Search found 123 matches

by tribes45
May 22nd, 2012, 5:41 pm
Forum: Scenario & Campaign Development
Topic: Forgotten Kingdom
Replies: 84
Views: 16581

Re: Forgotten Kingdom

This is a wonderful campaign! I was disapointed when it told me "This campaign isn't done yet." The story kept me going the entire way through, and how the Goblins aren't minderless idiots, a long with the orcs and trolls, there smart. This is basically an oposite of the original story line of HTTT,...
by tribes45
May 14th, 2012, 4:24 am
Forum: Scenario & Campaign Development
Topic: Forgotten Kingdom
Replies: 84
Views: 16581

Re: Forgotten Kingdom

With the unit thing, did you change the Units text domain too #textdomain wesnoth-Forgotten_kingdom?
by tribes45
May 11th, 2012, 5:09 pm
Forum: Scenario & Campaign Development
Topic: The Settlers of Light (1.9.12+)
Replies: 142
Views: 28313

Re: The Settlers of Light (1.9.12+)

Is this campaign Abandoned?
by tribes45
May 8th, 2012, 1:08 am
Forum: Scenario & Campaign Development
Topic: The Earth's Gut for BfW 1.11/1.12
Replies: 251
Views: 53487

Re: The Earth's Gut for BfW 1.10/1.11

I've enjoyed the campaign thus far. It's a true dwarf campaign that's for sure. Although, because i'm not that good of a player, I have to raise the time limit for me on one scenario..

P.S
Any tips for Scenario Prison?
by tribes45
May 6th, 2012, 8:35 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7229
Views: 984895

Re: Legend of the Invincibles (Chapter 5 is out)

In which part are you? In the last update, I have removed the drain effect possibility from faerie fire (does not affect existing save files), also the slow, and I and I am planning make them get less experience too (tons of exp for huge range are the main source of their experience). If you do not...
by tribes45
May 6th, 2012, 5:00 pm
Forum: Scenario & Campaign Development
Topic: The Fall of Wesnoth - Version 1.0.8 Released!
Replies: 65
Views: 14132

Re: The Fall of Wesnoth - Version 1.0.8 Released!

This campaign is very instresting to this point so far, I'm really enjoying it. :) But any hints on "Left to die"? On the mission after that, when the griffon comes Alitar talks to himself, in a two way conversation perspective, I think there's a typo, because he reply's to someone even when no-one ...
by tribes45
May 5th, 2012, 10:50 pm
Forum: Scenario & Campaign Development
Topic: The Fall of Wesnoth - Version 1.0.8 Released!
Replies: 65
Views: 14132

Re: The Fall of Wesnoth - Version 1.0.8 Released!

It's an empty add-on for me..

Edit:
All I get in _Info.cfg
and COPYING.


Wait.. this isn't a campaign?

I use Windows XP, SP3.
by tribes45
May 5th, 2012, 6:29 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7229
Views: 984895

Re: Legend of the Invincibles (Chapter 5 is out)

I've come to the point of which my liches are so Over Powered it's not even fun anymore. Maybe you can nerf them?
I don't need an army of units, I need two units to beat the entire campaign.

I mean, with my Elf Perserved Lich, I kill atleast three Level 2+ units a turn..
by tribes45
May 4th, 2012, 9:36 pm
Forum: Scenario & Campaign Development
Topic: The Dark Hordes rise from the dead....again
Replies: 96
Views: 37593

Re: The Dark Hordes rise from the dead....again

Okay, on "Inside-the-tower" the the blue bottle says "For skeletal units only" at 16,46 when I go to pick it up with my Demlitch
by tribes45
May 2nd, 2012, 9:27 pm
Forum: Scenario & Campaign Development
Topic: The Desert Prince
Replies: 12
Views: 4314

Re: The Desert Prince

On scenario 2, When you find the Black-Headed lizards, if you walk on the village again, it spawns more lizards.

Besides that I'm enjoying the campaign.
by tribes45
April 29th, 2012, 5:50 pm
Forum: Scenario & Campaign Development
Topic: Considerate Dead
Replies: 13
Views: 3011

Re: Considerate Dead

Well I managed to play it by downloading Wesnoth 1.10.2. The writing has some interesting points but the prose and dialogue is sometimes a little off and its riddled with typos. Read over your script again, slowly. Its an interesting touch he names his undead units, but it makes no sense they have ...
by tribes45
April 25th, 2012, 3:38 am
Forum: WML Workshop
Topic: New weapon
Replies: 3
Views: 458

Re: New weapon

Thanks Ceres.
by tribes45
April 25th, 2012, 12:06 am
Forum: Scenario & Campaign Development
Topic: Considerate Dead
Replies: 13
Views: 3011

Re: Considerate Dead

0.9 has been released First post for information.
by tribes45
April 24th, 2012, 9:52 pm
Forum: WML Workshop
Topic: New weapon
Replies: 3
Views: 458

New weapon

Hello, I'm trying to enhance a hero in my tale but giving him superior stats, but It's not working. Could someone please point out what I'm doing wrong? None of what I put is taking affect to the hero, and yes, I spelt his name correctly. [event] name=turn 1 [object] [filter] side=1 id=Kasadin [/fil...