Search found 6 matches

by Katz
January 26th, 2012, 6:18 pm
Forum: Delfador’s Memoirs
Topic: Scenario 22: Face of the Enemy
Replies: 39
Views: 17143

Re: Scenario 22: Face of the Enemy

1) What difficulty levels have you played the scenario on? Medium (2) How difficult did you find the scenario? (1-10) 1 - Way too easy. As mentioned before, the enemy recruits 3 units. Combined with the chokepoints and the fact this is the last scenario, so we have plenty of lvl 3 units, it is very ...
by Katz
June 10th, 2010, 6:26 pm
Forum: WML Workshop
Topic: Where to place my event?
Replies: 5
Views: 564

Re: Where to place my event?

That's what I thought. I'll try it then ! Thank you ! :)
by Katz
June 10th, 2010, 1:28 pm
Forum: WML Workshop
Topic: Where to place my event?
Replies: 5
Views: 564

Re: Where to place my event?

I'm not 100% sure that's what happened, but after much testing, I came to that conclusion. I assume the code is added once you add the unit. Since the even is not in the ability tag, it applies once each time it's added. I'll try to look if it is possible to make it not be cumulative, seeing as how ...
by Katz
June 9th, 2010, 7:06 pm
Forum: WML Workshop
Topic: Where to place my event?
Replies: 5
Views: 564

Where to place my event?

Hello again everyone! I'm still working on my custom thief units. I developed a "pickpocket" ability. It is different from the one on the wiki, because I found that one didn't work, and I think it had a whole lot of extra code. Anyways, the general code is located in my campaign folder, in a utils/a...
by Katz
June 5th, 2010, 3:13 pm
Forum: WML Workshop
Topic: Detect enemy units
Replies: 4
Views: 490

Re: Detect enemy units

$this_unit doesn't work, actually, I tried it. I guess it's only defined in events. Also, you are right, [hide] should be [hides], I didn't copy that code from my own, I just made it up again. This code actually doesn't work, even if I hard-code sides. But I know I made it work at some point... But ...
by Katz
June 4th, 2010, 6:40 pm
Forum: WML Workshop
Topic: Detect enemy units
Replies: 4
Views: 490

Detect enemy units

Hello! I'm brand new to the Wesnoth scene, and I'm trying to get into creation as well. I'm working on "rogue-like" abilities, and I'm being stuck. I want to make an ability to be hidden so long as enemies are not within 4 hexes from you. I'm having the hardest time doing that, because I can't figur...