Search found 672 matches
- Today, 6:33 am
- Forum: WML Workshop
- Topic: Question on "name=unit placed" events
- Replies: 12
- Views: 319
Re: Question on "name=unit placed" events
Well, 1.18.0 has been tagged already, so I doubt the bug is going to be fixed before the release. (Maybe it could be fixed in 1.18.1 or a later bugfix release.) I guess the safest thing is to do what Ravana suggested and just assume that the unit_placed event can trigger at any time, for any reason ...
- Today, 4:35 am
- Forum: WML Workshop
- Topic: Question on "name=unit placed" events
- Replies: 12
- Views: 319
Re: Question on "name=unit placed" events
it seems like AFTER "side turn" and "turn refresh" for the AI's turn, the WCs are deleted and re-placed, which triggers the "unit placed" event. I am pretty confident that none of my custom events are doing this deletion. So, I'm wondering if there is any internal Wesn...
- March 17th, 2024, 8:02 pm
- Forum: WML Workshop
- Topic: Question on "name=unit placed" events
- Replies: 12
- Views: 319
Re: Question on "name=unit placed" events
Are you sure that unit_placed isn't firing when you give the units to the AI side? (So that they end up being given back immediately.) Also, are you sure that you even need unit_placed for this at all? I notice that the documentation for unit_placed says, "This event is solely intended for spec...
- March 13th, 2024, 1:47 pm
- Forum: Lua Labs
- Topic: [solved] Storing a test condition as a string
- Replies: 5
- Views: 233
Re: [solved] Storing a test condition as a string
I think there's a 5th solution that could be used here. You would need to create a global function: -- This function needs to be global (we will see why later). function blood_rain_discovered() return wml.variables.quests.seen_blood_rain == 1 end Then store the name of this function (as a string) in...
- March 4th, 2024, 11:06 pm
- Forum: WML Workshop
- Topic: Statistics broken in LSB
- Replies: 3
- Views: 247
Re: Statistics broken in LSB - apologies
Just been on the v1.17 server and LSB isn't there - I thought I'd uploaded a maintenance release? Oops. :oops: Not able to upload anything right now so apologies for messing you around. Again, sorry about that. -- Spannerbag It is on the 1.17 server: https://addons.wesnoth.org/1.17/ But the 1.17 se...
- March 2nd, 2024, 10:00 pm
- Forum: Scenario & Campaign Development
- Topic: 1.16 Campaign: A Rough Life - version 1.2.9
- Replies: 289
- Views: 94049
- February 8th, 2024, 10:46 pm
- Forum: Users’ Forum
- Topic: What you hate/dislike the most in user-made campaigns? (Ignoring bugs)
- Replies: 14
- Views: 830
Re: What you hate/dislike the most in user-made campaigns? (Ignoring bugs)
I find that a lot of add-on campaigns have too many loyal units. A small number of loyals is OK, but the more you have, the harder it is to balance the campaign in the long run.
(There are a few mainline campaigns that are guilty of this as well.)
(There are a few mainline campaigns that are guilty of this as well.)
- February 6th, 2024, 11:30 pm
- Forum: Multiplayer Development
- Topic: Modified World Conquest
- Replies: 4
- Views: 440
- February 5th, 2024, 4:25 pm
- Forum: Scenario & Campaign Development
- Topic: Ascension
- Replies: 93
- Views: 12321
Re: Ascension
What if there are two different campaigns beginning with the letter "A"?Konrad2 wrote: ↑February 5th, 2024, 1:53 pm Hey, I noticed that you renamed your scenario names to include 'Ascension', instead of taking the advice from white_haired_uncle. Why?
Anyway, that's what Liberty does.
- February 2nd, 2024, 6:11 am
- Forum: Scenario & Campaign Development
- Topic: Ascension
- Replies: 93
- Views: 12321
Re: Ascension
Changing the numbers to the letter for names, so in the names there wouldn't be numbers anymore, but just the A in each scenarios name...that would make the order of scenarios a jumble in my file? That would I'm trying to follow the convention I see in Mainline campaigns, and it seems to always hav...
- January 23rd, 2024, 9:37 pm
- Forum: Scenario & Campaign Development
- Topic: Undead Campaign: Danse Macabre
- Replies: 101
- Views: 60857
Re: Undead Campaign: Danse Macabre
It looks like it was never ported to Wesnoth 1.16, so you will need to run Wesnoth 1.14 to play it.
https://addons.wesnoth.org/1.14/
- January 23rd, 2024, 2:02 pm
- Forum: WML Workshop
- Topic: dabber's questions: vision to location
- Replies: 108
- Views: 29020
- January 17th, 2024, 10:28 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8109
- Views: 2076982
Re: Legend of the Invincibles
The
numbers_between
function is documented as returning a half-open interval. So it includes the first value but not the last value.- January 9th, 2024, 6:58 am
- Forum: Scenario & Campaign Development
- Topic: Ascension
- Replies: 93
- Views: 12321
Re: Ascension
Warning The remote version of this add-on is greater or equal to the version being uploaded. Do you really with to continue? I see this if I go to publishable add-ons, and then hit the up-arrow, this is the correct way to put in the new version? I just want to make sure hitting yes doesn't break an...
- January 8th, 2024, 8:14 am
- Forum: Scenario & Campaign Development
- Topic: Ascension
- Replies: 93
- Views: 12321