Search found 162 matches

by gnombat
January 6th, 2019, 4:13 pm
Forum: Website
Topic: Website Safety?
Replies: 11
Views: 322

Re: Website Safety?

Google's Safe Browsing service reports "No unsafe content found".

https://transparencyreport.google.com/s ... oth.org%2F
by gnombat
January 6th, 2019, 1:39 am
Forum: Technical Support
Topic: Connection failed: the semaphore timeout has expired
Replies: 22
Views: 587

Re: Connection failed: the semaphore timeout has expired

Assuming this is similar to the OP's issue, the question is: what is it about his network which causes this for him, when nobody else sees (or, at least, reports) the error in normal operations. How do we know that nobody else sees or reports this? There was a post above that shows several bugs in ...
by gnombat
January 5th, 2019, 9:00 pm
Forum: Technical Support
Topic: Connection failed: the semaphore timeout has expired
Replies: 22
Views: 587

Re: Connection failed: the semaphore timeout has expired

I can't speak for the OP, but when testing it on my own network, it certainly looks like idle connections are the crux of the issue. For example, if I create a game, then manually prevent a connection from being idle for too long by typing /q every few minutes, then the error does not seem to occur....
by gnombat
January 5th, 2019, 5:35 pm
Forum: Technical Support
Topic: Connection failed: the semaphore timeout has expired
Replies: 22
Views: 587

Re: Connection failed: the semaphore timeout has expired

My feeling is that the OP's router/modem is doing NAT and has a very short NAT keepalive value. This is one of the reasons I suggested testing on other networks. Depending on the router, the NAT timeout might be tuned to make allowance for excessive latency communicating with the MP server. But I d...
by gnombat
January 4th, 2019, 9:58 pm
Forum: Website
Topic: "acronym" BBCode does not work as advertised
Replies: 2
Views: 95

"acronym" BBCode does not work as advertised

If I try inserting an acronym using the exact example provided in the acronym button tooltip, it doesn't work (it just inserts raw BBCode):

[acronym=Acronym's Meaning]AM[/acronym]

If I try inserting it without the apostrophe character, it works:

AM
by gnombat
January 4th, 2019, 6:51 pm
Forum: Technical Support
Topic: Connection failed: the semaphore timeout has expired
Replies: 22
Views: 587

Re: Connection failed: the semaphore timeout has expired

Could we turn just on SO_KEEPALIVE on the server side? One problem with doing it on the server side is that each client might have a different idle timeout, so whatever you set the keepalive interval to, there might be a client with a timeout which is too short for it to work. (I suppose if you wer...
by gnombat
January 4th, 2019, 4:55 pm
Forum: Technical Support
Topic: Connection failed: the semaphore timeout has expired
Replies: 22
Views: 587

Re: Connection failed: the semaphore timeout has expired

I was able to reproduce this on my machine/network: I created a game on the multiplayer server, waited 5 minutes, then cancelled the game, then when I tried creating another game I got the message "Connection failed: The semaphore timeout period has expired". (Note: I chose 5 minutes because I happe...
by gnombat
January 4th, 2019, 2:12 am
Forum: Technical Support
Topic: Connection failed: the semaphore timeout has expired
Replies: 22
Views: 587

Re: Connection failed: the semaphore timeout has expired

I'm not really an expert in networking (or multiplayer Wesnoth), but isn't it fairly common for networks (especially NAT-based networks) to have a timeout for idle connections? https://fastmail.blog/2013/05/28/push-events-nat-tcp-connection-timeouts-and-device-sleep/ ...some of our users are behind ...
by gnombat
December 31st, 2018, 4:11 pm
Forum: Technical Support
Topic: Finding add-on data in files
Replies: 4
Views: 690

Re: Finding add-on data in files

in windows 7, addons in 1.12 were here: C:\Users\Admin\AppData\Local\VirtualStore\Program Files (x86)\Battle for Wesnoth 1.12.2\userdata\data\add-ons That's true only if you run wesnoth.exe directly - normally, when you install Wesnoth on Windows, the shortcut created by the installer uses the --co...
by gnombat
December 11th, 2018, 3:05 pm
Forum: Scenario & Campaign Development
Topic: Wings of Victory 0.9.1 (Drake Campaign for BfW 1.14)
Replies: 31
Views: 2581

Re: Wings of Victory 0.8.2 (Drake Campaign for BfW 1.14)

Shouldn't there be three temples on the island?
by gnombat
November 28th, 2018, 5:33 pm
Forum: Users’ Forum
Topic: Looking for old Add on
Replies: 5
Views: 793

Re: Looking for old Add on

That sounds like Cities of the Frontier.
by gnombat
November 25th, 2018, 2:51 pm
Forum: Ideas
Topic: Denser Recall Unit Dialog
Replies: 8
Views: 1027

Re: Denser Recall Unit Dialog

@doofus-01 I don't want to remove info that someone finds useful. I don't know if it'll be an advanced preference, or a zoom slider at the corner of the dialog, or whatever. Maybe it'll be a button that pops up a large dialog of unit sprites, and double-clicking a sprite in that large dialog closes...
by gnombat
November 9th, 2018, 5:04 pm
Forum: Scenario & Campaign Development
Topic: The South Guard Revised
Replies: 11
Views: 2635

Re: The South Guard Revised

This add-on doesn't actually appear to be working - I can see "The South Guard Revised" in the list of campaigns, but when I launch the campaign, I think it's just displaying the mainline campaign? (It starts with "During the reign of Haldric VII, the land of Wesnoth was peaceful...")
by gnombat
October 16th, 2018, 8:03 pm
Forum: WML Workshop
Topic: Ready to publish but need help
Replies: 8
Views: 1061

Re: Ready to publish but need help

About the chicken and egg problem, what I did is upload the addon, start thread, add topic id to pbl and upload again. It took two minutes. I'm not an add-on author, but that seems to me like an awkward way of doing it (and I can understand why hyper_cubed would be confused about it) - what if your...
by gnombat
October 4th, 2018, 8:48 pm
Forum: Technical Support
Topic: [1.14.5] (Visual bug) Wonf rider with a pine wood on head
Replies: 6
Views: 1185

Re: [1.14.5] (Visual bug) Wonf rider with a pine wood on head

(Closed, Not bug, Wont Fix) Seems to me that what you meant to do was open a thread about strange visuals. Which makes me wonder why you didn't also point out that another unit on the same map has a windmill blade sprouting from its head. Are you sure you understood the bug report? I think the repo...