Search found 240 matches

by octalot
March 16th, 2019, 1:24 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 238
Views: 47752

Re: Inky's Quest - The Cuttlefish Campaign

That's a good idea Konrad2, but how about adding a WML reference link to your post? :grin:

Please add this Telchin, it's done with the PblWML#.5Bfeedback.5D tag.

Code: Select all

[feedback]
  topic_id=32501
[/feedback]
by octalot
March 15th, 2019, 2:06 am
Forum: WML Workshop
Topic: Changing a side mid-scenario
Replies: 2
Views: 61

Re: Changing a side mid-scenario

Like this: [event] name=turn 10 [allow_recruit] side=2 type="Drake Arbiter,Drake Flare" [/allow_recruit] [/event] [event] name=turn 30 [gold] side=2 amount=200 [/gold] [allow_recruit] side=2 type="Drake Flameheart" [/allow_recruit] [disallow_recruit] side=2 type="Drake Burner" [/disallow_recruit] [/...
by octalot
March 11th, 2019, 11:54 pm
Forum: Scenario & Campaign Development
Topic: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
Replies: 32
Views: 4448

Re: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"

This only changes two files, so it's easy to describe the changes without using patch format. In _main.cfg, add these two lines between [/language] and #ifhave ~add-ons/UMC_Music_Book_01/_main.cfg {COES_ALWAYS_ACTIV_EVENT_IMPLEMENTATION} {COES_DUNGEON_ACTIV_EVENT_SIDELESS_IMPLEMENTATION} In Scenario...
by octalot
March 11th, 2019, 11:44 pm
Forum: Mainline Campaign Development
Topic: Secrets of the Ancients (Undead Campaign)
Replies: 190
Views: 40246

Re: Secrets of the Ancients (Undead Campaign)

I'm assuming that most of Elensefar's soldiers died during Against the World I don't know why. It's only the knights, and they could have come from Dan Tonk or Weldyn. Either one of them would have been closer than Elensefar. Thanks, that makes it much easier to explain how Elensefar manages to win...
by octalot
March 10th, 2019, 3:06 pm
Forum: Mainline Campaign Development
Topic: Secrets of the Ancients (Undead Campaign)
Replies: 190
Views: 40246

Re: Ras-Tabahn's Siege of Elensefar

Ras-Tabahn's journey to Elensefar would take him through Carcyn. How would you feel about the idea of some of the dark adepts that he recruited at Carcyn deserting (or even mutineering) when they get there and meet their relatives? I'm assuming that most of Elensefar's soldiers died during Against t...
by octalot
March 9th, 2019, 2:40 pm
Forum: Strategies & Tips
Topic: How do you predict the outcome of multiple combats?
Replies: 2
Views: 261

Re: How do you simulate multiple combats?

Are you asking about how players work it out in their head? That's what I understand from the final sentence and which forum this is in, but I didn't expect that from the subject line and preceding text. If I wasn't also interested in development topics, I'd have assumed this was a topic to skip. An...
by octalot
March 8th, 2019, 6:32 pm
Forum: Scenario & Campaign Development
Topic: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
Replies: 32
Views: 4448

Re: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"

You have a macro that's included in every scenario, and another that's included in almost every scenario; with Wesnoth 1.14 it's possible to reduce it to just one copy by using the [resource] tag. Attached is a Git patch, although I've only playtested the starting area with the first few monsters. T...
by octalot
February 25th, 2019, 8:11 pm
Forum: Users’ Forum
Topic: BfW is a game that relies on save-scumming too much
Replies: 38
Views: 6385

Re: BfW is a game that relies on save-scumming too much

Has anyone done a mod that records the times that a unit was at risk of death? I think it would be neat to see something on the right-hand side status bar that says "had a 45% CTD turn when lv1 with 5xp, had 1% CTD turn when lv2, ..."
by octalot
February 25th, 2019, 7:51 pm
Forum: WML Workshop
Topic: place item on map instead of in code
Replies: 4
Views: 1260

Re: place item on map instead of in code

Do you mean, although there's some WML involved, the location is chosen in the map editor instead of putting the coordinates in to the WML? map_editor_bloodmoon.png This works in 1.14, in the map editor the labels are placed with the "player start" tool (click "Add", and then type a name that doesn'...
by octalot
February 16th, 2019, 10:46 pm
Forum: Translations & Internationalization
Topic: Translating unit names and Music names
Replies: 2
Views: 329

Re: Translating unit names and Music names

This isn't official guidance, just the current status of other translations. Thanks for mentioning "Breaking the Chains" in your examples, it's interesting because it appears in two different .po files: wesnoth-nr as the name of a scenario and wesnoth (core) as the name of the musical track. Here's ...
by octalot
February 9th, 2019, 1:32 pm
Forum: Users’ Forum
Topic: Wesnoth source in 2 parts
Replies: 6
Views: 569

Re: Wesnoth source in 2 parts

download from sourceforge delivers a package in 2 parts, whatever mirror I choose (the second file is named "wesnoth....bz2.part") which my archive manager cannot extract Are you using Firefox, and is the other file called wesnoth....bz2 but 0 bytes long? Firefox does that while it's still download...
by octalot
February 9th, 2019, 12:32 pm
Forum: Multiplayer Development
Topic: SXC Development
Replies: 172
Views: 32474

Re: SXC Development

A new version of SXC has been uploaded, which should hopefully be less likely to hit the cache-corruption bug. Thanks for the bug reports, both in the thread and in private messages. If anyone still gets cache corruption with 0.2.125 then please say, particularly if it only happens to SXC and no oth...
by octalot
February 6th, 2019, 9:54 pm
Forum: Users’ Forum
Topic: map editor help or tutorial
Replies: 13
Views: 3700

Re: map editor help or tutorial

The editor has a scenario-editing feature, which enables those buttons, and it writes a .cfg file as well as a .map file. However, IIRC it has problems with hand-edited .cfg files. There is another feature, for putting named locations on the map; these aren't shown to the players, but can be accesse...
by octalot
February 5th, 2019, 1:28 pm
Forum: Ideas
Topic: [engine] Add filters for attack_ and defense_weight
Replies: 22
Views: 3182

Re: [engine] Add filters for attack_ and defense_weight

Not the answer to WhiteWolf's question, but I just fixed the 'wiki is misleading' bit.
by octalot
January 29th, 2019, 7:09 pm
Forum: WML Workshop
Topic: Old and new terrain codes
Replies: 4
Views: 488

Re: Old and new terrain codes

The problem is a missing mapping of (terrain code) to (terrain definition). The mapping of (terrain definition) to (png file) comes later; I haven't tried but expect you'd just get the "image not found" image if the .png was the problem. I guess you've copied code out of the 1.12 version of Delfador...