Search found 537 matches

by homunculus
June 13th, 2014, 2:48 pm
Forum: Art Workshop
Topic: ChaosRider arts!!!
Replies: 62
Views: 33915

Re: ChaosRider arts!!!

I have done some hitting sports, no need to worry, and I understand what you are writing abut. The ogre seems to have massive arms, by the way. Of course the forward movement would need to be stopped somehow, but I didn't want to make a complicated mess out of it, just isolated one case there: the b...
by homunculus
June 13th, 2014, 12:21 pm
Forum: Art Workshop
Topic: ChaosRider arts!!!
Replies: 62
Views: 33915

Re: ChaosRider arts!!!

Made a feeble attempt to correct the balance of the movement. When hand goes back, the body moves forward to balance it. Assuming a general forward movement, when hand moves forward, the body stops moving forward to balance it. Otherwise the movement would look like movement in computer games where ...
by homunculus
May 16th, 2014, 11:59 am
Forum: Art Workshop
Topic: Rise of the Orcs - artwork on page 3
Replies: 48
Views: 26874

Re: Rise of the Orcs - artwork on page 3

Ok. I do understand what pillow shading is, and how to eliminate it, that is not the problem. I just wasn't sure where it was at, that's all. Ok, I see. You don't see where it is at. My previous mention of pillowing must have been not extremely constructive. The problem is that pillow-shading is in...
by homunculus
May 14th, 2014, 10:12 am
Forum: Art Contributions
Topic: New animations
Replies: 1502
Views: 597765

Re: New animations

It needs another frame directly after the one where it is shaped like this: \_n | | Maybe the real problem was that the highlight at this frame was too strong? It seems to me that the too strong highlight at that frame makes the previous frame "disappear" and therefore the movement gets i...
by homunculus
May 13th, 2014, 9:51 pm
Forum: Art Workshop
Topic: Rise of the Orcs - artwork on page 3
Replies: 48
Views: 26874

Re: Rise of the Orcs - artwork on page 3

Oh, thanks for the clarification, now that I read my previous posts again it took me a several minutes to understand what the hell I wrote there myself. Human assassin is level 3 thief in the game. As for pillow shading, this is such a common mistake, Google can help you find some tutorials that exp...
by homunculus
May 13th, 2014, 8:51 pm
Forum: Art Contributions
Topic: New animations
Replies: 1502
Views: 597765

Re: New animations

The tentacle by Blarumyrran has no animations yet as far as I know. Did attack animation. Could not do opaque motion blur because opaque motion blur of that size looked too crazy. Was puzzled about the timing, but in the end 140ms/frame or maybe a bit slower seems reasonable to me. Art workshop post...
by homunculus
May 9th, 2014, 7:02 am
Forum: Art Workshop
Topic: Rise of the Orcs - artwork on page 3
Replies: 48
Views: 26874

Re: Rise of the Orcs - artwork on page 3

The standard example of a dark sprite is the human assassin, routinely given as an example over the last few years, to people who have drawn dark things so uniformly dark. But I also meant sprites like the scavenger. right now I have my laptop rigged up to a dull flat screen because the screen went ...
by homunculus
May 8th, 2014, 7:12 pm
Forum: Art Workshop
Topic: Rise of the Orcs - artwork on page 3
Replies: 48
Views: 26874

Re: Rise of the Orcs - artwork on page 3

Maybe the lack of comments was because almost all sprites being just some black silhouettes with almost nonexistent lights. Is it true that the forum become more inactive lately or is it just my impression? And you have some serious pillow-shading in the troll faery where there are some lighter colo...
by homunculus
May 8th, 2014, 6:04 pm
Forum: Art Workshop
Topic: homunculus's two pixels
Replies: 119
Views: 56798

Re: homunculus's two pixels

Felt like doing some pixels again (after doing this , by the way), I think I got an idea how the tentacle animation would flow quite reasonably. found another good reference video that I should be keeping in mind: http://www.youtube.com/watch?v=DaEKTxm-D8Q (unrealistic and clumsy, but a lot of style...
by homunculus
April 28th, 2014, 6:18 pm
Forum: Art Contributions
Topic: Khalifate facelift: Redux
Replies: 387
Views: 151612

Re: Khalifate facelift: Redux

And the most fun detail of all, if you look at the last posts in this thread, you see a newer (and in my opinion better) version of the same sprite. Huh? (?) He's using the new sprite, maybe some pixels got lost in punching out the background? Yeah, I thought it was the same unit as the upper left ...
by homunculus
April 22nd, 2014, 8:34 am
Forum: Art Contributions
Topic: Khalifate facelift: Redux
Replies: 387
Views: 151612

Re: Khalifate facelift: Redux

I like the slash animation, and I don't like the defense animation. I like the slash animation because I get the impression the body moves forward slightly before the sword moves forward, and it looks nice overall, except that I would suggest raising the shield more, especially because attack often ...
by homunculus
March 26th, 2014, 8:14 am
Forum: Art Contributions
Topic: SpriteSheets Aishiko 2014 GSOC feedback Editted 23 Mar 14
Replies: 16
Views: 12980

Re: SpriteSheets Aishiko 2014 GSOC feedback Editted 23 Mar 1

That thread seems a bit weird in my personal opinion, I don't see it starting with a list of established sprite sheet standards (or a list of links to them, or a link to an overview) along with soft that supports them. It gives the impression that the intention is to create a specialized format for ...
by homunculus
December 17th, 2013, 11:43 am
Forum: Art Workshop
Topic: The Era of Myths art project thread
Replies: 460
Views: 155427

Re: The Era of Myths art project thread

@Zaealix More specifically my opinions are: 1. The shape of the head gets identified as not characteristic to humans, especially the top of the head should not be so flat, and the head above the eyes seems to be back-lit, because the highlight is a hollow shape along the outline. Highlights on round...
by homunculus
December 16th, 2013, 1:07 pm
Forum: Art Workshop
Topic: The Era of Myths art project thread
Replies: 460
Views: 155427

Re: The Era of Myths art project thread

If anything's iffy looking, let me know! it sort of is, at least in comparison with this one (seems to be starting with this post): http://forums.wesnoth.org/viewtopic.php?f=23&t=26185&hilit=Hyperlith&start=165#p391025 if zero's monk does not fit for some reason, i would suggest to repl...
by homunculus
December 9th, 2013, 6:33 am
Forum: Art Workshop
Topic: Outsider Art for Bad Moon Rising
Replies: 986
Views: 289582

Re: Outsider Art for Bad Moon Rising

@Crow_T: i think the pink line for the hind leg is like it might be from side view. the intention seems to be a partial side view, so the round outwards curve is the curve of the belly. somehow the belly does not read as very round, though. maybe it is the shade in the middle and highlight near the ...