Search found 208 matches
- January 6th, 2021, 2:59 am
- Forum: Scenario & Campaign Development
- Topic: Rise of the Elementalist campaign
- Replies: 139
- Views: 53118
Re: Rise of the Elementalist campaign
I can move the code to GitHub if there are people willing to maintain it. I should still have the source code somewhere on my hard drive
- July 7th, 2017, 3:00 am
- Forum: Scenario & Campaign Development
- Topic: Rise of the Elementalist campaign
- Replies: 139
- Views: 53118
Re: Rise of the Elementalist campaign
Thank you marat, I uploaded your changes as part of 5.1.1marat wrote:Russian translation:
- July 5th, 2017, 2:56 pm
- Forum: Scenario & Campaign Development
- Topic: Rise of the Elementalist campaign
- Replies: 139
- Views: 53118
Re: Rise of the Elementalist campaign
Due to my involvement in other projects (some open source), I have not had the desire to keep this add-on maintained for a long time. I don't have the desire to abandon it however. As a result, I have decided to move the source code to BitBucket so that others may contribute to the add-on and have i...
- August 30th, 2016, 3:26 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2135354
Re: Legend of the Invincibles
Hi Dugi, I have made it to Chapter 9, and I am enjoying the game very much!!! :D :D :D Would you help me with a couple of questions? In the first part of Chapter 9, Two seals have been found and one seal left to go, but... the path NE is "blocked by magic" at two different locations. This...
- August 29th, 2016, 4:53 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2135354
Re: Legend of the Invincibles
... Perhaps anything that adds darkens removes illumination and anything that adds illumination removes any darkens abilities? I see there a little problem that giving darkening to a (usually lawful) unit with illumination is usually a bit nonsensical. Your case is quite unique because the item alr...
- August 29th, 2016, 4:44 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2135354
Re: Legend of the Invincibles
Perhaps anything that adds darkens removes illumination and anything that adds illumination removes any darkens abilities?Dugi wrote:It might do that. Do you want some other items to remove illumination as well?arobinson wrote:...
The item could remove the illumination if present though couldn't it?
Thank you.
- August 29th, 2016, 4:19 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2135354
Re: Legend of the Invincibles
Intentional or bug? In scenario 10 with the Fimbulwinter, I see that it is better to be chaotic than lawful. So I was trying to work-around the illumination of the Prophet and Celestial Messenger. I crafted a "Deflector of Light" and it indeed made the unit chaotic, but the time of day bo...
- August 29th, 2016, 4:05 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2135354
Re: Legend of the Invincibles
Intentional or bug? In scenario 10 with the Fimbulwinter, I see that it is better to be chaotic than lawful. So I was trying to work-around the illumination of the Prophet and Celestial Messenger. I crafted a "Deflector of Light" and it indeed made the unit chaotic, but the time of day bon...
- August 7th, 2016, 7:46 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2135354
Re: Legend of the Invincibles
I think that the lower end of the robe should not form a straight line. It should hang lower somewhere, higher elsewhere. Otherwise, it's very good. Nice work. It may be nice to add some transparency and make it a bit darker. The bottom could fade out into a ripped-looking cloak at the bottom to ma...
- June 15th, 2016, 5:25 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2135354
Re: Legend of the Invincibles
Regarding the AI problem: I have found an error in the code that in some scenarios where you had only Lethalia, the AI was set badly and would often refuse to attack. Can you confirm or reject if it is only the case for scenarios with only Lethalia and no Efraim? Chapter 4 was rated as being curren...
- June 15th, 2016, 3:07 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2135354
Re: Legend of the Invincibles
Dugi, Decided to play yet again, and to be honest, I'm a bit disappointed in the current version (up to chapter 4, which I am on). The main reason is the lack of aggressive AI. The monsters simply no longer attack the heroes. They will walk up and stand next to Krux and Lethalia without attacking. A...
- November 22nd, 2015, 10:43 pm
- Forum: Scenario & Campaign Development
- Topic: Rise of the Elementalist campaign
- Replies: 139
- Views: 53118
Re: Rise of the Elementalist campaign
I use the 1.12 version. It seems good, but there's a problem it causes in the map editor. It messes up the transitions of river ford and sand(when next to water), and causes the former to have a "non-core, requires extra care to use" message. I am referring to the actual core terrains, th...
- July 21st, 2015, 2:09 pm
- Forum: Lua Labs
- Topic: on_event causes blank lines in console
- Replies: 2
- Views: 2360
Re: on_event causes blank lines in console
overriding the on_event in lua causes a bunch of blank lines to be printed every time a hex is highlighted by the mouse (Wesnoth 1.12.4 and Mac 10.10.4). Any idea on what is causing it? I don't see anything in your code that should obviously cause that. However, you can try by removing the return {...
- July 17th, 2015, 6:18 pm
- Forum: WML Workshop
- Topic: Avian Era WML thread
- Replies: 16
- Views: 3615
Re: Avian Era WML thread
I'm seeing the same issue of animations from a set_menu_item command being really accelerated. Have you filed a bug already for this? Seems that adding a simple delay tag in the menu item is a work-around for the issue. ... [/show_if] [command] [delay] time=100 [/delay] ... (now animate the unit)...
- July 17th, 2015, 2:50 pm
- Forum: Lua Labs
- Topic: on_event causes blank lines in console
- Replies: 2
- Views: 2360
on_event causes blank lines in console
This seems odd, but overriding the on_event in lua causes a bunch of blank lines to be printed every time a hex is highlighted by the mouse (Wesnoth 1.12.4 and Mac 10.10.4). Any idea on what is causing it? ---[[ -- For debugging: local old_on_event = wesnoth.game_events.on_event function wesnoth.gam...