Search found 778 matches
- April 12th, 2024, 11:26 am
- Forum: Ideas
- Topic: [mainline] there is a need for a en_US translation
- Replies: 138
- Views: 845605
Re: [mainline] there is a need for a en_US translation
They revert to English because the fuzzy detection often comes up with incorrect suggestions, such as reusing "Bulgarian translation" for "Bengali translation", or missing a change of objective from "get to the dwarves' castle in the center" to "get to the dwarves'...
- April 3rd, 2024, 2:13 am
- Forum: Ideas
- Topic: Translate wiki pages
- Replies: 5
- Views: 1506
Re: Translate wiki pages
po4a is a different part of the toolchain - it updates .po files from original documents, and creates translated documents from the original plus the .po files. The actual translation still happens in whichever .po editor you prefer. Diagram from https://po4a.org/man/man1/po4a.1.php master documents...
- April 2nd, 2024, 3:36 pm
- Forum: Ideas
- Topic: Translate wiki pages
- Replies: 5
- Views: 1506
Re: Translate wiki pages
I'd skipped over this topic because I doubt we can add modifications to the Wiki (or more accurately, AFAIK it's not something that people want to maintain), so uploading .po files directly to the Wiki doesn't seem likely. However, the po4a tools that are used for the Wesnoth manpages and manual sho...
- March 28th, 2024, 7:40 am
- Forum: WML Workshop
- Topic: Are variations documented somewhere
- Replies: 4
- Views: 1437
Re: Are variations documented somewhere
For terrains, enabling debug mode and then opening the help displays extra information such as the id and terrain code. Would adding a similar feature for units be helpful?
- March 27th, 2024, 12:06 pm
- Forum: Technical Support
- Topic: Tutorial bug - quintain actually can kill ya
- Replies: 3
- Views: 1734
Re: Tutorial bug - quintain actually can kill ya
Save-loading shouldn't be a thing, at least not something that we recommend in the tutorial. It fits some player's style, but it'll turn other players off. Now that we have hints at the top-left of the screen, I'm thinking of this hint (for 1.19, and would need 8643 fixed first) : caption= _ "C...
- March 25th, 2024, 6:01 pm
- Forum: Writers’ Forum
- Topic: Legend of Wesmere - Chapter V: Elvish civil war
- Replies: 12
- Views: 5400
Re: Legend of Wesmere - Chapter V: Elvish civil war
Maybe Landar is trying to eliminate anyone who knows about the potion, because the druids have started to notice slightly weird magical auras around him, and if they ask Kalenz about it then they'll work out how to exorcise the lich. I'm guessing the potion is a very closely guarded secret, because ...
- March 24th, 2024, 6:12 pm
- Forum: WML Workshop
- Topic: Compatibility-breaking changes between 1.16 and 1.17/1.18
- Replies: 17
- Views: 9088
Re: Compatibility-breaking changes between 1.16 and 1.17/1.18
Although it isn't redirected for have_asset, .png is redirected when it gets to src/picture.cpp's load_image_file(const image::locator&).
- March 24th, 2024, 2:28 pm
- Forum: WML Workshop
- Topic: Compatibility-breaking changes between 1.16 and 1.17/1.18
- Replies: 17
- Views: 9088
Re: Compatibility-breaking changes between 1.16 and 1.17/1.18
Almost all .jpg story images have been converted to .webp, and their filenames changed to match. However, the engine won't automatically look for the renamed images (it does for .png, but not .jpg).
- March 24th, 2024, 2:09 pm
- Forum: Art Contributions
- Topic: Art Criticism for new graphics for Sulla
- Replies: 5
- Views: 1847
Re: Art Criticism for new graphics for Sulla
It's possible to use more than one recolor in an image, in addition to
magenta
there's the flag_green
and ellipse_red
source palettes. That could be used to make the orbiting planets the players' chosen team colors.- March 15th, 2024, 2:27 pm
- Forum: Scenario & Campaign Development
- Topic: Northern Rebirth Rebirthed
- Replies: 5
- Views: 435
Re: Northern Rebirth Rebirthed
I don't know whether it will break anything, but it seems odd to use exactly the same directory name as the mainline campaign.
- February 27th, 2024, 3:38 pm
- Forum: Website
- Topic: Wiki Improvements
- Replies: 3
- Views: 1881
Re: Wiki Improvements
For any of the pages that have manual copies of all the text in the campaign, it's worth knowing that there's already an auto-generated (although not as readable) copy in the translation files. That's not saying that you shouldn't do the manual copies, but I've been wondering about adding a warning ...
- February 24th, 2024, 4:49 pm
- Forum: Technical Support
- Topic: How to build non "+dev" version from source?
- Replies: 6
- Views: 1599
Re: How to build non "+dev" version from source?
It doesn't matter whether it's a detached HEAD or not - what matters is just that it's built from the commit that's been tagged "1.17.26". Technically, it's just a file in the source tree that gets changed when creating that version, and then immediately changed again in the next commit.
- February 24th, 2024, 12:11 pm
- Forum: Eastern Invasion
- Topic: [Historical] Scenario Review - EI 11 - Lake Vrug
- Replies: 48
- Views: 40403
Re: Scenario Review - EI 11 - Lake Vrug
Have you seen Dacyn since he hid in scenario 1? Looking at the save file, Dacyn still seems to be hiding with only 4 xp, and the stats from S01 suggest you managed to kill all the enemy leaders before Dacyn reappeared. Strange, as the latest Wesnoth version is older than my installation and the one ...
- February 24th, 2024, 10:57 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.17.26
- Replies: 1
- Views: 3114
Re: Wesnoth 1.17.26
Although it's listed as the only "known issue", if anyone sees the cache corruption bug then it's worth posting, and particularly if you can reliable reproduce it. The last responses in 1924 are from 18 months ago, so I don't know if it's been fixed, or if it's still happening a lot but no...
- February 19th, 2024, 7:20 pm
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 417
- Views: 1094485