Search found 53 matches

by Spixi
July 5th, 2018, 10:03 pm
Forum: Ideas
Topic: Inventory
Replies: 8
Views: 828

Re: Inventory

The Wesnoth engine already supports items and many campaigns make use of this feature, but there is currently no way to display them in the user interface. So adding a visible inventory for own and allied units would be a great addition to the game. However, sometimes the item feature is used for te...
by Spixi
May 2nd, 2018, 11:31 pm
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 62
Views: 5403

Re: [mainline] Melee "marksman"

Well, Wesnoth is not Reality. I think “marksman” is a simple and easy to understand name for that trait. Having two different abilities with the same effect may unnecessary confusion, especially to new players. We could agree that the term “marksman” in the Wesnoth world has a broader meaning than i...
by Spixi
August 28th, 2017, 8:44 pm
Forum: Ideas
Topic: [engine] Achievement system
Replies: 8
Views: 1739

Re: [engine] Achievement system

If the game outright tempts me to "try this outlandish challenge!", then for me attempting that instantly loses most of its appeal. I no longer feel like I'm actually doing something special, and I know for certain that it's possible to achieve, achieved by lots of other people, and something that ...
by Spixi
September 3rd, 2016, 7:27 pm
Forum: Coder’s Corner
Topic: Chart widget
Replies: 6
Views: 1740

Re: Chart widget

Ok, i was asking becaue we want to port the attack prediction dialog to gui2 and we still need a widget to show the chart there. The have not decided yet which type of chart would fit best. Does this widget now work fine already for line charts? Do you intend ot make a pull request on github with t...
by Spixi
September 3rd, 2016, 3:51 pm
Forum: Coder’s Corner
Topic: Chart widget
Replies: 6
Views: 1740

Re: Chart widget

Can this widget also show bar charts like in the attack prediction dialog? Hello gtgtdf, this should be easy to implement. This requires new key type= in the data tag to switch between line and bar chart. The only difference is that I have to draw rectangles instead of lines. We could even allow mi...
by Spixi
August 23rd, 2016, 4:01 pm
Forum: Forum Games
Topic: You've been playing Wesnoth too long when...
Replies: 967
Views: 66598

Re: You've been playing Wesnoth too long when...

1215. You knock a metalhead and don't expect them knocking back, because Dark Adepts have only ranged attacks. I don't get it. Why should metalheads look like Dark Adepts? http://rvamag.com/sites/default/files/articles/inline/SunnO1.jpg Maybe I played Wesnoth so much, that I don't know how a metalh...
by Spixi
August 22nd, 2016, 8:06 pm
Forum: Forum Games
Topic: You've been playing Wesnoth too long when...
Replies: 967
Views: 66598

Re: You've been playing Wesnoth too long when...

1215. You knock a metalhead and don't expect them knocking back, because Dark Adepts have only ranged attacks.
1216. You think, that guns have only one shot.
1217. You steal potatoes from the field, because you think that peasants don't have a zone of control.
by Spixi
August 14th, 2016, 10:25 pm
Forum: Art Contributions
Topic: Copyfraud in a GitHub project called wesnoth2
Replies: 6
Views: 1838

Re: Copyfraud in a GitHub project called wesnoth2

But they literally stole images and sound files from Wesnoth without observing the GPL. This is not fair.
by Spixi
August 14th, 2016, 8:43 pm
Forum: Art Contributions
Topic: Copyfraud in a GitHub project called wesnoth2
Replies: 6
Views: 1838

Copyfraud in a GitHub project called wesnoth2

I just realized that a team of former Wesnoth developers copied Wesnoth's castle and other images and relicensed them with the MIT. This non-copyleft license is not compatible with the GPL. The questionable github project wesnoth2 can be found here: https://github.com/anura-engine/wesnoth2/tree/mast...
by Spixi
August 14th, 2016, 7:45 pm
Forum: WML Workshop
Topic: Preventing AI from hunting/capturing villages?
Replies: 8
Views: 702

Re: Preventing AI from hunting/capturing villages?

Have you tried using the [avoid] aspect for the locations of the villages?

Code: Select all

[avoid]
terrain=*^V*
[/avoid]
by Spixi
August 13th, 2016, 3:38 pm
Forum: Users’ Forum
Topic: Donating to Battle for Wesnoth
Replies: 49
Views: 10827

Re: Donating to Battle for Wesnoth

Maybe it is possible to establish a foundation. In Germany, for example there exists a legal form named "Stiftung" which is similar to a nonprofit Limited (aka "gGmbH" in Germany), but has stronger regulations. It requires a clear foundation purpose, the approval of the federal state and the foundat...
by Spixi
August 13th, 2016, 8:20 am
Forum: Users’ Forum
Topic: Donating to Battle for Wesnoth
Replies: 49
Views: 10827

Re: Donating to Battle for Wesnoth

What about a crowdfunding campaign for Kickstarter or Indiegogo? People can pay any amount they want and gain a little attention for their donation, e. g. a special entry in the game credits for $10, a unit portrait based on the donator for $250, a Wesnoth t-shirt for $25 or a Wesnoth gym bag for $2...
by Spixi
August 12th, 2016, 10:19 pm
Forum: Coder’s Corner
Topic: Chart widget
Replies: 6
Views: 1740

Re: Chart widget

I made a big update to the chart widget. See my original post above.
by Spixi
July 31st, 2016, 2:40 pm
Forum: Coder’s Corner
Topic: Chart widget
Replies: 6
Views: 1740

Chart widget

As mentioned in https://wiki.wesnoth.org/NotSoEasyCoding#Gold_graph it is desired to have a chart widget to show several variables. This is a concept for the chart widget (at the moment without legend) written for GUI2. At the moment it is just a stub with dummy data, but you can find a first insigh...
by Spixi
May 20th, 2016, 7:01 pm
Forum: Coder’s Corner
Topic: Combo Drag widget
Replies: 0
Views: 658

Combo Drag widget

I just noted the Combo Drag widget which is used to select or switch the side controller in the Multiplayer Connect dialog. Is this widget intended for general use? It feels very odd and unintuitive to me. Wouldn't it be better to have a draggable Frame widget, which can contain any sort of widgets?...