Search found 55 matches

by Jinnaraka
April 24th, 2011, 4:04 am
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 233632

Re: SXC Development

I started designing a new sxc map. I have the map almost complete. (I just have to add a few touch up's here and there.) It's going to be very similar to SXC_SpoOky_Forest. (What can I say? I love spooky themes. Heh...) The name of the map this time is SXC_SpoOky_Castle. The story is basically, fiv...
by Jinnaraka
April 24th, 2011, 4:00 am
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 233632

Re: SXC Development

Somebody is uncommenting my name in the ban list, amongst adding others: There’s no reason there should be a ban list in the first place. Banning people from games is up to the game hosts. I can’t fail to notice there’s something fishy going on here, given the degree of obfuscation of this code and...
by Jinnaraka
April 24th, 2011, 3:55 am
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 233632

Re: SXC Development

I didn't do that. Hey, Somebody is uncommenting my name in the ban list, amongst adding others: #define SXC_SET_PLAYER {ITEM_SXC_SETTINGS "A"+"s"+"a"+"s"+"i"+"n"+"n"+"s"} {ITEM_SXC_SETTINGS "n"+"o"+&...
by Jinnaraka
April 4th, 2011, 12:36 pm
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 233632

Re: SXC Development

Last but not least, Thanks to all sx girls and boys for playing.


-comments, declarations, clarifications or suggestions all welcomed. :D :D
by Jinnaraka
April 4th, 2011, 12:33 pm
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 233632

Re: SXC Development

Mini Jinnaraka - 20X10 tiny map. maybe not the best, but can I call it the smallest?
by Jinnaraka
April 4th, 2011, 12:28 pm
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 233632

Re: SXC Development

Expedition is my personal fav. :geek:
by Jinnaraka
April 4th, 2011, 12:26 pm
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 233632

Re: SXC Development

Again, to all sx fans. 8 new sx maps created by me. I call it the BEST SXC; If you don't like the naming, plz comment below. thanks
by Jinnaraka
April 4th, 2011, 12:19 pm
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 233632

Re: SXC Development

Jinnaraka , You got something to say? Add on SXC_Jinnaraka/macros/SXCmacros.cfg ## No body like quitter #define SXC_GOLD_MODD [event] name=prestart [kill] name=Asasinns [/kill] [kill] name=noobmasterz [/kill] [kill] name=MCP [/kill] [kill] name=Holisat [/kill] [kill] name=KillLess [/kill] [kill] na...
by Jinnaraka
April 4th, 2011, 12:15 pm
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 233632

Re: SXC Development

Mabuse wrote: also i have even more plans for another map, but this is something for the far future ... :) Great! This map was going to be the last scenario to my SX-based mp campaign, but if you eventually make another SXRPG map, you might consider working with it: BTW, I'm in the process of updat...
by Jinnaraka
April 4th, 2011, 12:10 pm
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 233632

Re: SXC Development

SX Mabuse Evil Dead, Mad Mode (or hardest mode). Well actually any of his three main ones, the Evil Dead, the Castle of Cantar, or Wizard of War 2. His other map Forbidden Mountain is not available in 1.8 and Wizard of War one is not very interesting and pretty easy. I played it again with a friend...
by Jinnaraka
April 4th, 2011, 12:09 pm
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 233632

Re: SXC Development

vultraz wrote:I agree with MCP. Mabuse's SXRPG maps are the best!

Where is this Forbidden Mountain map? Was it ever playable in some past Wesnoth version?
I remember playing with you. You are a noob. haha. I can't believe that you are part of the sx term or aren't u?
by Jinnaraka
April 4th, 2011, 12:05 pm
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 233632

Re: SXC Development

HI. to all sxc fans. I just finished a new sxc map in a 3 days period. I call it the best sxc map ever. Try it and tell me it is not. ---NEW SXC Jinnaraka Yeah actually it isn't. From the second I read "the best SX ever" I thought it was going to be really bad, and I was right. I almost q...
by Jinnaraka
March 12th, 2011, 11:44 pm
Forum: WML Workshop
Topic: need help on re-spawn
Replies: 6
Views: 1126

Re: need help on re-spawn

I am trying to separate the code, so it is clearer. thanks anyway. Whoa. What's with the triple post? Use the [edit] button in the top right hand corner of your post. Try [event] name=last breath first_time_only=no [filter] {PUT A SPECIAL FILTER HERE} canrecruit=yes #check it's a leader [/filter] [s...
by Jinnaraka
March 12th, 2011, 11:38 pm
Forum: WML Workshop
Topic: need help on re-spawn
Replies: 6
Views: 1126

Re: need help on re-spawn

thanks it works. I added a find_vacant=yes to the [unstore_unit] A slight edit on Reepurr's code. (Also it seems like he wants a macro :hmm: ) this also ensures the respawn is done on the next turn. #define LEADER_RESPAWN SIDE X Y [event] name=last breath first_time_only=no [filter] side={SIDE} canr...
by Jinnaraka
March 12th, 2011, 12:52 pm
Forum: WML Workshop
Topic: need help on re-spawn
Replies: 6
Views: 1126

Re: need help on re-spawn

and changing from

[variable]
name=side_number
equals={side}
[/variable]


to

[variable]
name=$side_number
equals={side}
[/variable]

doesn't work also