Search found 44 matches

by Luroch_Delkar
February 16th, 2011, 12:38 am
Forum: Art Workshop
Topic: Art for Wose Faction
Replies: 73
Views: 10138

Re: Art for Wose Faction

I already have, I just did the skew for an idea of what it may look like.

Oh, and here is my attempt at improving the death animation.
by Luroch_Delkar
February 15th, 2011, 8:42 pm
Forum: Art Workshop
Topic: Art for Wose Faction
Replies: 73
Views: 10138

Re: Art for Wose Faction

Oh, you mean around a vertical axis. :( I picture him closing his eyes and shaking his head like a lion shakes his mane. Like I said before, those were just quick skewings of the image and I had planed to keep the feet still and shake his leaves.
by Luroch_Delkar
February 15th, 2011, 8:32 pm
Forum: Faction & Era Development
Topic: Wose Faction
Replies: 197
Views: 51095

Re: Wose Faction

I was thinking the fallen leaves would cover the shadow of the still falling ones, but I guess I will darken the lower leaves.
How many more frames do you think it should take the leaves to fall?
by Luroch_Delkar
February 15th, 2011, 12:55 am
Forum: Faction & Era Development
Topic: Wose Faction
Replies: 197
Views: 51095

Re: Wose Faction

I'll see if I can whip up some code for the shrub. [unit_type] id=shrub name= _ "Hedgewitch" race=wose image=units/woses/wose-shrub.png profile="" # Could we just use the main shrub image or do you want something # fancier? {MAGENTA_IS_THE_TEAM_COLOR} # not that we have any TC on this guy hitpoints=...
by Luroch_Delkar
February 15th, 2011, 12:32 am
Forum: Art Workshop
Topic: Art for Wose Faction
Replies: 73
Views: 10138

Re: Art for Wose Faction

I actually have already toyed with a shaking animation, but was thinking it could be an alternate idle thing. I like your idea better though. I still need to touch these up, they are practically my first png images. The shake animations are currently just a skewing of the image, but I'm going to mes...
by Luroch_Delkar
February 14th, 2011, 5:51 pm
Forum: Art Workshop
Topic: Art for Wose Faction
Replies: 73
Views: 10138

Re: Art for Wose Faction

Oh, now I see why Phyreprooph doubleposted so much. Here is a concept sprite for the death animation. P.S I am thinking maybe there should even be a final animation where the leaves are falling/piled on the ground. These sprites are just quick frankensteins, I'm sure you could touch them up if you d...
by Luroch_Delkar
February 14th, 2011, 5:05 pm
Forum: Art Workshop
Topic: Art for Wose Faction
Replies: 73
Views: 10138

Re: Art for Wose Faction

Idea for a shrub death animation. When I picture it dieing i see it exploding like a pile of leaves that someone jumped in. Poof, leaves scatter everywhere.

Oh and here is a simple idle animation.
by Luroch_Delkar
February 14th, 2011, 4:51 pm
Forum: Faction & Era Development
Topic: Wose Faction
Replies: 197
Views: 51095

Re: Wose Faction

For some reason the shrub makes me think hedgewitch. Anyone share the idea that the shrub could be the low-level shaman?
by Luroch_Delkar
February 13th, 2011, 2:41 am
Forum: Off-Topic
Topic: Games discussion
Replies: 342
Views: 71087

Re: What games are you playing right now?

http://www.youtube.com/watch?v=9_uX5yXSOwU We, the Pixels Old school Total Annihilation and it's spiritual successor, Supreme Commander. Oh, and of course I am waiting for Skyrim. Go Elder Scrolls! :mrgreen: edit:Augh! :augh: I can't believe I forgot about Sword of the Stars II Sword of the Stars f...
by Luroch_Delkar
February 12th, 2011, 2:10 am
Forum: Multiplayer Development
Topic: NX-RPG mp campaign ideas
Replies: 17
Views: 2093

Re: NX-RPG mp campaign ideas

What kind of contact are you going to have with orcs and dwarves? Will the dwarves be your friends? Or your friends if you pay them enough? Perhaps you can hire them as mercenaries.
by Luroch_Delkar
February 10th, 2011, 8:53 pm
Forum: Multiplayer Development
Topic: NX-RPG mp campaign ideas
Replies: 17
Views: 2093

Re: NX-RPG mp campaign ideas

and infect one with an undead poison, causing him to fight against his friends, and open the Gate What kind of thing are you going to do with that? It has potential to make the game interesting. Are you perhaps going to make it so that when a character dies, he switches sides? Or maybe one characte...
by Luroch_Delkar
February 10th, 2011, 8:28 pm
Forum: Off-Topic
Topic: Did you finish your first game?
Replies: 21
Views: 2558

Re: Did you finish your first game?

:lol2: I know what you mean Joram, I still have hopes of finishing my one php/html text-adventure someday. Perhaps I will get back to it after I finish Jailbreak or the Dungeonmaster Era, but I to want to achieve competence in Java before I get to college.

Oh and thanks to Shadowmaster for the poll.
by Luroch_Delkar
February 10th, 2011, 4:31 am
Forum: Off-Topic
Topic: What was your first Programming Language
Replies: 22
Views: 2664

Re: What was your first Programming Language

Wow, I forgot to post my own response.
I first learned some BASIC from an old computer.
First language I did stuff with was HTML/PHP (with scattered attempts at Java/Visual Basic)
First language I really did stuff in was WML
by Luroch_Delkar
February 10th, 2011, 4:26 am
Forum: Off-Topic
Topic: Did you finish your first game?
Replies: 21
Views: 2558

Did you finish your first game?

Did you finish the first game you tried to make? I know from my own and my friends' experiences that beginning programmers like to bite off more than they can chew. The first games that we tried to make ended up being too hard for us and we either didn't finish them or came back several years later ...
by Luroch_Delkar
February 10th, 2011, 3:29 am
Forum: Off-Topic
Topic: What was your first Programming Language
Replies: 22
Views: 2664

What was your first Programming Language

No this is not the same as the "what is your favorite language" topic.
Regardless of which language you think is the best, I am curious what the first one was that you tried to learn, and what one you first learned "extensively" as in which did you first make a program/game in.