Search found 778 matches

by octalot
April 12th, 2024, 11:26 am
Forum: Ideas
Topic: [mainline] there is a need for a en_US translation
Replies: 138
Views: 831145

Re: [mainline] there is a need for a en_US translation

They revert to English because the fuzzy detection often comes up with incorrect suggestions, such as reusing "Bulgarian translation" for "Bengali translation", or missing a change of objective from "get to the dwarves' castle in the center" to "get to the dwarves'...
by octalot
April 3rd, 2024, 2:13 am
Forum: Ideas
Topic: Translate wiki pages
Replies: 5
Views: 1297

Re: Translate wiki pages

po4a is a different part of the toolchain - it updates .po files from original documents, and creates translated documents from the original plus the .po files. The actual translation still happens in whichever .po editor you prefer. Diagram from https://po4a.org/man/man1/po4a.1.php master documents...
by octalot
April 2nd, 2024, 3:36 pm
Forum: Ideas
Topic: Translate wiki pages
Replies: 5
Views: 1297

Re: Translate wiki pages

I'd skipped over this topic because I doubt we can add modifications to the Wiki (or more accurately, AFAIK it's not something that people want to maintain), so uploading .po files directly to the Wiki doesn't seem likely. However, the po4a tools that are used for the Wesnoth manpages and manual sho...
by octalot
March 28th, 2024, 7:40 am
Forum: WML Workshop
Topic: Are variations documented somewhere
Replies: 4
Views: 1262

Re: Are variations documented somewhere

For terrains, enabling debug mode and then opening the help displays extra information such as the id and terrain code. Would adding a similar feature for units be helpful?
by octalot
March 27th, 2024, 12:06 pm
Forum: Technical Support
Topic: Tutorial bug - quintain actually can kill ya
Replies: 3
Views: 1512

Re: Tutorial bug - quintain actually can kill ya

Save-loading shouldn't be a thing, at least not something that we recommend in the tutorial. It fits some player's style, but it'll turn other players off. Now that we have hints at the top-left of the screen, I'm thinking of this hint (for 1.19, and would need 8643 fixed first) : caption= _ "C...
by octalot
March 25th, 2024, 6:01 pm
Forum: Writers’ Forum
Topic: Legend of Wesmere - Chapter V: Elvish civil war
Replies: 10
Views: 4708

Re: Legend of Wesmere - Chapter V: Elvish civil war

Maybe Landar is trying to eliminate anyone who knows about the potion, because the druids have started to notice slightly weird magical auras around him, and if they ask Kalenz about it then they'll work out how to exorcise the lich. I'm guessing the potion is a very closely guarded secret, because ...
by octalot
March 24th, 2024, 6:12 pm
Forum: WML Workshop
Topic: Compatibility-breaking changes between 1.16 and 1.17/1.18
Replies: 17
Views: 8539

Re: Compatibility-breaking changes between 1.16 and 1.17/1.18

Although it isn't redirected for have_asset, .png is redirected when it gets to src/picture.cpp's load_image_file(const image::locator&).
by octalot
March 24th, 2024, 2:28 pm
Forum: WML Workshop
Topic: Compatibility-breaking changes between 1.16 and 1.17/1.18
Replies: 17
Views: 8539

Re: Compatibility-breaking changes between 1.16 and 1.17/1.18

Almost all .jpg story images have been converted to .webp, and their filenames changed to match. However, the engine won't automatically look for the renamed images (it does for .png, but not .jpg).
by octalot
March 24th, 2024, 2:09 pm
Forum: Art Contributions
Topic: Art Criticism for new graphics for Sulla
Replies: 5
Views: 1646

Re: Art Criticism for new graphics for Sulla

It's possible to use more than one recolor in an image, in addition to magenta there's the flag_green and ellipse_red source palettes. That could be used to make the orbiting planets the players' chosen team colors.
by octalot
March 15th, 2024, 2:27 pm
Forum: Scenario & Campaign Development
Topic: Northern Rebirth Rebirthed
Replies: 5
Views: 428

Re: Northern Rebirth Rebirthed

I don't know whether it will break anything, but it seems odd to use exactly the same directory name as the mainline campaign.
by octalot
February 27th, 2024, 3:38 pm
Forum: Website
Topic: Wiki Improvements
Replies: 3
Views: 1700

Re: Wiki Improvements

For any of the pages that have manual copies of all the text in the campaign, it's worth knowing that there's already an auto-generated (although not as readable) copy in the translation files. That's not saying that you shouldn't do the manual copies, but I've been wondering about adding a warning ...
by octalot
February 24th, 2024, 4:49 pm
Forum: Technical Support
Topic: How to build non "+dev" version from source?
Replies: 6
Views: 1404

Re: How to build non "+dev" version from source?

It doesn't matter whether it's a detached HEAD or not - what matters is just that it's built from the commit that's been tagged "1.17.26". Technically, it's just a file in the source tree that gets changed when creating that version, and then immediately changed again in the next commit.
by octalot
February 24th, 2024, 12:11 pm
Forum: Eastern Invasion
Topic: [Historical] Scenario Review - EI 11 - Lake Vrug
Replies: 48
Views: 39455

Re: Scenario Review - EI 11 - Lake Vrug

Have you seen Dacyn since he hid in scenario 1? Looking at the save file, Dacyn still seems to be hiding with only 4 xp, and the stats from S01 suggest you managed to kill all the enemy leaders before Dacyn reappeared. Strange, as the latest Wesnoth version is older than my installation and the one ...
by octalot
February 24th, 2024, 10:57 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.17.26
Replies: 1
Views: 2935

Re: Wesnoth 1.17.26

Although it's listed as the only "known issue", if anyone sees the cache corruption bug then it's worth posting, and particularly if you can reliable reproduce it. The last responses in 1924 are from 18 months ago, so I don't know if it's been fixed, or if it's still happening a lot but no...
by octalot
February 19th, 2024, 7:20 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 417
Views: 1065375

Re: World Conquest II

Pagawan wrote: February 19th, 2024, 6:20 pm Bezoar item still bugged with only tenacity activating when item is picked.
Which version are you playing?