Search found 80 matches

by vcap
April 22nd, 2012, 1:51 am
Forum: Scenario & Campaign Development
Topic: Return to Noelren 0.7.6
Replies: 224
Views: 51885

Re: Return to Noelren 0.6 - now complete

Glynnador did not show up in "Alnoth Caves", as a result half the dialog did not make sense. (he still wasn't there in "Counsels"). There are times when one or more characters seem to silently lose some of their max HP & max XP, but it's not serious enough to really hamper yo...
by vcap
February 18th, 2012, 2:56 am
Forum: Technical Support
Topic: Some 1.10 issues
Replies: 5
Views: 1370

Re: Some 1.10 issues

Crow_T wrote: They are no longer in the ingame save list, are they anywhere else? Also, if a replay would help I can attach one, but I'm not sure where they are kept these days, not seeing a dot wesnoth folder in my home directory.
~/.local/share/wesnoth/1.10/saves/

probably.
by vcap
February 3rd, 2012, 1:27 pm
Forum: Release Announcements, Compiling & Installation
Topic: Help compiling 1.10 on ubuntu 10.04
Replies: 5
Views: 2630

Re: Help compiling 1.10 on ubuntu 10.04

This is from the end of that slew of errors as the error output was longer that the buffer of my terminal. btw, you can redirect the full output in a file with something like: make >compil.log 2>&1 or, if you want it both in a file and on the terminal: make 2>&1 | tee compil.log also, you c...
by vcap
September 6th, 2011, 10:41 pm
Forum: Scenario & Campaign Development
Topic: How to publish?!
Replies: 8
Views: 2232

Re: How to publish?!

uncleshelby wrote:This is off-topic, but is there a way to upload an add-on without using the game?
There is a command-line tool called wesnoth_addon_manager in $datadir/tools/.

That's a python script, so it may not be very usable depending on your platform (seems to work well on linux, at least for downloading).
by vcap
October 21st, 2010, 8:53 am
Forum: Technical Support
Topic: Constant C++ errors
Replies: 22
Views: 3609

Re: Constant C++ errors

warning: Invalid Address specified to RtlFreeHeap( 01830000, 00DFF718 ) Sounds like something is trying to free memory thru a bad pointer. this is the website im on.. https://gna.org/support/index.php That should be https://gna.org/bugs/index.php?group=wesnoth, or http://bugs.wesnoth.org (which lea...
by vcap
October 16th, 2010, 11:48 am
Forum: Writers’ Forum
Topic: Spirits Giving Form.
Replies: 30
Views: 3950

Re: Spirits Giving Form.

Reepurr wrote: So...
Killing all the small orcs is evolution and selective breeding at the same time?
Yes, see above.
by vcap
October 16th, 2010, 11:29 am
Forum: Writers’ Forum
Topic: Spirits Giving Form.
Replies: 30
Views: 3950

Re: Spirits Giving Form.

You want big Orcs so you kill all the small ones is not evolution. Yes, it is. The spirit changing body thing I was suggesting is more like... I suppose I should make another analogy here. Cheap fantasy demon comes and posesses sweet Cathy in the night while she's sleeping, let's call this demon Fr...
by vcap
October 15th, 2010, 12:22 pm
Forum: Writers’ Forum
Topic: Spirits Giving Form.
Replies: 30
Views: 3950

Re: Spirits Giving Form.

they might speed up the process of evolution (actually, technically, when there is any form of control it is not "evolution" anymore, but selective breeding) to produce suitable bodies that they could inhabit. :eng: Actually, selective breeding is nothing but the usual process of evolutio...
by vcap
October 13th, 2010, 10:43 am
Forum: Strategies & Tips
Topic: Level2 Max / Lancers Paladins
Replies: 15
Views: 6281

Re: Level2 Max / Lancers Paladins

In campaigns, lancers are occasionally useful when you need assassin or archer killers early on.
by vcap
October 10th, 2010, 6:47 pm
Forum: Scenario & Campaign Development
Topic: Re: Swamplings - v1.1.7 - for 1.8 and 1.9
Replies: 315
Views: 78902

Re: Swamplings - v1.1 - for 1.8 and 1.9

Tet wrote:i recently downloaded and played on 1.8 a week ago. after the direwolf cave i noticed a missing unit file.
Which means that you used the same version of Swamplings all along, correct?

(i ask because switching versions along the way can lead to that sort of troubles wrt recalling units).
by vcap
October 10th, 2010, 3:32 am
Forum: Writers’ Forum
Topic: The Origin of (Wesnoth) Species, or: Half-Breeds in Wesnoth?
Replies: 126
Views: 31313

Re: The Origin of (Wesnoth) Species, or: Half-Breeds in Wesn

-orcs..if you look at the latest concept of their ape-ish appearance they didnt do much evolving actually, they are actually the primal race degenerated by some rather evil influence, banished from the world long ago until some stupid lich found a way to let them in again You got it backward. Orcs ...
by vcap
October 10th, 2010, 2:20 am
Forum: Technical Support
Topic: wesnoth can start but menu will not respond
Replies: 9
Views: 1737

Re: wesnoth can start but menu will not respond

As a test, can you two try hitting ctrl+f to switch to fullscreen, and let us know if that allows you to click things? I think it may be this bug , though it was previously only with ubuntu. i tried the ctrl+f switch, which actually made wesnoth fullscreen, and so slow that even the keyboard wouldn...
by vcap
October 9th, 2010, 12:45 pm
Forum: Off-Topic
Topic: OpenOffice.org runs away from Oracle
Replies: 21
Views: 4408

Re: OpenOffice.org runs away from Oracle

It's not that big of a change, actually.

As far as i understand, it's nothing but a rebranded Go-OOo.
by vcap
October 9th, 2010, 10:57 am
Forum: Technical Support
Topic: [SOLVED] wesnoth-1.9.1+svn fails to load images
Replies: 4
Views: 1232

Re: wesnoth-1.9.1+svn fails to load images

loonycyborg wrote:You really just need to pass the data dir itself as the argument: 'wesnoth /usr/share/games/wesnoth', without --data-dir.
So, it's really a bug in --help/the manpage; they should not mention --data-dir in the first place, right?