Search found 221 matches

by octalot
January 18th, 2019, 12:08 pm
Forum: WML Workshop
Topic: Make AI not prioritize certain unit for attacks
Replies: 6
Views: 127

Re: Make AI not prioritize certain unit for attacks

You could try to make the unit less attractive to the AI. A very strong emphasis is given to damage done to the unit, and in particular to being able to kill it, so simply increasing its hitpoints, or maybe resistances may be a solution. Maybe give it a "defend-only" weapon that reduces damage when...
by octalot
January 18th, 2019, 4:59 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.2 - a new gameplay mode!
Replies: 964
Views: 125726

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

3. The biggest one though is that on the chaos scenario When aeros gets the portal open he is unreachable even by carpets and elementals. There’s also an objective marker but when I moved my leader there nothing happened. The unit who you first met on the previous map is the one that needs to move ...
by octalot
January 13th, 2019, 11:56 am
Forum: Art Contributions
Topic: Even more zombie sprites needed
Replies: 28
Views: 3018

Re: Even more zombie sprites needed

I tried drawing a zombie where the exoskeleton hadn't changed, just the innards, so most of the damage is on the central body and the legs can be in exactly the same position as the already-animated living unit. The result looks like a skeleton rather than a zombie style undead, so it didn't work fo...
by octalot
January 12th, 2019, 6:10 pm
Forum: Art Contributions
Topic: Even more zombie sprites needed
Replies: 28
Views: 3018

Re: Even more zombie sprites needed

Spiders: At this point, I may have to go with my placeholder for both levels and even skip the die frames. This will be rather awkward since the player is likely to want to recruit a couple spiders in the next few scenarios My art skills aren't enough to do much, but here's a slight edit that could...
by octalot
January 5th, 2019, 2:49 pm
Forum: Users’ Forum
Topic: map editor help or tutorial
Replies: 7
Views: 211

Re: map editor help or tutorial

More documentation is always good. I think it's simply that the people who would write it had already met terrain codes elsewhere, turned them on, and didn't realise how the map editor feels without them. In the Map menu, turn on "Draw Terrain Codes", and then mouse-over the terrain palette. Terrain...
by octalot
December 17th, 2018, 11:51 pm
Forum: WML Workshop
Topic: Offline documentation for Wesnoth?
Replies: 5
Views: 280

Re: Offline documentation for Wesnoth?

Wget normally obeys robots.txt, unless that's overridden. When I tried to download the WML reference a few months ago, I was blocked by the robots.txt.

But it looks like there's a redirect for Wiki-style capitalisation at the moment. The robots.txt redirects to Robots.txt, which doesn't exist.
by octalot
December 16th, 2018, 5:29 pm
Forum: Scenario & Campaign Development
Topic: A Vision Blinded (15 scenarios, all complete and working)
Replies: 238
Views: 35592

Re: A Vision Blinded (15 scenarios, all complete and working)

I've enjoyed the campaign so far, but have paused at the start of both scenario 10 and scenario 11 feeling "argh, another huge battle". The grammar in "$unit.name finds strange old bow. But only a archer can take it!" should have an "a" in the first sentence, and an "an" in the second: "$unit.name f...
by octalot
December 13th, 2018, 7:30 pm
Forum: Mainline Campaign Development
Topic: Legend of Wesmere
Replies: 52
Views: 15396

Re: Legend of Wesmere

If you're trying to let different leaders recruit different units, then it's done with the extra_recruit attribute. An Orcish Incursion also does that, and its WML is easier to learn from (the second leader is Linaera, she joins in scenario 5). For both LoW and AOI the main per-character recruit lis...
by octalot
December 2nd, 2018, 6:18 pm
Forum: Art Contributions
Topic: Even more zombie sprites needed
Replies: 28
Views: 3018

Re: Even more zombie sprites needed

An idea for a different direction: "The life force pathways of the spiders were different to the other species that I had studied, even the extinct bird that forms the Chocobone was more familiar to me than the spider. I could not find a way to make the eight legs work together. Finally I kept just ...
by octalot
November 30th, 2018, 12:25 pm
Forum: Users’ Forum
Topic: LoW Costly Revenge - impossible?
Replies: 3
Views: 672

Re: LoW Costly Revenge - impossible?

Lord (Normal) with 427 gold, but my heroes and recall list for that scenario:
* 6 Level 3s: Kalenz, Landar, 1 Marshall, 1 Champion, 1 Avenger, 1 Outrider
* 5 Level 2s: 1 Marksman (near to level), 1 Hero, 1 Rider, 2 Rangers
* Level 1s: none that are near to levelling
by octalot
November 29th, 2018, 7:42 pm
Forum: Users’ Forum
Topic: LoW Costly Revenge - impossible?
Replies: 3
Views: 672

Re: LoW Costly Revenge - impossible?

As you've played the campaign before, and know what happens in the next scenarios, did you distribute the experience points from the previous scenarios based on that knowledge? In other words, are the units that you have in Costly Revenge much weaker than they would be if you'd played normally? I've...
by octalot
November 1st, 2018, 6:42 pm
Forum: Mainline Campaign Development
Topic: Tutorial Improvements
Replies: 7
Views: 4106

Re: Tutorial Improvements

An idea for a new tutorial scenario, a re-run of the second scenario but with the player controlling the orcs, and the AI controlling the elves. This means unfavourable terrain and allows poison to be introduced. It also allows additional commentary about the previous scenario, commenting on how Thr...
by octalot
November 1st, 2018, 11:56 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.22
Replies: 1821
Views: 219135

Re: Ageless Era - Current Version: 4.21

IIUC, you (Ghype and IPS) are talking about two different Quenoths.

Ghype meaning the elves from 1.14's UtBS.
IPS meaning an EoC faction that's based on 1.12's UtBS.
by octalot
October 28th, 2018, 6:02 pm
Forum: Mainline Campaign Development
Topic: Legend of Wesmere
Replies: 52
Views: 15396

Re: [1.9.x/1.10.x] Legend of Wesmere

LienRag wrote:
September 24th, 2018, 4:09 pm
I played Legend of Wesmere in 1.12
There were several bugfixes for this campaign in 1.14, and there's an addons-can-execute-arbitrary-code bug in the 1.12 engine :shock: , so it's recommended to upgrade.

Thanks for reporting the duplicated dialogue bug, but it's already been fixed in 1.14. :)
by octalot
October 27th, 2018, 6:54 pm
Forum: Scenario & Campaign Development
Topic: HttT Revised
Replies: 26
Views: 6567

Re: HttT Revised

A reason to take her hostage: if the myth is that only the rightful heir can wield the sceptre, a public exhibition that Konrad can wield it while she is still alive would help his claim to the throne.