Search found 4966 matches

by Dugi
January 12th, 2020, 11:57 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1066748

Re: Legend of the Invincibles

whenever an equip-able item has a negative trait, such as 10% decreased resistance to a damage type, I often don't realise that its decreased and not increased resistance. It would be awesome if negative traits would have a different look, such as having it written in red or something similar, so i...
by Dugi
January 11th, 2020, 12:15 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1066748

Re: Legend of the Invincibles

You should get it for each campaign whose final credits you reach.
by Dugi
January 9th, 2020, 10:34 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1066748

Re: Legend of the Invincibles

As per past experience, I've been playing this game way too much. I got into Chapter 7, only to be attacked by elves in scenario 2. They are supposed to be "allies" and previously they never moved, but now they did and they were hostile. I submitted a fix on github, but I don't understand why they ...
by Dugi
January 8th, 2020, 10:27 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1066748

Re: Legend of the Invincibles

You will have to start the scenario from before the first autosave to get it updated. Not all code can be moved to lua (where it is updated any time the game is loaded).
by Dugi
January 8th, 2020, 9:25 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1066748

Re: Legend of the Invincibles

Hi all, especially Dugi. Its been over a year since I've been here, and just decided to try Wesnoth (which means LotI) again today. New item interface looks a lot more professional. Say thanks to edwardspec. He wrote it, I have only fixed some bugs and finished the integration of its tutorial. I do...
by Dugi
January 2nd, 2020, 9:25 pm
Forum: Scenario & Campaign Development
Topic: Affably Evil
Replies: 113
Views: 30855

Re: Affably Evil

Hey Dugi, After scrolling through the noticeboards, I figure that English wasn't your first language. However I'm not fussy, as long as the dialogue flows and is (mainly) correct then most native-born speakers will just autocorrect the grammar in their head as they read along (although that could j...
by Dugi
January 2nd, 2020, 8:55 pm
Forum: Scenario & Campaign Development
Topic: The Beautiful Child
Replies: 138
Views: 32364

Re: The Beautiful Child

Hi, This campaign didn't load for me. error preprocessor: Macro/file 'NEUTRAL_SIDE' is missing at ~add-ons/The_Beautiful_Child/scenarios/Faithdome.cfg:1824 It doesn't happen for me, but some LotI updates tend to break this. Maybe I forgot to update the server version at some point. The latest versi...
by Dugi
January 2nd, 2020, 8:21 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1066748

Re: Legend of the Invincibles

1. It is possible to kill Delenia in the tutorial :D - of course just 2,3% or something like that, but I started with something like 24 of 25 xp for efraim! Maybe you shall increase Delenias resistances or her hp - just for the tutorial. But after the tutorial she was back :D I made her get 1 hitpo...
by Dugi
January 2nd, 2020, 3:06 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1066748

Re: Legend of the Invincibles

vghetto wrote:
January 2nd, 2020, 2:28 am
Hi,

In the tutorial for part 1, Delenia disappears after asking you to pickup the sword.
I was not able to replicate the issue, all went fine for me, but fortunately, edwardspec could and he fixed it. I have uploaded the fix, just update add-ons and you'll have it fixed.
by Dugi
January 1st, 2020, 11:35 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1066748

Re: Legend of the Invincibles

1. I dislike having many and weak units so I only use loyal units. That’s why I need to use debug mode and/or edit game files, at least at start. I am not going to do anything about this. Hm, or maybe I could remove the random loyal recruiting thing. 2. I think Mario the peasant should be able to e...
by Dugi
December 29th, 2019, 12:01 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1066748

Re: Legend of the Invincibles

It seems that the beta is no longer updated. I don't quite know why as I am neither the one who wrote the code that uploads the beta nor have any idea how it works. It seems the uploading isn't broken, but it tries to run a piece of Python (wmllint, supposed to check for some types of errors in the...
by Dugi
December 27th, 2019, 10:31 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1066748

Re: Legend of the Invincibles

Hi Dugi, the new inventory menu is totally wonderful, now it's easier to see which kind of item we could equip for our units. However, I think there is a bug with this new inventory menu, when I try to unequip an item slot and then click the "Close" button, it will automatically equip an item into ...
by Dugi
December 24th, 2019, 10:13 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1066748

Re: Legend of the Invincibles

I am releasing an update that contains a large contribution of edwardspec with a total overhaul of the inventory manipulation interface. It is a significant change that will probably introduce some new bugs, but should also fix other bugs by replacing the erroneous code. This also comes with an upda...
by Dugi
December 1st, 2019, 10:28 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1066748

Re: Legend of the Invincibles

I noticed that only after 4th scenario "Paradise lost", dropped item from bosses start to be given to players (you receive the dialog that it was placed into your storage). I was checking the scenarios and tried to edit them a little, but I was unsuccessful to figure out what might cause this. The ...
by Dugi
November 28th, 2019, 9:58 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1066748

Re: Legend of the Invincibles

How come that your screen size is 568x320? Because that's the logical resolution available in iPhones with 4-inch screens. You can check this cheatsheet: https://kapeli.com/cheat_sheets/iOS_Design.docset/Contents/Resources/Documents/index Hm, so my iPhone's logical resolution is also 568x320. This ...