do have to use the "debug" target instead of the "release" target, so can you tel...
by fstltna
December 18th, 2010, 6:54 pm
Forum: Coder’s Corner
Topic: "Wesnothsync" server code?
Replies: 3
Views: 519

"Wesnothsync" server code?

I want to set up a "save sync" server for my wesnoth branch like the wesnothsync.com service - where can I get the code to run this?
Thanks!
Marisa
by fstltna
December 16th, 2010, 12:51 pm
Forum: Multiplayer Development
Topic: Does wesnothd do this? Compaignd?
Replies: 0
Views: 211

Does wesnothd do this? Compaignd?

I am trying to set up a MP server for my Wesnoth builds but I am having some troubles. I wanted to ask therefore if when I do get the build issues straightened out, with wesnothd support the add-ons as well? Or is there another server process that handles that? My build is going to be separate from ...
by fstltna
December 16th, 2010, 12:26 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth for iPhone/iPad
Replies: 21
Views: 5478

Re: How to compile Wesnoth for iPhone/iPad

Hi Kyle - glad to see you back again! I sent this to you a while ago but maybe you never got it or your replies got lost...

Here is what the current version displays when run in iPad mode:
LatestScreen-1.png
What it looks like on a iPad
Hope you can set me right! :)

Marisa
by fstltna
December 14th, 2010, 6:33 pm
Forum: Art Workshop
Topic: Need artist for Steampunk TotalConversion, can pay...
Replies: 17
Views: 1357

Re: Need artist for Steampunk TotalConversion, can pay...

The actual images are 600x600, the forum just shrinks them down. I love the work too, but I just can't afford to pay her for more of them...

Thanks dipseydoodle! Please go to http://pocketgames4.me and register so I can add you to the development team..

Marisa
by fstltna
December 13th, 2010, 7:14 am
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth for iPhone/iPad
Replies: 21
Views: 5478

Re: How to compile Wesnoth for iPhone/iPad

One thing I forgot, since you may not know this, is that the version that you get from SVN does not work properly on iPad, just on the smaller screens of iPhone & iPod Touch. On the iPad the intro & menu works OK in full-size but the game itself the screen is in a mish-mash of 480x320 & 1024x768. I ...