Search found 55 matches
- April 24th, 2011, 4:04 am
- Forum: Multiplayer Development
- Topic: SXC Development
- Replies: 194
- Views: 233632
Re: SXC Development
I started designing a new sxc map. I have the map almost complete. (I just have to add a few touch up's here and there.) It's going to be very similar to SXC_SpoOky_Forest. (What can I say? I love spooky themes. Heh...) The name of the map this time is SXC_SpoOky_Castle. The story is basically, fiv...
- April 24th, 2011, 4:00 am
- Forum: Multiplayer Development
- Topic: SXC Development
- Replies: 194
- Views: 233632
Re: SXC Development
Somebody is uncommenting my name in the ban list, amongst adding others: There’s no reason there should be a ban list in the first place. Banning people from games is up to the game hosts. I can’t fail to notice there’s something fishy going on here, given the degree of obfuscation of this code and...
- April 24th, 2011, 3:55 am
- Forum: Multiplayer Development
- Topic: SXC Development
- Replies: 194
- Views: 233632
Re: SXC Development
I didn't do that. Hey, Somebody is uncommenting my name in the ban list, amongst adding others: #define SXC_SET_PLAYER {ITEM_SXC_SETTINGS "A"+"s"+"a"+"s"+"i"+"n"+"n"+"s"} {ITEM_SXC_SETTINGS "n"+"o"+&...
- April 4th, 2011, 12:36 pm
- Forum: Multiplayer Development
- Topic: SXC Development
- Replies: 194
- Views: 233632
Re: SXC Development
Last but not least, Thanks to all sx girls and boys for playing.
-comments, declarations, clarifications or suggestions all welcomed.
-comments, declarations, clarifications or suggestions all welcomed.
- April 4th, 2011, 12:33 pm
- Forum: Multiplayer Development
- Topic: SXC Development
- Replies: 194
- Views: 233632
Re: SXC Development
Mini Jinnaraka - 20X10 tiny map. maybe not the best, but can I call it the smallest?
- April 4th, 2011, 12:28 pm
- Forum: Multiplayer Development
- Topic: SXC Development
- Replies: 194
- Views: 233632
Re: SXC Development
Expedition is my personal fav.
- April 4th, 2011, 12:26 pm
- Forum: Multiplayer Development
- Topic: SXC Development
- Replies: 194
- Views: 233632
Re: SXC Development
Again, to all sx fans. 8 new sx maps created by me. I call it the BEST SXC; If you don't like the naming, plz comment below. thanks
- April 4th, 2011, 12:19 pm
- Forum: Multiplayer Development
- Topic: SXC Development
- Replies: 194
- Views: 233632
Re: SXC Development
Jinnaraka , You got something to say? Add on SXC_Jinnaraka/macros/SXCmacros.cfg ## No body like quitter #define SXC_GOLD_MODD [event] name=prestart [kill] name=Asasinns [/kill] [kill] name=noobmasterz [/kill] [kill] name=MCP [/kill] [kill] name=Holisat [/kill] [kill] name=KillLess [/kill] [kill] na...
- April 4th, 2011, 12:15 pm
- Forum: Multiplayer Development
- Topic: SXC Development
- Replies: 194
- Views: 233632
Re: SXC Development
Mabuse wrote: also i have even more plans for another map, but this is something for the far future ... :) Great! This map was going to be the last scenario to my SX-based mp campaign, but if you eventually make another SXRPG map, you might consider working with it: BTW, I'm in the process of updat...
- April 4th, 2011, 12:10 pm
- Forum: Multiplayer Development
- Topic: SXC Development
- Replies: 194
- Views: 233632
Re: SXC Development
SX Mabuse Evil Dead, Mad Mode (or hardest mode). Well actually any of his three main ones, the Evil Dead, the Castle of Cantar, or Wizard of War 2. His other map Forbidden Mountain is not available in 1.8 and Wizard of War one is not very interesting and pretty easy. I played it again with a friend...
- April 4th, 2011, 12:09 pm
- Forum: Multiplayer Development
- Topic: SXC Development
- Replies: 194
- Views: 233632
Re: SXC Development
I remember playing with you. You are a noob. haha. I can't believe that you are part of the sx term or aren't u?vultraz wrote:I agree with MCP. Mabuse's SXRPG maps are the best!
Where is this Forbidden Mountain map? Was it ever playable in some past Wesnoth version?
- April 4th, 2011, 12:05 pm
- Forum: Multiplayer Development
- Topic: SXC Development
- Replies: 194
- Views: 233632
Re: SXC Development
HI. to all sxc fans. I just finished a new sxc map in a 3 days period. I call it the best sxc map ever. Try it and tell me it is not. ---NEW SXC Jinnaraka Yeah actually it isn't. From the second I read "the best SX ever" I thought it was going to be really bad, and I was right. I almost q...
- March 12th, 2011, 11:44 pm
- Forum: WML Workshop
- Topic: need help on re-spawn
- Replies: 6
- Views: 1126
Re: need help on re-spawn
I am trying to separate the code, so it is clearer. thanks anyway. Whoa. What's with the triple post? Use the [edit] button in the top right hand corner of your post. Try [event] name=last breath first_time_only=no [filter] {PUT A SPECIAL FILTER HERE} canrecruit=yes #check it's a leader [/filter] [s...
- March 12th, 2011, 11:38 pm
- Forum: WML Workshop
- Topic: need help on re-spawn
- Replies: 6
- Views: 1126
Re: need help on re-spawn
thanks it works. I added a find_vacant=yes to the [unstore_unit] A slight edit on Reepurr's code. (Also it seems like he wants a macro :hmm: ) this also ensures the respawn is done on the next turn. #define LEADER_RESPAWN SIDE X Y [event] name=last breath first_time_only=no [filter] side={SIDE} canr...
- March 12th, 2011, 12:52 pm
- Forum: WML Workshop
- Topic: need help on re-spawn
- Replies: 6
- Views: 1126
Re: need help on re-spawn
and changing from
[variable]
name=side_number
equals={side}
[/variable]
to
[variable]
name=$side_number
equals={side}
[/variable]
doesn't work also
[variable]
name=side_number
equals={side}
[/variable]
to
[variable]
name=$side_number
equals={side}
[/variable]
doesn't work also