Search found 338 matches
- July 19th, 2020, 10:15 am
- Forum: WML Workshop
- Topic: Help with WML for a particular scenario
- Replies: 146
- Views: 21104
Re: Help with WML for a particular scenario
There is yet another problem with which I need help. Suppose in a scenario the player needs to capture villages in a particular area (say x=1-20, y=15-25) to get some supporting units (say 1 peasant from each of the captured villages joining the player's side). But if any of these villages are wrest...
- July 17th, 2020, 3:31 pm
- Forum: Scenario & Campaign Development
- Topic: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews
- Replies: 65
- Views: 17074
Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews
Thanks. I will change it soon.Konrad2 wrote: ↑July 16th, 2020, 9:26 pm Some small things:
You add-ons name on the add-on server is now 'Doreldos_Fight_to_Liberty'.
You feedback link is 'https://r.wesnoth.org/thttps://forums.w ... =8&t=38121', but it should be 'https://r.wesnoth.org/t38121'.
- July 15th, 2020, 6:44 pm
- Forum: Scenario & Campaign Development
- Topic: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews
- Replies: 65
- Views: 17074
Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews
Version 1.0.15 has been uploaded. It contains an additional scenario in episode 3. Please update your add-ons and enjoy playing the campaign.
- June 17th, 2020, 6:41 pm
- Forum: Scenario & Campaign Development
- Topic: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews
- Replies: 65
- Views: 17074
Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews
Dunno if the bug was fixed yet, but in "The Rescue", when shipping the princess to the island on the left, nothing happens when any unit touches the two-crossed-sword hexagon on the map. If it is a new bug or not fixed yet, I would like to recommend two things: (1) make the rescue conditi...
- June 15th, 2020, 7:35 pm
- Forum: Scenario & Campaign Development
- Topic: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews
- Replies: 65
- Views: 17074
Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews
Version 1.0.14 has been uploaded. Apart from some minor bug fixes it includes a new scenario in Chapter 2. Please update your add-ons.
- June 4th, 2020, 3:26 pm
- Forum: Scenario & Campaign Development
- Topic: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews
- Replies: 65
- Views: 17074
Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews
Version 1.0.13 has been uploaded. It includes some modifications and bug fixes. Please update your add-ons.
- May 4th, 2020, 7:01 pm
- Forum: WML Workshop
- Topic: Help with WML for a particular scenario
- Replies: 146
- Views: 21104
Re: Help with WML for a particular scenario
Well, that's very much a non-trivial problem (and not exactly what I imagined you were trying to do). If you think about how you would play the AI side as a human player, it involves decisions which units should attack in order to open a gap vs. which should press forward toward the goal vs. potent...
- May 4th, 2020, 5:44 pm
- Forum: WML Workshop
- Topic: Help with WML for a particular scenario
- Replies: 146
- Views: 21104
Re: Help with WML for a particular scenario
You still haven't given quite enough information for us to know exactly how best to advice you. However, the Goto Micro AI is quite versatile and can probably be set up for this purpose. You might want to check that out. Ok, take for example the player has to protect an artifact located on a specif...
- May 4th, 2020, 2:38 pm
- Forum: WML Workshop
- Topic: Help with WML for a particular scenario
- Replies: 146
- Views: 21104
Re: Help with WML for a particular scenario
Yes, thats the thing I want the AI to do, try to capture a particular tile ignoring the enemies and villages.
- May 3rd, 2020, 5:58 pm
- Forum: WML Workshop
- Topic: Help with WML for a particular scenario
- Replies: 146
- Views: 21104
Re: Help with WML for a particular scenario
I need help once more. If I want an AI controlled side to capture a particular hex with any available unit what should be the required code? Thanks in advance.
- May 3rd, 2020, 2:52 pm
- Forum: Scenario & Campaign Development
- Topic: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews
- Replies: 65
- Views: 17074
Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews
Dear friends, I have finally uploaded this campaign on the 1.14 server. Due to time constraints I couldn't pay attention to this campaign for a long period of time. I will test this campaign and make certain changes as required. I hope you will enjoy playing this campaign. And I profusely thank all ...
- June 2nd, 2019, 9:13 pm
- Forum: Scenario & Campaign Development
- Topic: Birth of a Lich: SP Campaign Feedback and Reviews
- Replies: 78
- Views: 26863
Re: Birth of a Lich: SP Campaign Feedback and Reviews
Hi everyone!
A new version 1.0.5 of the campaign "Birth of a Lich" has been launched. Some of the scenarios have been modified a little, and some potential bugs have been removed. Please update your add-ons.
A new version 1.0.5 of the campaign "Birth of a Lich" has been launched. Some of the scenarios have been modified a little, and some potential bugs have been removed. Please update your add-ons.
- May 14th, 2019, 8:25 am
- Forum: Sceptre of Fire
- Topic: Scenario Review: SoF 6 - Towards the Caves
- Replies: 24
- Views: 16938
Re: Scenario Review: SoF 6 - Towards the Caves
(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.7, Challenging (Steelclad) (2) How difficult did you find the scenario? (1-10) 10, without some modifications (see below) (3) How clear did you find the scenario objectives? Absolutely clear (4) How clear and inte...
- May 9th, 2019, 2:28 pm
- Forum: Heir to the Throne
- Topic: Scenario 24: Battle for Wesnoth
- Replies: 77
- Views: 46129
Re: Scenario 24: Battle for Wesnoth
Thanks a lot!josteph wrote: ↑May 9th, 2019, 8:46 amThanks for sharing that! I recommend that you post it to viewforum.php?f=8, in this thread it will be lost![]()
- May 9th, 2019, 2:28 pm
- Forum: Mainline Campaign Development
- Topic: Heir to the Throne Update (Current Focus: S1)
- Replies: 58
- Views: 21270
Re: Heir to the Throne Update (Current Focus: S1)
I have always considered the last scenario (The Battle for Wesnoth) to be a spoilsport at the end of this epic campaign. You just have to burrow down in a small area creating a wall of tough units and see your painstaking efforts going down the drain in front of a load of enemy veterans. I have crea...