Search found 123 matches
- May 22nd, 2012, 5:41 pm
- Forum: Scenario & Campaign Development
- Topic: Forgotten Kingdom
- Replies: 87
- Views: 26360
Re: Forgotten Kingdom
This is a wonderful campaign! I was disapointed when it told me "This campaign isn't done yet." The story kept me going the entire way through, and how the Goblins aren't minderless idiots, a long with the orcs and trolls, there smart. This is basically an oposite of the original story lin...
- May 14th, 2012, 4:24 am
- Forum: Scenario & Campaign Development
- Topic: Forgotten Kingdom
- Replies: 87
- Views: 26360
Re: Forgotten Kingdom
With the unit thing, did you change the Units text domain too #textdomain wesnoth-Forgotten_kingdom?
- May 11th, 2012, 5:09 pm
- Forum: Scenario & Campaign Development
- Topic: The Settlers of Light (1.9.12+)
- Replies: 142
- Views: 43196
Re: The Settlers of Light (1.9.12+)
Is this campaign Abandoned?
- May 8th, 2012, 1:08 am
- Forum: Scenario & Campaign Development
- Topic: The Earth's Gut for BfW 1.16
- Replies: 318
- Views: 115759
Re: The Earth's Gut for BfW 1.10/1.11
I've enjoyed the campaign thus far. It's a true dwarf campaign that's for sure. Although, because i'm not that good of a player, I have to raise the time limit for me on one scenario..
P.S
Any tips for Scenario Prison?
P.S
Any tips for Scenario Prison?
- May 6th, 2012, 8:35 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2133164
Re: Legend of the Invincibles (Chapter 5 is out)
In which part are you? In the last update, I have removed the drain effect possibility from faerie fire (does not affect existing save files), also the slow, and I and I am planning make them get less experience too (tons of exp for huge range are the main source of their experience). If you do not...
- May 6th, 2012, 5:00 pm
- Forum: Scenario & Campaign Development
- Topic: The Fall of Wesnoth - Version 1.0.8 Released!
- Replies: 70
- Views: 23792
Re: The Fall of Wesnoth - Version 1.0.8 Released!
This campaign is very instresting to this point so far, I'm really enjoying it. :) But any hints on "Left to die"? On the mission after that, when the griffon comes Alitar talks to himself, in a two way conversation perspective, I think there's a typo, because he reply's to someone even wh...
- May 6th, 2012, 4:10 am
- Forum: Scenario & Campaign Development
- Topic: The Fall of Wesnoth - Version 1.0.8 Released!
- Replies: 70
- Views: 23792
- May 5th, 2012, 10:50 pm
- Forum: Scenario & Campaign Development
- Topic: The Fall of Wesnoth - Version 1.0.8 Released!
- Replies: 70
- Views: 23792
Re: The Fall of Wesnoth - Version 1.0.8 Released!
It's an empty add-on for me..
Edit:
All I get in _Info.cfg
and COPYING.
Wait.. this isn't a campaign?
I use Windows XP, SP3.
Edit:
All I get in _Info.cfg
and COPYING.
Wait.. this isn't a campaign?
I use Windows XP, SP3.
- May 5th, 2012, 6:29 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2133164
Re: Legend of the Invincibles (Chapter 5 is out)
I've come to the point of which my liches are so Over Powered it's not even fun anymore. Maybe you can nerf them?
I don't need an army of units, I need two units to beat the entire campaign.
I mean, with my Elf Perserved Lich, I kill atleast three Level 2+ units a turn..
I don't need an army of units, I need two units to beat the entire campaign.
I mean, with my Elf Perserved Lich, I kill atleast three Level 2+ units a turn..
- May 4th, 2012, 9:36 pm
- Forum: Scenario & Campaign Development
- Topic: The Dark Hordes rise from the dead....again
- Replies: 99
- Views: 58339
Re: The Dark Hordes rise from the dead....again
Okay, on "Inside-the-tower" the the blue bottle says "For skeletal units only" at 16,46 when I go to pick it up with my Demlitch
- May 2nd, 2012, 9:27 pm
- Forum: Scenario & Campaign Development
- Topic: The Desert Prince
- Replies: 12
- Views: 6642
Re: The Desert Prince
On scenario 2, When you find the Black-Headed lizards, if you walk on the village again, it spawns more lizards.
Besides that I'm enjoying the campaign.
Besides that I'm enjoying the campaign.
- April 29th, 2012, 5:50 pm
- Forum: Scenario & Campaign Development
- Topic: Considerate Dead
- Replies: 13
- Views: 5116
Re: Considerate Dead
Well I managed to play it by downloading Wesnoth 1.10.2. The writing has some interesting points but the prose and dialogue is sometimes a little off and its riddled with typos. Read over your script again, slowly. Its an interesting touch he names his undead units, but it makes no sense they have ...
- April 25th, 2012, 3:38 am
- Forum: WML Workshop
- Topic: New weapon
- Replies: 3
- Views: 915
Re: New weapon
Thanks Ceres.
- April 25th, 2012, 12:06 am
- Forum: Scenario & Campaign Development
- Topic: Considerate Dead
- Replies: 13
- Views: 5116
Re: Considerate Dead
0.9 has been released First post for information.
- April 24th, 2012, 9:52 pm
- Forum: WML Workshop
- Topic: New weapon
- Replies: 3
- Views: 915
New weapon
Hello, I'm trying to enhance a hero in my tale but giving him superior stats, but It's not working. Could someone please point out what I'm doing wrong? None of what I put is taking affect to the hero, and yes, I spelt his name correctly. [event] name=turn 1 [object] [filter] side=1 id=Kasadin [/fil...