Search found 256 matches

by rmj
September 18th, 2020, 4:51 pm
Forum: Scenario & Campaign Development
Topic: Life of Mechzen - Single Player Campaign
Replies: 47
Views: 3255

Re: Life of Mechzen - Single Player Campaign

The campaign starts at scenario 9. Vilebeggar forgot to change the _main.cfg file back to the first scenario.
by rmj
September 12th, 2020, 3:29 pm
Forum: Scenario & Campaign Development
Topic: A War of Life and Death
Replies: 41
Views: 2771

Re: A War of Life and Death

Some grammer suggestions War of Life and Death version 1.14.5 Normal Sc.7 Trial by Fire line356: Welp--Well line372: heard, not herd Sc.8 Council line19: Warders to be waiting--Warders waiting line345: disappeared line349: scource--source absence proposed line357: a Undead--an Undead line369: beggin...
by rmj
September 5th, 2020, 3:50 pm
Forum: Scenario & Campaign Development
Topic: A War of Life and Death
Replies: 41
Views: 2771

Re: A War of Life and Death

War of Life and Death version 1.14.5 Normal A couple of posts call for making the campaign more difficult. That's fine for the difficult level. I am playing the easy (normal) level and while I find it challenging as it is, although not difficult so far. I suggest this level not be made harder since ...
by rmj
February 16th, 2019, 5:39 am
Forum: Scenario & Campaign Development
Topic: HttT Revised
Replies: 31
Views: 12395

Re: HttT Revised

Heir to the Throne is a foundational campaign of Battle for Wesnoth. It consists of interesting battles (for the most part) and creates and employs iconic heroes. The basic story was good, but the dialog had failed to attain the level this campaign deserves. You have raised the story and dialog to t...
by rmj
February 16th, 2019, 5:11 am
Forum: Scenario & Campaign Development
Topic: Crin of Crenlyn
Replies: 15
Views: 5318

Re: Crin of Crenlyn

I thought my campaign had faded into oblivion. Nice surprise to see that is not entirely true. It may yet get on 1.14. I stayed away from working on it for quite a while because I couldn't get Sc.8 (Danonk Pass) to work (petrified did not work as hoped). I recently changed that scenario, but am not ...
by rmj
September 28th, 2016, 4:09 am
Forum: Technical Support
Topic: LoW 1.13.5
Replies: 4
Views: 1655

Re: LoW 1.13.5

It's indeed better to post bugs the bugtracker since they are less likeley to gett forgotten there. does this happen in sp or mp mode of LoW ? I only play single player. If the developers can't spend five minutes a week in this forum to look for bug reports, then this game is in trouble. Since I do...
by rmj
September 20th, 2016, 5:07 am
Forum: Technical Support
Topic: NR 1.13.5
Replies: 0
Views: 1116

NR 1.13.5

1.13.5, Windows 10pro, medium level. Final level: Ro'Sothian appears on the dwarven keep with the ability to recruit trolls and ogres. The elf leader cannot recruit elves, but has the same recruit list as Ro'Sothian. Maybe this is intentional, but in The Pursuit it is only possible to get a maximum ...
by rmj
September 20th, 2016, 5:00 am
Forum: Technical Support
Topic: LoW 1.13.5
Replies: 4
Views: 1655

LoW 1.13.5

1.13.5, Windows 10pro, medium level I believe. Sometimes the rooster crow at dawn is really loud. Saurian Treasury --->Acquaintance in Need Horseman maintains gold icon. Gold bonus not given. No talk of contract with the dwarves. Elves Last Stand Olurf never appears. Double end level. Bounty Hunters...
by rmj
September 20th, 2016, 4:46 am
Forum: Technical Support
Topic: DM 1.13.5
Replies: 0
Views: 1007

DM 1.13.5

1.13.5, Windows 10pro, medium level.
In the scenario Houses of the Dead, when Delfador reaches the signpost (and he has the staff of power) the scenario does not end, but the message appears saying he needs the artifact.
by rmj
September 10th, 2016, 4:56 am
Forum: Scenario & Campaign Development
Topic: Crin of Crenlyn
Replies: 15
Views: 5318

Re: Crin of Crenlyn

how the hell am I supposed to pass the 1st scenario? The trick is to slowly move Crin north (staying out of reach on the zombies), then west toward the village. This causes most of the zombies to head north and when Sergeant Delero reaches the keep near the zombie keep, the attack on the zombies ca...
by rmj
May 13th, 2016, 4:38 am
Forum: Users’ Forum
Topic: Battle for Wesnoth on Steam
Replies: 59
Views: 17256

Re: Battle for Wesnoth on Steam

I am on wifi and was using Steam for Civilization V, but it caused me to exceed my bandwidth. I don't know what they are doing, but they were responsible for two to five gigabytes of data each month. So my question is: will there be other places to download Wesnoth? There used to be a page on Wesnot...
by rmj
April 26th, 2016, 4:47 am
Forum: Technical Support
Topic: End_turn crash; 1.13.4
Replies: 1
Views: 820

End_turn crash; 1.13.4

Windows 10pro; 1.13.4. Playing my UMC, the game crashes at the ninth scenario (tried this three times). It occurs after I make my first moves. The screen alert shows /wesnoth.exe File: src/playsingle_controller.cpp; Line 646 Expression end_turn_==END_TURN_SYNCED Here is the log: Battle for Wesnoth v...
by rmj
April 23rd, 2016, 7:08 am
Forum: Under the Burning Suns
Topic: Scenario Review: (UTBS) 13. Epilogue
Replies: 13
Views: 9282

Re: Scenario Review: (UTBS) 13. Epilogue

There are three images of main characters that can be currently improved using mainline images:
Esanoo--merfolk netcaster;
Melusand--merfolk priestess or high priestess;
and Grog--the recent troll images.
by rmj
April 20th, 2016, 3:09 pm
Forum: Son of the Black Eye
Topic: Scenario Review: SotBE 4 - The Siege of Barag Gor
Replies: 36
Views: 18205

Re: Scenario Review: SotBE 4 - The Siege of Barag Gor

A small suggestion: the Orcish slayer's men should also be able to release the assassin Jetto from the cage.
by rmj
April 5th, 2016, 5:53 am
Forum: Heir to the Throne
Topic: Scenario 20a: Home of the North Elves
Replies: 41
Views: 23393

Re: Scenario 20a: Home of the North Elves

1.13.4 Suggestion for easy level: I was surprised at how many orcs attacked me, more than when I played at a higher level. I think that because the orc leader is not spending money on orc warriors it is spawning more units than at higher levels, and the wolf riders move fast. This was too difficult ...