Search found 253 matches

by averyimaginativename
November 22nd, 2011, 11:51 pm
Forum: Users’ Forum
Topic: a comic about Wesnoth, and the forum around us.
Replies: 169
Views: 42927

Re: a comic about Wesnoth, and the forum around us.

[acronym=I don't get it]IDG[/acronym] Developing against trunk is stupid. The thought process goes something like this... 1.10 will be out soon, and this will take months. I may as well write it against trunk. Nearly finished. Oooh, this new feature is spiffy, I'm having some of that. Oh, they remo...
by averyimaginativename
November 21st, 2011, 9:59 pm
Forum: Scenario & Campaign Development
Topic: Tutorial Rework
Replies: 21
Views: 2204

Re: Tutorial Rework

Something like this (untested) Set your variables: [set_variable] name=playerhit value=0 [/set_variable] Force your chance to hit {FORCE_CHANCE_TO_HIT id=quintain id=Konrad 100 ( [variable] name=playerhit numerical_equals=0 [/variable] )} increment your variable on the first hit: [event] name=attack...
by averyimaginativename
November 21st, 2011, 9:29 pm
Forum: Scenario & Campaign Development
Topic: Tutorial Rework
Replies: 21
Views: 2204

Re: Tutorial Rework

hitpoints=32 Are you looking at Konrads stats in HttT? They're different in the tutorial. Maybe it's changed between versions, but they've got enough HP to survive 100% hits with 2hp left over already. I would use FORCE_CHANCE_TO_HIT with an attacker hits or attacker misses event. Set it to 100%, a...
by averyimaginativename
November 21st, 2011, 9:10 pm
Forum: Scenario & Campaign Development
Topic: Tutorial Rework
Replies: 21
Views: 2204

Re: Tutorial Rework

Wait, it just dawned on me. WTH does the quintain have a magical attack? That just seems extremely stupid. From the WML: # There is a 1 in 170,000 chance that the quintain will miss on all # 10 attacks. Ignoring that. This probably. 1 in 170,000 in a game as popular as Wesnoth - it's happened to so...
by averyimaginativename
November 20th, 2011, 3:05 pm
Forum: Art Contributions
Topic: New bridges (bridge-castle-transitions, hanging bridge)
Replies: 132
Views: 32036

Re: New try at a hanging bridge

To my untrained eye, this latest screenshot looks fine.

The bridge looks a bit too well kempt and shiny to me though - the palette (or shading?) you used for the rotten bridge strikes me as a better fit.
by averyimaginativename
November 19th, 2011, 10:47 pm
Forum: Scenario & Campaign Development
Topic: Tutorial Rework
Replies: 21
Views: 2204

Re: Tutorial Rework

You were missing a + sign.
by averyimaginativename
November 18th, 2011, 5:05 pm
Forum: Scenario & Campaign Development
Topic: Tutorial Rework
Replies: 21
Views: 2204

Re: Tutorial Rework

Okay, here's one of them - the other's on a different computer, I'll upload it later. What you can't see from the replays are the number of times Li'sar died. In part one, she died endlessly when low health. At the point in the replay when she stands on her keep and doesn't move, this is after half ...
by averyimaginativename
November 18th, 2011, 12:34 am
Forum: Scenario & Campaign Development
Topic: Tutorial Rework
Replies: 21
Views: 2204

Re: Tutorial Rework

I've got replays of an 8 year old and a 9 year old playing the tutorial, are these useful to you? In theory, at that age they'll have made every mistake it's possible to have made (though I haven't watched them beyond the first few turns making sure they work).
by averyimaginativename
November 16th, 2011, 5:32 pm
Forum: Scenario & Campaign Development
Topic: Tutorial Rework
Replies: 21
Views: 2204

Re: Tutorial Rework

I for one had a hard time figuring out what those numbers stand for. Some explanation that the first is damage and the second is number of attacks would be nice. I wonder if I've been clear about exactly why it bugs me. Here is the full section: [message] id=Delfador message= _"But before you send ...
by averyimaginativename
November 16th, 2011, 2:56 am
Forum: Scenario & Campaign Development
Topic: Tutorial Rework
Replies: 21
Views: 2204

Re: Tutorial Rework

A typo: The ranged attack would have been safer, because the enemy cannot deend unless it has a ranged attack. A line that always bugged me: And which would that be? The sword (5-4) or the bow (3-3)? I suppose you'll find out..." By the time you've got this dialogue, you've already attacked and had ...
by averyimaginativename
November 15th, 2011, 6:16 pm
Forum: Game Development
Topic: OpenRTS - OSS real-time strategy game
Replies: 7
Views: 3482

Re: OpenRTS - OSS real-time strategy game

OpenRTS is five years dead.

http://sourceforge.net/projects/arrakis/


Impressive necromancy, by the way.
by averyimaginativename
November 15th, 2011, 1:46 am
Forum: Users’ Forum
Topic: Age of Wesnoth Players
Replies: 350
Views: 42186

Re: Age of Wesnoth Players

Damn, I've got kids older than some of the mainline contributors.

Way to make a man feel young, and virile!
by averyimaginativename
November 13th, 2011, 2:22 pm
Forum: Users’ Forum
Topic: Someone is selling Wesnoth on eBay
Replies: 52
Views: 7822

Re: [URGENT] Someone is selling your GAME on eBay

I don't know about the legal state either: Doesn't he have to state explicitly that you may as well get the sources on the respective projects' pages for free? I ran a Linux shop, and that's exactly what I did. Big letters, you can download all this for free (with links), and these CDs are intended...
by averyimaginativename
November 12th, 2011, 11:57 pm
Forum: Users’ Forum
Topic: Someone is selling Wesnoth on eBay
Replies: 52
Views: 7822

Re: [URGENT] Someone is selling your GAME on eBay

Can we report the item? Or would there not be enough evidence or legal back up? There's no legal case. The GPL states When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free ...