Search found 4887 matches

by Dugi
November 14th, 2018, 7:54 am
Forum: Game Development
Topic: Ascension: Developing your factions
Replies: 16
Views: 3819

Re: Ascension: Developing your factions

I have replaced some of the worse graphics and added new stuff to the side panels. I have also finally figured out how to make countdowns, so you can now see times till something happens tick instead of being occasionally updated.
Screenshot of new UI:
by Dugi
November 9th, 2018, 7:49 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6912
Views: 621570

Re: Legend of the Invincibles

... I'd say this bug warrants an update, it's a pretty big QoL feature and pretty annoying whenever the bug appears. Also: The show items on units on the recall list now only allows two options: exit and rename. Did you remove unequip from the recall list intentionally? On another note, the rename ...
by Dugi
November 8th, 2018, 1:18 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6912
Views: 621570

Re: Legend of the Invincibles

Hey Dugi my game is crashing when clicking "Unequip all items" on the first turn in the first scenario on LOTI1. Here is the error message I see. After this pops up, the unit disappears and I'm instantly defeated if it's a main character. I have fixed it earlier and committed it to github, I just h...
by Dugi
November 4th, 2018, 5:02 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6912
Views: 621570

Re: Legend of the Invincibles

Also the unholy breed lethalia disappears in the last crusade whenever i change gear on her. It does not recognize the type "Lethalia_evil_good" Edit: nvm it works fine if you take the things off 1 at a time instead of all at once This has already been reported here . However, if you have a save fi...
by Dugi
November 3rd, 2018, 6:09 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6912
Views: 621570

Re: Legend of the Invincibles

How about changing the description to '...to tax it's own side...' to make it clearer? I just made a github pull request to do that. Thanks, I offered you commit access so that you would not have to ask for my approval. Bug on Doctrine of Vindictiveness advancements: In the requirements for second ...
by Dugi
November 1st, 2018, 3:30 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6912
Views: 621570

Re: Legend of the Invincibles

i found one bug. Level up Zombi Rider... First thing is... have Traits... second have legacy! :D And i see Zombie Rider race not Undead, Zombie Rider Human. :) Oops :oops: And one more time! I really like your campaign!!! I like you like it ^_^ LotI2-River_Styx.gz ... Here is the other save file yo...
by Dugi
October 31st, 2018, 9:26 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6912
Views: 621570

Re: Legend of the Invincibles

... The save file is attached LotI2-River_Styx_Turn_1.gz Here it is. Manipulate their inventories to get their attacks recalculated: LotI2-River_Styx_Turn_1.gz If it was the scenario named LotI2-River_Styx.gz instead, it would be easier to edit. ... I believe I'm seeing a bug then, since my Delly i...
by Dugi
October 31st, 2018, 4:53 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6912
Views: 621570

Re: Legend of the Invincibles

I have made a Halloween update featuring a few new undead themed items and three new playable undead units. Enjoy!
by Dugi
October 30th, 2018, 7:56 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6912
Views: 621570

Re: Legend of the Invincibles

It's an enemies turn -> your unit levels up (AMLA) -> it's full life -> the hp return to the value before the level up -> your turn starts -> the unit (more or less properly) advances (you are probably choosing the advancement) and has full hp -> the hp return to the value before the (last) level u...
by Dugi
October 29th, 2018, 9:33 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6912
Views: 621570

Re: Legend of the Invincibles

... Nice hack! I am diff'ing the two "Delly" Lichs in my savegame and noticing the differences. AFAICT the only difference is that one is post-advancement, and the other is pre-advancement, might be because the unit had just (AMLA) advanced. The "backup_amla" advancement exists in both, and I see n...
by Dugi
October 26th, 2018, 1:29 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6912
Views: 621570

Re: Legend of the Invincibles

dabber wrote:
October 26th, 2018, 12:29 pm
Dugi, I believe I just did a pull request on github to fix lhaire's problem. First time I've submitted something via github, so I might have messed it up.

I think changing that one file will fix lhaire's game.
It seems to be all right.
by Dugi
October 26th, 2018, 6:43 am
Forum: Scenario & Campaign Development
Topic: Kill the King (feedback thread)
Replies: 38
Views: 7497

Re: Kill the King (feedback thread)

I thought the Grand Necromancer was unique to this campaign. That's the path I wanted to try out. If I'm right and the mainline has no GN, I see no reason to choose necromancer over lich. Yes, he is specific to this campaign and a few others. For mainline, necromancer has plague, lich hasn't. Furth...
by Dugi
October 25th, 2018, 3:08 pm
Forum: Scenario & Campaign Development
Topic: Kill the King (feedback thread)
Replies: 38
Views: 7497

Re: Kill the King (feedback thread)

Sorry for noticing your comment so late. Great campaign that ends much too early. I've been criticised for making the campaigns so long that players hoarded so many items that no enemy could face them. So I decided to make a shorter one. I've never understood why there is even a choice between level...
by Dugi
October 25th, 2018, 2:58 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6912
Views: 621570

Re: Legend of the Invincibles

Here's another save file with the loyal unit problem. In the recall list, there's a loyal poacher called Cethoc. If you recall him, the income drops from +2 to +1. Yeah. I have found the cause and fixed it. Manipulating his inventory can fix it before I release the incremental update. Yup, that's a...
by Dugi
October 24th, 2018, 8:13 pm
Forum: Add-on Feedback
Topic: Swamplings for 1.14
Replies: 58
Views: 12653

Re: Swamplings for 1.14

... Might avoid seeing the same reports twice if you upload even minor changes. But then, not everyone has a decent internet connection. If I were developing/maintaining, I'd probably use a version convention where the last number after the last period denoted only cosmetic changes and put a descri...