Search found 11 matches
- February 18th, 2012, 11:24 am
- Forum: Ideas
- Topic: New type of TEAM multiplayer game, mates moves at same time
- Replies: 2
- Views: 1082
New type of TEAM multiplayer game, mates moves at same time
New type of TEAM multiplayer game, where all mates do moves at the same time (I propose to add, not modify current type. Players may choose standard type of team game or this type) What?: I like to play team games. And have many friends in game. When we all in lobby at the same time usually we all w...
- January 18th, 2012, 3:09 pm
- Forum: Ideas
- Topic: [interface] we need better statistic (my propose)
- Replies: 11
- Views: 3906
Re: [interface] we need better statistic (my propose)
So, "luck" in its purest form in attachment (tables 4.1 and 5.1) Method to know how often random number generator takes players sides (per turn).igor wrote:
OK, I propose to show both form of luck statistic and will prepare the sample of calculations little later (for 2nd method was before)
- January 14th, 2012, 6:53 pm
- Forum: Ideas
- Topic: [interface] we need better statistic (my propose)
- Replies: 11
- Views: 3906
Re: [interface] we need better statistic (my propose)
well, igor, your table makes sense, BUT sometimes taken damage and suicide is also can be considered as luck: 1. when you need to deal some damage and die to let this hex free to let another unit to attack to kill enemy leader for example and when your unit will survive with 1-3 hp it's not good. s...
- January 13th, 2012, 10:35 pm
- Forum: Ideas
- Topic: [interface] Percentage Statistics
- Replies: 9
- Views: 5160
Re: Percentage Statistics
Luck is important part of wesnoth, so to count luck is very useful. Yes, luck more important in some situations. For example, luck more important when you attack wose with mage than you attack clasher with mage. So, if we count luck in this both attacks (with same luck) like a percentage statistics ...
- January 13th, 2012, 3:19 pm
- Forum: Ideas
- Topic: [interface] Beep to players in lobby
- Replies: 9
- Views: 2122
Re: [interface] Beep to players in lobby
Usually is good to have a config file, but in this case many things must be moved to this file. Because if we will have something in config file and other same things in interface in the same time players will flounder where to find options. Its must be simple to remember... where to find. Also many...
- January 13th, 2012, 2:15 pm
- Forum: Ideas
- Topic: [interface] we need better statistic (my propose)
- Replies: 11
- Views: 3906
Re: [interface] we need better statistic (my propose)
OK. So, luck statistic calculates AFTER attack always. I realized that I should better explain the proposed method of collecting statistics, the influence of luck on the game. Interest is not the luck in the pure state. Its impact on the game more interesting. And this statistic is interesting to an...
- January 12th, 2012, 10:15 am
- Forum: Ideas
- Topic: [interface] Beep to players in lobby
- Replies: 9
- Views: 2122
Re: Beep to players in lobby
I understand, there are many important things now, but this idea is for future if it will decided that is useful for many players l. I don't propose to do it right now. But I think you agree with me it's not hard to do.
- January 12th, 2012, 7:31 am
- Forum: Ideas
- Topic: [interface] Beep to players in lobby
- Replies: 9
- Views: 2122
Re: Beep to players in lobby
So, finally I propose to make 5th checkbox at Prefernces/Sound menu with tittle "Always hear wisper" (or same). When this checkbox will be checked with turned off "User Interface Sounds" checkbox we will still hear sounds when wispers messages will come. And it must work not only...
- January 11th, 2012, 10:11 pm
- Forum: Ideas
- Topic: [interface] Beep to players in lobby
- Replies: 9
- Views: 2122
Re: Beep to players in lobby
Are you sure what you really want isn’t a louder sound for mentions/highlights and whispers? When "User Interface Sounds" is checked on I hear other sounds from lobby. It's a little discomfort for family, so I must uncheck this option. When you look some movie in computer, for example, an...
- January 11th, 2012, 4:05 pm
- Forum: Ideas
- Topic: [interface] Beep to players in lobby
- Replies: 9
- Views: 2122
[interface] Beep to players in lobby
What?: Command to send a sound signal to player. Why?: To be able to pay attention or invite friends to play together when they go about their business and are located near computers. Not always possible to make a phone call, because we are in different countries or we don't know private information...
- January 9th, 2012, 10:22 am
- Forum: Ideas
- Topic: [interface] we need better statistic (my propose)
- Replies: 11
- Views: 3906
[interface] we need better statistic (my propose)
Hi In the first place, sorry my English is bad but I play wesnoth since 1.6., and play often, so I’m experienced player. Few SIMPLE things we very need in wesnoth... 1. Problem: Players during or after the game say I lose because bad luck. Enemy’s usually think differently :). Luck is important part...