Search found 90 matches

by Spixi
June 7th, 2020, 10:41 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 119
Views: 15957

Re: Dunefolk Rework - Removed Units & Extra Units

This is the current roster for Dunefolk as 1.15 Nope, I mean the roster for Hornshark Island. https://github.com/wesnoth/wesnoth/blob/b72ec6e6541c5dc58abca35bac7d5104cafe8826/data/multiplayer/scenarios/2p_Hornshark_Island.cfg#L437 https://github.com/wesnoth/wesnoth/blob/b72ec6e6541c5dc58abca35bac7d...
by Spixi
June 7th, 2020, 10:37 pm
Forum: Multiplayer Development
Topic: [UPDATE 0.2.3](2p/3p) Minimalistic Multiplayer Scenario: Honeycomb (Request for Feedback)
Replies: 6
Views: 1154

Re: [UPDATE 0.2.3](2p/3p) Minimalistic Multiplayer Scenario: Honeycomb (Request for Feedback)

Ravana wrote:
June 3rd, 2020, 7:16 pm
That has been in there over 2 years https://github.com/ProditorMagnus/Agele ... in.cfg#L46
Ok, then it may be because it was because I also had Ageless Era installed before. If you don’t have Ageless Era, you need that line or the images won’t appear.
by Spixi
June 3rd, 2020, 8:39 am
Forum: Multiplayer Development
Topic: [UPDATE 0.2.3](2p/3p) Minimalistic Multiplayer Scenario: Honeycomb (Request for Feedback)
Replies: 6
Views: 1154

Re: [UPDATE 0.2.3](2p/3p) Minimalistic Multiplayer Scenario: Honeycomb (Request for Feedback)

Ravana wrote:
June 3rd, 2020, 6:18 am
What you mean with structure change?
For some weird reason I had to add

Code: Select all

[binary_path]
    path="data/add-ons/Ageless_Resources/general/"
[/binary_path]
which was not required before.
by Spixi
June 2nd, 2020, 11:21 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 119
Views: 15957

Re: Dunefolk Rework - Removed Units & Extra Units

I am not as familar with the new Dunefolk extra units. You are involved more in that project. Maybe you have some ideas for the Dunefolk roster. Sorry, but I am not familiar with Hornshack. I really couldn't give you a good answer. Hornshark Island has some predefined units per faction. The only ma...
by Spixi
June 2nd, 2020, 11:20 pm
Forum: Multiplayer Development
Topic: [UPDATE 0.2.3](2p/3p) Minimalistic Multiplayer Scenario: Honeycomb (Request for Feedback)
Replies: 6
Views: 1154

Re: [UPDATE 0.2.2](2p/3p) Minimalistic Multiplayer Scenario: Honeycomb (Request for Feedback)

I fixed the images, since the structure of Ageless Resources has changed and also did some balancing changes.
by Spixi
November 6th, 2019, 9:47 pm
Forum: Art Contributions
Topic: Indicating hexes that heal / illuminate / etc?
Replies: 35
Views: 7244

Re: Indicating hexes that heal / illuminate / etc?

Usually, you don’t have a foreign light source. This is only the case for the illuminates ability (Mage of Light), which already has an aura effect. If a tile has illumination (e. g. a light beam in a cave), only that tile is illuminated itself and not the surrounding ones. Thus, I don’t know, if Ma...
by Spixi
November 2nd, 2019, 7:14 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 119
Views: 15957

Re: Dunefolk Rework - Removed Units & Extra Units

ok i just checked it and see what you mean. Be my guest, choose what ever feels appropriate. are you gonna submit the changes to git? I am not as familar with the new Dunefolk extra units. You are involved more in that project. Maybe you have some ideas for the Dunefolk roster. I am not sure, wheth...
by Spixi
November 2nd, 2019, 6:45 pm
Forum: Art Contributions
Topic: Indicating hexes that heal / illuminate / etc?
Replies: 35
Views: 7244

Re: Indicating hexes that heal / illuminate / etc?

The individual icons could just be these , I think. As far as my two cents about how to display them - would it be possible to display them immediately above or below the gold hexagon, so they wouldn't need to be all crammed into the same hex with the unit? Or potentially they could be added to the...
by Spixi
November 2nd, 2019, 6:42 pm
Forum: Game Development
Topic: [Self-Promo] Maji – an abstract strategy board game for two well-builders in the Serengeti
Replies: 0
Views: 1939

[Self-Promo] Maji – an abstract strategy board game for two well-builders in the Serengeti

Hi community, I proudly present Maji, an abstract strategy board game for two players which has been released in this year. I am the designer and Spieltrieb is my publisher. In Maji, your task is to build a well consisting of six well parts and at least one water gem before the dry season begins. In...
by Spixi
November 2nd, 2019, 6:22 pm
Forum: Art Contributions
Topic: Indicating hexes that heal / illuminate / etc?
Replies: 35
Views: 7244

Re: Indicating hexes that heal / illuminate / etc?

I would say to post screenshots of what each of the icons individually look like ingame for a hex, plus one of what it looks like when a hex has all of them. Worst case if nobody replies, you can just open a PR as-is and hopefully prompt some more feedback that way. In this case, I need graphics fi...
by Spixi
November 2nd, 2019, 6:15 pm
Forum: Game Development
Topic: Adellos – a Wesnoth inspired board game
Replies: 0
Views: 1664

Adellos – a Wesnoth inspired board game

Hi community, this year I met Till Engel, a guy from Bonn, Germany, who invented a Wesnoth inspired board game: Adellos. The name is a German pun: „tadellos“ means “not to complain about” and „Adel“ means “nobles”. Adellos is a medieval wargame featuring four factions: Royal Army, Rebels, Undead and...
by Spixi
November 2nd, 2019, 5:30 pm
Forum: Art Contributions
Topic: Indicating hexes that heal / illuminate / etc?
Replies: 35
Views: 7244

Re: Indicating hexes that heal / illuminate / etc?

Hi guys, I think we should find a decision of which icons we want to have. Technically possible is everything, but I feel that too much will bloat the UI, so we have find a compromise. Shall I open a poll? We also should replace the current illumination icon (illuminates.png) to be consistent. I kno...
by Spixi
October 21st, 2019, 1:19 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 119
Views: 15957

Re: Dunefolk Rework - Removed Units & Extra Units

I am not really aware of that scenario (gnat was, but not me) but as long is that scenario is user made you are able to use them as you want since they are mainline now. Hornshark is a mainline MP map with special start units depending on the player factions. Currently the Dunefolk faction obtains ...
by Spixi
October 20th, 2019, 10:50 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 119
Views: 15957

Re: Dunefolk Rework - Removed Units & Extra Units

Can some of the extra units maybe used for Hornshark Island? The Dunefolk still has a roster with only generic monsters . Theme-wise it would be cool to have some of the Dunefolk extra units, like a slow Falcon instead of the quick Giant Rat and a loyal Jinn replacing the Fire Guardian and the Troll...
by Spixi
October 20th, 2019, 8:57 pm
Forum: Art Contributions
Topic: Indicating hexes that heal / illuminate / etc?
Replies: 35
Views: 7244

Re: Indicating hexes that heal / illuminate / etc?

Hello together. I stole the light bulb from the existing picture from /images/icons/profiles/illuminates.png. Maybe that picture is also a bit off, because I guess, light bulbs don’t exist in the world of Wesnoth. The "capture" icon is currently only used if you capture that village, not a multi-pur...