Search found 188 matches

by octalot
July 13th, 2018, 9:19 pm
Forum: Technical Support
Topic: Save the Saves?
Replies: 6
Views: 296

Re: Save the Saves?

The list of completed campaigns is stored in the preferences file, as are the lists of units and terrains that you've discovered.
by octalot
July 12th, 2018, 8:00 pm
Forum: Release Announcements, Compiling & Installation
Topic: I can't compile old-version Wesnoth
Replies: 6
Views: 362

Re: I can't compile old-version Wesnoth

For apt-based distros, there's http://snapshot.debian.org/ which has prebuilt binaries. http://snapshot.debian.org/package/wesnoth/ has 0.8.11 and up to 1.7.14 During the 1.7 series, the source package naming changed to allow multiple versions (so it's http://snapshot.debian.org/package/wesnoth-1.8/...
by octalot
July 8th, 2018, 10:02 pm
Forum: Website
Topic: Easy access to useful campaign information
Replies: 3
Views: 688

Re: Easy access to useful campaign information

For what it's worth, there's a list for HttT in the final scenario's WML. Whether that's up to date is a different question, getting all the secrets might require reading all of the scenarios' code, and updating the walkthrough as you go.
by octalot
July 4th, 2018, 10:08 pm
Forum: Faction & Era Development
Topic: Obscured Folklore Era
Replies: 2
Views: 773

Re: Obscured Folklore Era

About to look at this now (just downloaded it), but have you considered splitting it with the images in a separate resource pack (as Ageless and Era of Magic now do)? Edit: many of the images seem to be already in Wesnoth's core, so don't need to be copied in the add-on (and the transparent/non-tran...
by octalot
July 4th, 2018, 8:49 pm
Forum: Users’ Forum
Topic: Insults
Replies: 2
Views: 237

Re: Insults

by octalot
June 29th, 2018, 8:03 pm
Forum: Lua Labs
Topic: Using a translatable string from Vanilla
Replies: 16
Views: 1616

Re: Using a translatable string from Vanilla

What Choicer is trying to do is in the Architecture Mod if you want to install it and see what it does - it already does put the text in the same place as the village-tile information. OTOH, Choicer has now stopped trying the hackish method that this thread is about, and has got proper translations:...
by octalot
June 26th, 2018, 12:19 am
Forum: Scenario & Campaign Development
Topic: Ashen Hearts [SP Drake Campaign for 1.12.6]
Replies: 71
Views: 11999

Re: Ashen Hearts [SP Drake Campaign for 1.12.6]

On 2.41.0's scenario 3, playing on easy, Kerlarn seems to be missing dialogue. Turn 2 starts with the friendly invitation to come to his castle, but on easy there's no dialogue when you visit the castle.
by octalot
June 25th, 2018, 9:20 am
Forum: Art Workshop
Topic: ghype's Daily Art #51 - Portraits
Replies: 136
Views: 14878

Re: ghype's not so Daily Art #49 - Eternal Era

I saw these in-game yesterday, and they're a good addition.

But the breasts seem misplaced on the Anglican, Pegasus and maybe the Retriever. The body, face, arms and belly-button are all facing south-east, but the bottom of the bra is horizontal to the viewer, as if the torso is facing south.
by octalot
June 23rd, 2018, 6:32 pm
Forum: Ideas
Topic: Remove Berserk - Add Fatigue
Replies: 5
Views: 642

Re: Remove Berserk - Add Fatigue

I like the idea of fatigue, in the same way that you might want to slow an opponent before a second unit attacks, planning to fatigue them would also work. For berserk, the engine itself supports configuring the number of repeats of berserk, so the add-on author could configure the fighters to stop ...
by octalot
June 20th, 2018, 12:54 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 264
Views: 47935

Re: World Conquest II

I'm thinking from spectating other co-op games, mainly SXC but also Dimage Beach Race and LoW. (I'm going to have to think about it while spectating now, see if those do what I think they do).
by octalot
June 19th, 2018, 9:10 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 264
Views: 47935

Re: World Conquest II - no fog for spectators

A minor bug/feature in 0.6.13: during the AI turn, spectators see the map with no fog. Is this intentional?
by octalot
June 18th, 2018, 4:32 pm
Forum: WML Workshop
Topic: How to load a map from an array of variables?
Replies: 9
Views: 803

Re: How to load a map from an array of variables?

Do you mean "load" as in "the scenario is already running, I've covered half the map with lava, now I want to change those hexes back to what they originally were"? {FOREACH original i} {MODIFY_TERRAIN $original[$i].terrain $original[$i].x $original[$i].y} {NEXT i} {CLEAR_VARIABLE i} [redraw][/redra...
by octalot
June 17th, 2018, 7:17 pm
Forum: Scenario & Campaign Development
Topic: The North Wind (1.12/1.14 Port of SP Campaign)
Replies: 39
Views: 6994

Re: The North Wind (1.12/1.14 Port of SP Campaign)

Please try purging the cache, and see if that solves the problem. DebuggingCampaigns#Instructions_also_useful_for_users_reporting_bugs

WESNOTH_VERSION should work okay, it just seems to be that that's the error that a corrupt cache causes.
by octalot
June 17th, 2018, 6:09 pm
Forum: Scenario & Campaign Development
Topic: The North Wind (1.12/1.14 Port of SP Campaign)
Replies: 39
Views: 6994

Re: The North Wind (1.12/1.14 Port of SP Campaign)

That's likely to be a corrupted cache, rather than the add-on itself.
by octalot
June 16th, 2018, 11:59 pm
Forum: Strategies & Tips
Topic: In Dead Water - who should get a Ring of Strength?
Replies: 13
Views: 2950

Re: In Dead Water - who should get a Ring of Strength?

trickitiki, it's possible to get the ring in scenario 2 and have it for the rest of the campaign.