Search found 6 matches

by SymbolicFrank
July 23rd, 2010, 10:13 pm
Forum: Coder’s Corner
Topic: My own AI, where to start?
Replies: 9
Views: 2865

Re: My own AI, where to start?

Thanks for the encouragement!

I'll start my research this weekend, and post my observations as soon as they're ready.
by SymbolicFrank
July 23rd, 2010, 9:55 pm
Forum: Coder’s Corner
Topic: My own AI, where to start?
Replies: 9
Views: 2865

Re: My own AI, where to start?

Thanks, Crab!

I'll look into it and see how far I'll get. I'll post here when I have something interesting.
by SymbolicFrank
July 23rd, 2010, 9:00 pm
Forum: Coder’s Corner
Topic: My own AI, where to start?
Replies: 9
Views: 2865

Re: My own AI, where to start?

I would really want to hear all the ideas everyone has about how to improve the AI. I'll think about how to implement it as soon as one of the core developers responds about how to do it.

For that, we need a decent API. But we need to know the requirements first: what makes a good AI?
by SymbolicFrank
July 22nd, 2010, 8:46 pm
Forum: Coder’s Corner
Topic: My own AI, where to start?
Replies: 9
Views: 2865

Re: My own AI, where to start?

Ok, I'll tackle those points. I'm largely writing this in response to the number of people who have historically wanted to write a Wesnoth AI, as well as the number of students who are interested in developing an AI for Wesnoth as part of Summer of Code. I have been programming just about anything f...
by SymbolicFrank
July 22nd, 2010, 6:43 pm
Forum: Coder’s Corner
Topic: My own AI, where to start?
Replies: 9
Views: 2865

Re: My own AI, where to start?

Ok, let's forget about the coding for now (and I understand the need for scenario builders to influence the way the AI plays).

But what do you think about the plan? Might this result in a better AI, or does it sound pretty stupid?

And in either case, why?
by SymbolicFrank
July 18th, 2010, 4:30 pm
Forum: Coder’s Corner
Topic: My own AI, where to start?
Replies: 9
Views: 2865

My own AI, where to start?

Hi, I recently discovered Wesnoth, and it's great. But I think the AI can use some serious improvements, which seems like a nice project. (The ultimate goal would be to have the AI determine the difficulty, instead of the quality and quantity of the resources. Very hard to do, I know :) ) So, I was ...