Search found 208 matches

by arobinson
January 6th, 2021, 2:59 am
Forum: Scenario & Campaign Development
Topic: Rise of the Elementalist campaign
Replies: 134
Views: 35625

Re: Rise of the Elementalist campaign

I can move the code to GitHub if there are people willing to maintain it. I should still have the source code somewhere on my hard drive
by arobinson
July 7th, 2017, 3:00 am
Forum: Scenario & Campaign Development
Topic: Rise of the Elementalist campaign
Replies: 134
Views: 35625

Re: Rise of the Elementalist campaign

marat wrote:Russian translation:
Thank you marat, I uploaded your changes as part of 5.1.1
by arobinson
July 5th, 2017, 2:56 pm
Forum: Scenario & Campaign Development
Topic: Rise of the Elementalist campaign
Replies: 134
Views: 35625

Re: Rise of the Elementalist campaign

Due to my involvement in other projects (some open source), I have not had the desire to keep this add-on maintained for a long time. I don't have the desire to abandon it however. As a result, I have decided to move the source code to BitBucket so that others may contribute to the add-on and have i...
by arobinson
August 30th, 2016, 3:26 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7472
Views: 1435535

Re: Legend of the Invincibles

Hi Dugi, I have made it to Chapter 9, and I am enjoying the game very much!!! :D :D :D Would you help me with a couple of questions? In the first part of Chapter 9, Two seals have been found and one seal left to go, but... the path NE is "blocked by magic" at two different locations. This...
by arobinson
August 29th, 2016, 4:53 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7472
Views: 1435535

Re: Legend of the Invincibles

... Perhaps anything that adds darkens removes illumination and anything that adds illumination removes any darkens abilities? I see there a little problem that giving darkening to a (usually lawful) unit with illumination is usually a bit nonsensical. Your case is quite unique because the item alr...
by arobinson
August 29th, 2016, 4:44 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7472
Views: 1435535

Re: Legend of the Invincibles

Dugi wrote:
arobinson wrote:...
The item could remove the illumination if present though couldn't it?
It might do that. Do you want some other items to remove illumination as well?
Perhaps anything that adds darkens removes illumination and anything that adds illumination removes any darkens abilities?

Thank you.
by arobinson
August 29th, 2016, 4:19 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7472
Views: 1435535

Re: Legend of the Invincibles

Intentional or bug? In scenario 10 with the Fimbulwinter, I see that it is better to be chaotic than lawful. So I was trying to work-around the illumination of the Prophet and Celestial Messenger. I crafted a "Deflector of Light" and it indeed made the unit chaotic, but the time of day bo...
by arobinson
August 29th, 2016, 4:05 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7472
Views: 1435535

Re: Legend of the Invincibles

Intentional or bug? In scenario 10 with the Fimbulwinter, I see that it is better to be chaotic than lawful. So I was trying to work-around the illumination of the Prophet and Celestial Messenger. I crafted a "Deflector of Light" and it indeed made the unit chaotic, but the time of day bon...
by arobinson
August 7th, 2016, 7:46 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7472
Views: 1435535

Re: Legend of the Invincibles

I think that the lower end of the robe should not form a straight line. It should hang lower somewhere, higher elsewhere. Otherwise, it's very good. Nice work. It may be nice to add some transparency and make it a bit darker. The bottom could fade out into a ripped-looking cloak at the bottom to ma...
by arobinson
June 15th, 2016, 5:25 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7472
Views: 1435535

Re: Legend of the Invincibles

Regarding the AI problem: I have found an error in the code that in some scenarios where you had only Lethalia, the AI was set badly and would often refuse to attack. Can you confirm or reject if it is only the case for scenarios with only Lethalia and no Efraim? Chapter 4 was rated as being curren...
by arobinson
June 15th, 2016, 3:07 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7472
Views: 1435535

Re: Legend of the Invincibles

Dugi, Decided to play yet again, and to be honest, I'm a bit disappointed in the current version (up to chapter 4, which I am on). The main reason is the lack of aggressive AI. The monsters simply no longer attack the heroes. They will walk up and stand next to Krux and Lethalia without attacking. A...
by arobinson
November 22nd, 2015, 10:43 pm
Forum: Scenario & Campaign Development
Topic: Rise of the Elementalist campaign
Replies: 134
Views: 35625

Re: Rise of the Elementalist campaign

I use the 1.12 version. It seems good, but there's a problem it causes in the map editor. It messes up the transitions of river ford and sand(when next to water), and causes the former to have a "non-core, requires extra care to use" message. I am referring to the actual core terrains, th...
by arobinson
July 21st, 2015, 2:09 pm
Forum: Lua Labs
Topic: on_event causes blank lines in console
Replies: 2
Views: 1872

Re: on_event causes blank lines in console

overriding the on_event in lua causes a bunch of blank lines to be printed every time a hex is highlighted by the mouse (Wesnoth 1.12.4 and Mac 10.10.4). Any idea on what is causing it? I don't see anything in your code that should obviously cause that. However, you can try by removing the return {...
by arobinson
July 17th, 2015, 6:18 pm
Forum: WML Workshop
Topic: Avian Era WML thread
Replies: 16
Views: 2924

Re: Avian Era WML thread

I'm seeing the same issue of animations from a set_menu_item command being really accelerated. Have you filed a bug already for this? Seems that adding a simple delay tag in the menu item is a work-around for the issue. ... [/show_if] [command] [delay] time=100 [/delay] ... (now animate the unit)...
by arobinson
July 17th, 2015, 2:50 pm
Forum: Lua Labs
Topic: on_event causes blank lines in console
Replies: 2
Views: 1872

on_event causes blank lines in console

This seems odd, but overriding the on_event in lua causes a bunch of blank lines to be printed every time a hex is highlighted by the mouse (Wesnoth 1.12.4 and Mac 10.10.4). Any idea on what is causing it? ---[[ -- For debugging: local old_on_event = wesnoth.game_events.on_event function wesnoth.gam...