Search found 626 matches
- March 14th, 2018, 2:26 pm
- Forum: Scenario & Campaign Development
- Topic: Tactics Puzzles (for 1.12/1.14)
- Replies: 51
- Views: 26744
Re: Tactics Puzzles (for 1.12)
These were good fun. I think it might be a good idea to split up the hints more - I checked the hint for the fifth puzzle because I had completely missed the village next to the leader, and received way more help than I wanted which kind of spoiled it for me. One possibility that comes to mind for a...
- March 2nd, 2018, 6:06 pm
- Forum: Users’ Forum
- Topic: How are unit names pronounced?
- Replies: 9
- Views: 5020
Re: How are unit names pronounced?
When it comes to fantasy names, I say write it how it's pronounced/pronounce it like it's written. But isn't the problem that the mapping between written letters and phonemes depends on the language? So the question becomes according to which language's conventions to pronounce it. The most reasona...
- August 20th, 2017, 7:43 pm
- Forum: Scenario & Campaign Development
- Topic: 1.16 SP Campaign: Trinity
- Replies: 416
- Views: 168582
Re: 1.12 SP Campaign: Trinity
I don't have a save of that particular occasion, but I tried to re-enact the situation, recalling the lvl 3 healers and forming a line between the swamp and the river to keep the sketeons at bay. The save is at a point where you just need to hit End Turn for the dragon to appear. Some units in the f...
- August 20th, 2017, 11:17 am
- Forum: Scenario & Campaign Development
- Topic: 1.16 SP Campaign: Trinity
- Replies: 416
- Views: 168582
Re: 1.12 SP Campaign: Trinity
It's been a month or two since I started playing this, so apologies if any of those already got fixed in the meantime. "scoudrels" 3_P01_Village.cfg:430 "Weldynn" 3_K04_Storm.cfg:21 "definately" F1_P.cfg:199 "Recall whoever you want no" Tower_2_p.cfg:649 "...
- August 4th, 2017, 5:57 pm
- Forum: WML Workshop
- Topic: How to store and unstore a unit?
- Replies: 14
- Views: 5304
Re: How to store and unstore a unit?
WML inside a #define is not executed by itself. Instead, you're defining a symbol/phrase (in this case "BOAT_STUFF") which stands in for all that code. In order to have it be executable, you'll need call the definition you've made, like this: {BOAT_STUFF} . That expression with then effect...
- July 4th, 2017, 4:16 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 642
- Views: 675181
Re: 1.12/1.13 SP Campaign - Bad Moon Rising
Okay, I got all the way through. Some gear effects seem to not be completely removed upon taking off the gear. In particular, this happened to me with the Poison Dagger and the Skull Ring. Both units kept the gear bonus (or malus, in the latter case) after taking it off. Taking off gear reduces the ...
- June 25th, 2017, 2:43 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 642
- Views: 675181
Re: 1.12/1.13 SP Campaign - Bad Moon Rising
I'm not sure if I just suck at the game, but is "Rescue" supposed to be insanely difficult? I stumbled into that scenario with 159 gold, the enemy leaders had 150 each and they get 60 more when the huntresses show up. I was terribly outnumbered, in open terrain with no choke points, agains...
- April 19th, 2017, 12:51 am
- Forum: Scenario & Campaign Development
- Topic: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
- Replies: 130
- Views: 58589
Re: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
Something I forgot mentioning before: your add-on's description still says "12 scenarios, under development", which isn't quite accurate anymore.
- April 17th, 2017, 3:07 pm
- Forum: Scenario & Campaign Development
- Topic: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
- Replies: 130
- Views: 58589
Re: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
Had a good time with this. Some issues that caught my eye though: 02_Orcish_Land.cfg:476 - "it is impossible, that they were roaming these plains for longer" -> remove comma before "that" 03_Old_Friends.cfg:480 - "Foorsooth" -> "Forsooth" 05_Merfolk_Outpost.cf...
- July 8th, 2015, 12:10 pm
- Forum: Website
- Topic: Where can I find animations images?
- Replies: 4
- Views: 3457
Re: Where can I find animations images?
I'm assuming you're looking for gifs of the units' animations or something of that sort? I'm pretty sure that's not a thing, but the frames for each animation can be found in <your BfW folder>/data/core/images/units/<faction name> (if you don't have it installed, you can also find them here ).
- April 21st, 2014, 12:06 am
- Forum: Users’ Forum
- Topic: Introduce yourself here!
- Replies: 684
- Views: 284339
Re: Introduce yourself here!
Welcome! To upload your campaign to the add-on server, you need to create a file called _server.pbl (as explained here ). After that, there'll be an option to upload the campaign at the same place where you can download add-ons (usually at the bottom of the add-on list). Once you got that done, ther...
- December 6th, 2013, 2:43 pm
- Forum: WML Workshop
- Topic: Earthquakes events and kill units in a precise area
- Replies: 10
- Views: 3939
Re: Earthquakes events and kill units in a precise area
But delay, color and redraw, what is it? [scroll] is used to shake the screen by scrolling back and fourth by 25 pixels, [color_adjust] changes the color to a specified RGB value, [redraw] redraws the screen, [delay] creates a pause, the value is the duration given in milliseconds. To create an ear...
- September 15th, 2013, 8:45 pm
- Forum: Off-Topic
- Topic: Citations from BfW's forum
- Replies: 14
- Views: 10929
Re: Citations from BfW's forum
I might be a little late to the topic but I thought I'd throw that out there: in a thread about the history of the Wesnoth forums, 8680 made this post which also contains a quote database. While sadly most of the quotes are given without context, I believe there are some thread links in there too. H...
- June 4th, 2013, 3:47 am
- Forum: WML Workshop
- Topic: Can someone tell me what i did wrong?
- Replies: 4
- Views: 3621
Re: Can someone tell me what i did wrong?
I reread your code, and noticed a few things that I seem to have missed the last time: The first one doesn't work because you're refering to the secondary unit which doesn't really exist in an advance event. It should be [filter] and unit.experience . The second one doesn't work because of ability=i...
- June 1st, 2013, 2:06 am
- Forum: WML Workshop
- Topic: Can someone tell me what i did wrong?
- Replies: 4
- Views: 3621
Re: Can someone tell me what i did wrong?
After modifying a stored unit with [set_variable], you have to unstore it to make the changes come into effect.