Search found 28 matches
- August 21st, 2010, 10:22 pm
- Forum: WML Workshop
- Topic: Seemingly erroneous "missing [x] closing tag" errors
- Replies: 27
- Views: 4438
Re: Seemingly erroneous "missing [x] closing tag" errors
Ahah! It's because you CANNOT define a macro INSIDE the definition of another macro. I fixed that and -- BOOM -- no more errors. So I guess we ALL learned something today; don't use macros inside of macros or you get WEIRD errors.. My crappy code even seems to work OK so far (edit: no it does not :P...
- August 21st, 2010, 10:00 pm
- Forum: WML Workshop
- Topic: Seemingly erroneous "missing [x] closing tag" errors
- Replies: 27
- Views: 4438
Re: Seemingly erroneous "missing [x] closing tag" errors
OK: dungeon_quest_item_placement is supposed to pick a random item from a list (I cut the complete list of 30 items I've created definitions for down to just VOID_ARMOR for debugging) and FIRST check to see if that item has been placed already (thereby unique items in only one of the 21 chests), if ...
- August 21st, 2010, 9:22 pm
- Forum: WML Workshop
- Topic: Seemingly erroneous "missing [x] closing tag" errors
- Replies: 27
- Views: 4438
Re: Seemingly erroneous "missing [x] closing tag" errors
Right after I posted below, I realized I defined a macro WITHIN a larger macro -- is this even possible?? ---- Ok, my scenario (3pDungeon_Quest.cfg -- I know, I'm totally original and creative :P ) loads fine if I comment out the following files; and does not work if I do include the following files...
- August 21st, 2010, 8:46 pm
- Forum: WML Workshop
- Topic: Seemingly erroneous "missing [x] closing tag" errors
- Replies: 27
- Views: 4438
Re: Seemingly erroneous "missing [x] closing tag" errors
Hahah! Thanks zookeeper -- I went to take the images out to zip, and decided to remove a few of the cfg's which are not causing errors, which stopped the errors from occurring -- so there is a problem in a scenario cfg which is causing my OTHER scenarios to fail :hmm: When wesnoth loads the contents...
- August 21st, 2010, 7:54 pm
- Forum: WML Workshop
- Topic: Seemingly erroneous "missing [x] closing tag" errors
- Replies: 27
- Views: 4438
Re: Seemingly erroneous "missing [x] closing tag" errors
I really do appreciate the inspiring advice, but now that I know other people have tried my files -- the same ones that I am trying to load -- and did NOT get my errors.... Well, my .cfg and map, as I've posted and tried, are free of errors... unless there is a problem I cannot find with the fairly ...
- August 21st, 2010, 6:37 pm
- Forum: WML Workshop
- Topic: Seemingly erroneous "missing [x] closing tag" errors
- Replies: 27
- Views: 4438
Re: Seemingly erroneous "missing [x] closing tag" errors
I'm trying to uninstall and reinstall Wesnoth right now (again)
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This did not fix the problem.
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This did not fix the problem.
- August 21st, 2010, 6:20 pm
- Forum: WML Workshop
- Topic: Seemingly erroneous "missing [x] closing tag" errors
- Replies: 27
- Views: 4438
Re: Seemingly erroneous "missing [x] closing tag" errors
Yes if I remove the .cfg the error goes away -- but another one of the scenarios in the same folder has a similar problem, referencing either a missing [/ai] tag and a line which contains a key with a list or decimal place (village_value=0.1) within the cfg, OR the same problem, referencing a missin...
- August 21st, 2010, 4:55 pm
- Forum: WML Workshop
- Topic: Seemingly erroneous "missing [x] closing tag" errors
- Replies: 27
- Views: 4438
Re: Seemingly erroneous "missing [x] closing tag" errors
OK, well part1 is everything BEFORE line 40 and part2 IS line 40, and everything after. Paste the entire contents of part2 at the end of part1 on a new line, and then delete the "_part1" from the file name, and you will have reproduced my map file in its entirety. (Line 43 is where the loa...
- August 21st, 2010, 4:00 pm
- Forum: WML Workshop
- Topic: Seemingly erroneous "missing [x] closing tag" errors
- Replies: 27
- Views: 4438
Re: Seemingly erroneous "missing [x] closing tag" errors
zookeeper: Well, 2pCave_Questv2.cfg doesn't have any errors in it. Yay! :mrgreen: (To everyone operating under the assumption my code was wrong: told you :P I've been over it a thousand times..) Well, my map file is 81k - it's a fairly large map, 72x84 or something on that order.. Just made a new, ...
- August 21st, 2010, 2:56 pm
- Forum: WML Workshop
- Topic: Seemingly erroneous "missing [x] closing tag" errors
- Replies: 27
- Views: 4438
Re: Seemingly erroneous "missing [x] closing tag" errors
I can't post the map since it contains too many characters and I can't upload it since it's too large.
Also, I reference ascension units [Great work, nicely done] which obviously I would have changed or sought permission for before I ever intended to publish
Also, I reference ascension units [Great work, nicely done] which obviously I would have changed or sought permission for before I ever intended to publish
- August 21st, 2010, 2:54 pm
- Forum: WML Workshop
- Topic: Seemingly erroneous "missing [x] closing tag" errors
- Replies: 27
- Views: 4438
Re: Seemingly erroneous "missing [x] closing tag" errors
Well I didn't necessarily mean to imply there was something wrong with the game. There might be something wrong with my copy's directory structure or a particular game config file that is causing errors unrelated to my actual cfg. I think this game is [censored] awesome. I've been devoting most of m...
- August 21st, 2010, 2:34 pm
- Forum: WML Workshop
- Topic: Seemingly erroneous "missing [x] closing tag" errors
- Replies: 27
- Views: 4438
Re: Seemingly erroneous "missing [x] closing tag" errors
OK switching to UTF-8 did not fix the problem. zookeeper, thanks for your advice once again, but I've become fairly certain it is not a problem with my code. If you look at my previously posted code, that was my ENTIRE scenario.cfg file after I got done using your method to cut section by section ou...
- August 21st, 2010, 1:32 am
- Forum: WML Workshop
- Topic: Seemingly erroneous "missing [x] closing tag" errors
- Replies: 27
- Views: 4438
Re: Seemingly erroneous "missing [x] closing tag" errors
Hahah! Yay for Pentarctagon! I am infact using ANSI (default -- apparently -- in Notepad ++) so I should be using utf8 or utf8 without BOM??
And if I switch this, and then save all my files again, it should fix the problem... ??
And if I switch this, and then save all my files again, it should fix the problem... ??
- August 21st, 2010, 12:35 am
- Forum: WML Workshop
- Topic: Seemingly erroneous "missing [x] closing tag" errors
- Replies: 27
- Views: 4438
Re: Seemingly erroneous "missing [x] closing tag" errors
Yeah, I've been pouring over my code in the handful of indicated instances... I was trying to avoid posting ~900-1000 line cfg's here for other people to proof read. I actually went through one particular file deleting code section by section to isolate the problem and I got this far, and am still g...
- August 20th, 2010, 11:48 pm
- Forum: WML Workshop
- Topic: Seemingly erroneous "missing [x] closing tag" errors
- Replies: 27
- Views: 4438
Seemingly erroneous "missing [x] closing tag" errors
Hey all -- this one is really puzzling me. I am using v1.8.2 (stable) of Wesnoth. I have several multiplayer scenarios I am working on. Several of these are essentially finished except for balancing work. Suddenly several of these (some not even a function of having preformed recent work on them!) s...