Search found 4947 matches

by Dugi
July 12th, 2019, 3:42 am
Forum: Scenario & Campaign Development
Topic: Move units between campaigns
Replies: 21
Views: 7373

Re: Move units between campaigns

coupdegrace1337 wrote:
July 3rd, 2019, 3:29 am
Hi there :) Is there a chance that this gets added in version 1.14.7? pretty pls? :mrgreen:
Done.
by Dugi
July 11th, 2019, 2:58 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 960769

Re: Legend of the Invincibles

I must play in the same time to understand who talk to who (male, female, singular, plural,....) it is a few slower than I thought and I will need a little more time but I will finish. ;) I think it can't be avoided. The guy who made the German translation, Chewan, also had to play through the camp...
by Dugi
June 29th, 2019, 8:46 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 960769

Re: Legend of the Invincibles

Haha I'm a British Terry Pratchett fan so I really did mean buggered. Aha, okay then. I didn't expect anyone to use that word in this millennium. What is the newest version? i downloaded the beta which is 3.2.4.1[etc] but can''t see a stable version later than 3.2.4d on the Wesnoth addons. I have m...
by Dugi
June 25th, 2019, 11:14 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 960769

Re: Legend of the Invincibles

To clarify on the dragon rider, working from memory Aha, that's what you meant. I fixed it. ... You are right. My bad. When Your unit advances You will have wrong information. It will look as if You should gain more. When my shadowwalker with Holy Sword gained level "Advance Menu" was opened. Here ...
by Dugi
June 24th, 2019, 10:32 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 960769

Re: Legend of the Invincibles

all shops in chapter 5 were hostile I could by items I could attack and kill them they were blocking my movement like enemy units. I can send save Fixed. i was testing legacies and i found that there is a bug with fire dragon legacy Fire Dragon Legacy last amla (explosive fire breath) creates new s...
by Dugi
May 27th, 2019, 2:28 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 960769

Re: Legend of the Invincibles

Which gladiators you mean? The multiplayer scenario? What was born on the wall? It happened in multiplayer Fill enemy point with unit Enemy comes out of the wall Create an ally in the wall using the effect such as purify to the enemy that appeared on the wall Allies in the wall leave the field and ...
by Dugi
May 27th, 2019, 2:27 pm
Forum: Scenario & Campaign Development
Topic: Affably Evil
Replies: 108
Views: 26381

Re: Affably Evil

https://en.wikipedia.org/wiki/Baphomet Now that is the Baphomet I was referring to. Just for completeness, there are at least six music bands called Baphomet, a famous state of Baphomet erected in USA from time to time, one music label called Baphomet, there is a monster named Baphomet in several o...
by Dugi
May 26th, 2019, 7:47 pm
Forum: Scenario & Campaign Development
Topic: Affably Evil
Replies: 108
Views: 26381

Re: Affably Evil

I've just found a reference. "Baphomet" is a three-headed demon from the Broken Sword: Circle of Blood. I have never played that game and I have no idea there was a demon named Baphomet. There were also George Stobbart and Nicole. This is a pure coincidence. No characters were meant to refer to any...
by Dugi
May 26th, 2019, 3:15 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 960769

Re: Legend of the Invincibles

4th chapter only During 4th chapter Lethalia and her army gains special ability(when You kill living enemy you gain skeleton, skeleton archer, ghost or souless). This ability doesn't work when enemies are killed by firecast. This is deliberate. Only direct kills can create undead. AoE kills don't p...
by Dugi
May 26th, 2019, 1:00 pm
Forum: Scenario & Campaign Development
Topic: The Beautiful Child
Replies: 133
Views: 29504

Re: The Beautiful Child

I was under the impression that the problem was that I left HV without meeting Konrad II and then came back. That explains it. The possibility to talk to Konrad II is enabled only if you enter the scenario before defeating the blood rain boss. It becomes unwinnable if entered later. The fix I have ...
by Dugi
May 26th, 2019, 10:32 am
Forum: Scenario & Campaign Development
Topic: Affably Evil
Replies: 108
Views: 26381

Re: Affably Evil

I reloaded an older save to copy the message I got the first time: Acantha: I have a feeling that something more important is closer than whatever is behind that tunnel. But after continuing for about 20 more turns nothing but the usual undead showed up. You didn't explain what was the problem, may...
by Dugi
May 21st, 2019, 11:47 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 960769

Re: Legend of the Invincibles

Opinion on Violent Set and/or Firecast I think that decreasing power of violent beatdown and / or firecast would be great. It was a bug that it works with other weapons than staves. Fixed it. Gladiators fled out by going out by being born on the wall, or I stuck the enemy unable to achieve annihila...
by Dugi
April 29th, 2019, 8:20 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 960769

Re: Legend of the Invincibles

... Thanks for the input. I will wait for more votes in the poll before I take action, through. ... something like scenario "where the sun does not shine"? there is place where 1 bat per turn is spawned(29,9). You can use lethalia to kill bat with meleee attack and vampire bat will be turned into z...
by Dugi
April 23rd, 2019, 2:29 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 960769

Re: Legend of the Invincibles

I don't think item drops in walls happen often, but it does occasionally occur in combination with unit spawns and especially with Beelzebub (killing him too close to a wall/flies). I'd say: nice to have, but not really important. I asked that because I want to know if it could be abused somehow. I...
by Dugi
April 22nd, 2019, 11:42 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 960769

Re: Legend of the Invincibles

The items in the cave walls were dropped when I "killed" BZB. It doesn't seem there is some other way of making units drop items in walls. Maybe the code that makes items dropped in walls appear in your inventory when you finish the scenario in Jungle Hell could be moved to work globally? In C2S10,...