Search found 775 matches
- March 28th, 2024, 7:40 am
- Forum: WML Workshop
- Topic: Are variations documented somewhere
- Replies: 4
- Views: 183
Re: Are variations documented somewhere
For terrains, enabling debug mode and then opening the help displays extra information such as the id and terrain code. Would adding a similar feature for units be helpful?
- March 27th, 2024, 12:06 pm
- Forum: Technical Support
- Topic: Tutorial bug - quintain actually can kill ya
- Replies: 3
- Views: 449
Re: Tutorial bug - quintain actually can kill ya
Save-loading shouldn't be a thing, at least not something that we recommend in the tutorial. It fits some player's style, but it'll turn other players off. Now that we have hints at the top-left of the screen, I'm thinking of this hint (for 1.19, and would need 8643 fixed first) : caption= _ "C...
- March 25th, 2024, 6:01 pm
- Forum: Writers’ Forum
- Topic: Legend of Wesmere - Chapter V: Elvish civil war
- Replies: 3
- Views: 3245
Re: Legend of Wesmere - Chapter V: Elvish civil war
Maybe Landar is trying to eliminate anyone who knows about the potion, because the druids have started to notice slightly weird magical auras around him, and if they ask Kalenz about it then they'll work out how to exorcise the lich. I'm guessing the potion is a very closely guarded secret, because ...
- March 24th, 2024, 6:12 pm
- Forum: WML Workshop
- Topic: Compatibility-breaking changes between 1.16 and 1.17/1.18
- Replies: 17
- Views: 5706
Re: Compatibility-breaking changes between 1.16 and 1.17/1.18
Although it isn't redirected for have_asset, .png is redirected when it gets to src/picture.cpp's load_image_file(const image::locator&).
- March 24th, 2024, 2:28 pm
- Forum: WML Workshop
- Topic: Compatibility-breaking changes between 1.16 and 1.17/1.18
- Replies: 17
- Views: 5706
Re: Compatibility-breaking changes between 1.16 and 1.17/1.18
Almost all .jpg story images have been converted to .webp, and their filenames changed to match. However, the engine won't automatically look for the renamed images (it does for .png, but not .jpg).
- March 24th, 2024, 2:09 pm
- Forum: Art Contributions
- Topic: Art Criticism for new graphics for Sulla
- Replies: 5
- Views: 590
Re: Art Criticism for new graphics for Sulla
It's possible to use more than one recolor in an image, in addition to
magenta
there's the flag_green
and ellipse_red
source palettes. That could be used to make the orbiting planets the players' chosen team colors.- March 15th, 2024, 2:27 pm
- Forum: Scenario & Campaign Development
- Topic: Northern Rebirth Rebirthed
- Replies: 5
- Views: 406
Re: Northern Rebirth Rebirthed
I don't know whether it will break anything, but it seems odd to use exactly the same directory name as the mainline campaign.
- February 27th, 2024, 3:38 pm
- Forum: Website
- Topic: Wiki Improvements
- Replies: 3
- Views: 768
Re: Wiki Improvements
For any of the pages that have manual copies of all the text in the campaign, it's worth knowing that there's already an auto-generated (although not as readable) copy in the translation files. That's not saying that you shouldn't do the manual copies, but I've been wondering about adding a warning ...
- February 24th, 2024, 4:49 pm
- Forum: Technical Support
- Topic: How to build non "+dev" version from source?
- Replies: 6
- Views: 347
Re: How to build non "+dev" version from source?
It doesn't matter whether it's a detached HEAD or not - what matters is just that it's built from the commit that's been tagged "1.17.26". Technically, it's just a file in the source tree that gets changed when creating that version, and then immediately changed again in the next commit.
- February 24th, 2024, 12:11 pm
- Forum: Eastern Invasion
- Topic: [Historical] Scenario Review - EI 11 - Lake Vrug
- Replies: 48
- Views: 35746
Re: Scenario Review - EI 11 - Lake Vrug
Have you seen Dacyn since he hid in scenario 1? Looking at the save file, Dacyn still seems to be hiding with only 4 xp, and the stats from S01 suggest you managed to kill all the enemy leaders before Dacyn reappeared. Strange, as the latest Wesnoth version is older than my installation and the one ...
- February 24th, 2024, 10:57 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.17.26
- Replies: 1
- Views: 1875
Re: Wesnoth 1.17.26
Although it's listed as the only "known issue", if anyone sees the cache corruption bug then it's worth posting, and particularly if you can reliable reproduce it. The last responses in 1924 are from 18 months ago, so I don't know if it's been fixed, or if it's still happening a lot but no...
- February 19th, 2024, 7:20 pm
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 417
- Views: 923984
- February 18th, 2024, 1:33 pm
- Forum: Descent into Darkness
- Topic: Scenario Review: DiD 12 - Endless Night
- Replies: 80
- Views: 95180
Re: Scenario Review: DiD 12 - Endless Night
Apparently they try to burn the book, and Malin says "Aaargh," and then the foolish hero says "Still, it seems to be hurting the lich." That "still" doesn't make sense. It feels like something is missing, like it should be, "The book is undamaged, but it seems to ...
- February 10th, 2024, 9:54 am
- Forum: Translations & Internationalization
- Topic: Arabic translation
- Replies: 34
- Views: 9652
Re: Arabic translation
Which campaign will you look at next? I'd be interested to improve the comments in it, and then get feedback about which comments are useful, which are excessive, and what else should be commented.
- January 16th, 2024, 9:08 am
- Forum: WML Workshop
- Topic: I need help add terrains in new game versions to my Wesnoth 1.10 add-on
- Replies: 2
- Views: 608
Re: I need help add terrains in new game versions to my Wesnoth 1.10 add-on
The
NEW:OVERLAY
macro was itself added in 1.13.7, in commit 8fdf689681ce03edf7aea44f24981614ca49157f. Aquatic Camps were first added in 1.13.6, so there must be a simpler version of them in that first release.