Search found 204 matches

by Neuromancer
September 29th, 2013, 5:55 pm
Forum: Scenario & Campaign Development
Topic: The Sojournings of Grog (3.4.0 is out)
Replies: 609
Views: 79902

Re: The Sojournings of Grog (3.2.1 is out)

Homecoming: There is a bug on turn 6 or 7 in the attached replay. Intruder alarm event fires strangedly, then thunderer comes right next to Grog - going right over 2 of elves. Another detail can be seen at the end of the replay: I left my army on the northern side of the bridge, then sent 2 units to...
by Neuromancer
September 27th, 2013, 8:30 pm
Forum: WML Workshop
Topic: Gloria Victis code issues
Replies: 41
Views: 6041

Re: Gloria Victis code issues

Time to finish this campaign. You were great help before, could you help me again? In one scenario, player is advancing into forest where hostile woses have settled. When players unit stumbles onto one, I want him/her to say something. I chose to use sighted event, because (if I understood correctly...
by Neuromancer
August 22nd, 2013, 11:07 am
Forum: Scenario & Campaign Development
Topic: Campaign: Only Death Behind ~v1.0.3~
Replies: 27
Views: 9544

Re: Campaign: Only Death Behind ~v1.0.1~

Maps are beautiful. Scenario design is quite nice too, but at the expense of the story. I was playing normal and from second scenario on I didnt have any issues with money.
by Neuromancer
April 19th, 2012, 6:15 pm
Forum: Users’ Forum
Topic: Fun in Isars
Replies: 0
Views: 679

Fun in Isars

Isar's Cross is my favourite multiplayer map. Small, intense, exploitable, fun.
Out of boredom I decided to go with Northerners and recruit Whelps exclusively. Screenshot is one turn before my adversaries surrendered.
by Neuromancer
March 22nd, 2012, 9:10 am
Forum: Scenario & Campaign Development
Topic: Drakes & Caves
Replies: 6
Views: 1102

Re: Drakes & Caves

I did it too. I guess it is hard to contain the drakes once they are at the open: they can fly across the entire map and wreck everyone during sunlight.
by Neuromancer
February 1st, 2012, 8:57 pm
Forum: WML Workshop
Topic: Gloria Victis code issues
Replies: 41
Views: 6041

Re: Gloria Victis code issues

This should be the last set of questions. The scenarios are done now - except for a few parts which needs tweaking: 1. I'm trying to insert animated fountain, but engine tells me [terrain_graphics] is not supported: [terrain_graphics] x={X} y={Y} [tile] x=0 y=0 [image] layer=0 name="../scenery/fount...
by Neuromancer
January 8th, 2012, 6:22 pm
Forum: WML Workshop
Topic: Gloria Victis code issues
Replies: 41
Views: 6041

Re: Gloria Victis code issues

It... actually works! Thanks a lot!
by Neuromancer
January 8th, 2012, 9:10 am
Forum: WML Workshop
Topic: Gloria Victis code issues
Replies: 41
Views: 6041

Re: Gloria Victis code issues

Well, Im sure as far as inspect is sure. And am I assuming right AI-controlled sides with empty recruit field will try to recall? I tried your piece of code, but it didnt work. In attachment are zipped campaign files: to reproduce, start game on normal, pick random recruits and on world map go north...
by Neuromancer
January 7th, 2012, 11:48 pm
Forum: WML Workshop
Topic: Gloria Victis code issues
Replies: 41
Views: 6041

Re: Gloria Victis code issues

Im trying to copy the units from side 1 to recall list of side 4, but it wont work. Inspect command indicates there are copies created and their side is switched too, only the units are not in team 4 recall list. I use this code: [store_unit] [filter] side=1 [/filter] variable=copies kill=no [/store...
by Neuromancer
January 7th, 2012, 7:37 pm
Forum: WML Workshop
Topic: Gloria Victis code issues
Replies: 41
Views: 6041

Re: Gloria Victis code issues

I tried that, it didnt work. Also tried this, didnt work too: [event] name=capture [filter] side=1 owner_side=5 [/filter] [message] side=5 message= _ "you stepped on our village. we are now hostile to you." [/message] [modify_side] side=5 team_name=Alliance,TollhouseNagas,SauriansNagas [/modify_side...
by Neuromancer
January 6th, 2012, 9:58 pm
Forum: WML Workshop
Topic: Gloria Victis code issues
Replies: 41
Views: 6041

Re: Gloria Victis code issues

I modified the village capture event, but it still wont work. Im out of ideas for this one. Could someone please suggest whats wrong? [event] name=capture first_time_only=no [filter] side=1 [/filter] [if] [variable] name=owner_side equals=5 [/variable] [then] [message] side=5 message= _ "you stepped...
by Neuromancer
January 5th, 2012, 8:55 pm
Forum: WML Workshop
Topic: Castle control
Replies: 7
Views: 721

Re: Castle control

Thank you guys.
by Neuromancer
January 4th, 2012, 8:23 pm
Forum: WML Workshop
Topic: Gloria Victis code issues
Replies: 41
Views: 6041

Re: Gloria Victis code issues

Thanks to both of you! It works with this code: [event] name=moveto first_time_only=no [if] [have_unit] side=1 count=9 [filter_location] x,y=25,13 radius=4 [/filter_location] [/have_unit] [then] {VARIABLE portal_fired 1} [fire_event] name=portal [/fire_event] [/then] [/if] [/event] Edit: mattsc, I u...