Search found 119 matches

by octalot
April 22nd, 2018, 7:57 pm
Forum: Technical Support
Topic: Command line examples wanted.
Replies: 7
Views: 165

Re: Command line examples wanted.

I tried to file a bug report, that the documentation does not include the equal sign. The page "How to report a bug properly", from the Contact Development Team, gets too involved for me. I hope someone else can test the doc, and file the report. Or at least tell me the results of the test. It seem...
by octalot
April 22nd, 2018, 6:27 pm
Forum: Technical Support
Topic: Command line examples wanted.
Replies: 7
Views: 165

Re: Command line examples wanted.

The command line is processed by your command shell (probably Bash) before Wesnoth sees it. Look up "tilde expansion" in an introduction to Unix shells, or in Bash's manpage (but Bash's manpage is long and confusing).
by octalot
April 21st, 2018, 1:38 pm
Forum: Art Contributions
Topic: Lordbob's commissionned work: UtBS
Replies: 248
Views: 30798

Re: Lordbob's commissionned work: UtBS

The picture of Eloh is great, but my eyes read it in a different way, congratulations if this was intended. I see a green-blue ghost, with the elf's cleavage as the eyes and elf's stomach as the rest of the face; the elf herself being a (possibly dead) part of the green thing's costume.
by octalot
April 19th, 2018, 11:32 am
Forum: Technical Support
Topic: Command line examples wanted.
Replies: 7
Views: 165

Re: Command line examples wanted.

The campaign option seems to only accept its argument with an '='. Also you're trying to override the userdata directory, not the data directory.
wesnoth --campaign=Heir_To_The_Throne --campaign-difficulty 1 --nosound --userdata-dir ~/.local/share/wesnoth/1.12
by octalot
April 17th, 2018, 2:09 pm
Forum: Art Contributions
Topic: Orcish Castle - Destoyed // Mainline?
Replies: 36
Views: 952

Re: Orcish Castle - Destoyed // Mainline?

why the solid cornerstones crumble while the vulnerabler wooden palisade stays more or less the same. more destroyed wood --> more embellishment --> more clutter, i tried to avoid that much clutter Maybe just remove some of it? If it needs a justification, in Wesnoth it seems that armies often need...
by octalot
April 16th, 2018, 11:03 pm
Forum: Art Contributions
Topic: Orcish Castle - Destoyed // Mainline?
Replies: 36
Views: 952

Re: Orcish Castle - Destoyed // Mainline?

Orcs seem to like burning stuff, so I think the wooden parts would be burnt. An idea for the keep - have the castle look as if all the timber was ripped out and thrown on to a bonfire on the middle hex, with the large charred area being the keep itself.
by octalot
April 15th, 2018, 10:41 pm
Forum: WML Workshop
Topic: Flameslash's Questions - Is it possible to define the traits of recruits?
Replies: 7
Views: 214

Re: Flameslash's Questions - Is it possible to define the traits of recruits?

A version which also lets the player see that these units have drunk a quickness potion in the right-hand-side status bar. [event] name=recruit first_time_only=no [filter] side=2 [/filter] [object] silent=yes duration=forever [effect] apply_to=movement increase=1 [/effect] # the second effect just a...
by octalot
April 15th, 2018, 3:11 pm
Forum: Users’ Forum
Topic: Question : How does an UMC campaign become part of mainline campaigns?
Replies: 10
Views: 488

Re: Question : How does an UMC campaign become part of mainline campaigns?

Thread about updating The Dark Hordes: viewtopic.php?f=8&t=16576

The first post has a synopsis. Having read the comments on the last page (page 7 at the time of writing), it doesn't sound as if it's worth reanimating.
by octalot
April 15th, 2018, 2:29 pm
Forum: Ideas
Topic: changes in brightness
Replies: 1
Views: 106

Re: changes in brightness

Which particular effects do you mean? The time-of-day map effects, or particular attacks like Era of Magic's Jinn?
by octalot
April 10th, 2018, 12:03 am
Forum: Art Workshop
Topic: OGL Open Game Licence
Replies: 25
Views: 1244

Re: OGL Open Game Licence

... "No because the right to modify is specifically withheld, which is something that's expected for Wesnoth's community"... This is the interesting bit. They are very careful to not allow the Paizo logos and cover pages to be recolored or distorted. That actually means to me: The art could be crop...
by octalot
April 8th, 2018, 11:58 am
Forum: Art Workshop
Topic: OGL Open Game Licence
Replies: 25
Views: 1244

Re: OGL Open Game Licence

Wussel, a few questions for you a. How much would it cost to get proper legal advice to answer those questions? b. You still have to pay for the legal advice, even if the advice is "you can't use them". How many images do you get to use then? c. How much (GPL or CC BY-SA) licensed art could you get ...
by octalot
April 6th, 2018, 7:20 pm
Forum: Users’ Forum
Topic: A Personal Appeal from Your Friendly Site Admin
Replies: 7
Views: 1927

Re: A Personal Appeal from Your Friendly Site Admin

Even the single-player campaigns need players. Not many people are testing 1.13.13 yet, and even a single-line typo can break a scenario.
by octalot
April 5th, 2018, 8:00 pm
Forum: Scenario & Campaign Development
Topic: [Minor bug] An Orcish Incursion - A Detour Through the Swamp - Normal
Replies: 4
Views: 239

Re: [Minor bug] An Orcish Incursion - A Detour Through the Swamp - Normal

You didn't goof, this is one where the user interface is confusing enough to have a bug about it, and complex enough that no-one has yet worked out a better UI.
by octalot
April 4th, 2018, 10:58 pm
Forum: Scenario & Campaign Development
Topic: [Minor bug] An Orcish Incursion - A Detour Through the Swamp - Normal
Replies: 4
Views: 239

Re: [Minor bug] An Orcish Incursion - A Detour Through the Swamp - Normal

If you move Erlornas off the keep and Linaera on to the keep, you should be able to recruit mages (and only mages). When Linaera isn't standing on the keep, you shouldn't be able to recruit mages, even though they appear in the ctrl+R window. It's under discussion in issues 1911 and 1282 , at the mo...
by octalot
April 2nd, 2018, 3:30 pm
Forum: Scenario & Campaign Development
Topic: Sand in the Wind, Dunefolk campaign (4 scenarios, 1.13/1.14)
Replies: 21
Views: 1622

Re: Sand in the Wind, Dunefolk campaign (4 scenarios, 1.13/1.14)

In version 1.1.0, the first four lines of _main.cfg say that it should use translations from the campaign A Tale of Two Brothers.

Code: Select all

#textdomain wesnoth-tb
[textdomain]
    name="wesnoth-tb"
[/textdomain]
A trivial bug (with no effect on the game AFAICS), and a good campaign.