Search found 2400 matches
- Yesterday, 8:28 pm
- Forum: Scenario & Campaign Development
- Topic: The Sun Engineers - Add-on campaign
- Replies: 1
- Views: 74
Re: The Sun Engineers - Add-on campaign
Scenario 4 "Change of Plans" is missing its map file.
- Yesterday, 7:44 pm
- Forum: Scenario & Campaign Development
- Topic: Return from the Abyss [SP campaign for 1.12/1.14]
- Replies: 212
- Views: 85913
Re: Return from the Abyss [SP campaign for 1.12/1.14]
In 1.18, I downloaded your addon. There is this RFTA_Music addon but it's not listed as a dependency. Is this intentional?
- Yesterday, 7:43 pm
- Forum: Scenario & Campaign Development
- Topic: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
- Replies: 5
- Views: 505
Re: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
Update:
I shall release new version soon. Just the following left to do:
- Playtesting
- Side events for S4 and S5
- Balance for S2
- Further adjustments for scenario 2
As for scenarios 6 to 9, yeah they will come at a later date.
I shall release new version soon. Just the following left to do:
- Playtesting
- Side events for S4 and S5
- Balance for S2
- Further adjustments for scenario 2
As for scenarios 6 to 9, yeah they will come at a later date.
- March 26th, 2024, 10:50 am
- Forum: Scenario & Campaign Development
- Topic: A Starry Forest - 1.18 Campaign
- Replies: 3
- Views: 227
Re: A Starry Forest - 1.18 Campaign
Scenario 1 Very beautiful Map The campaign description itself is a very strong giveaway who the final antagonist is..like what faction they are from. This allows me to tailor my recall list to meet the enemy exactly (Elvish Sorceress, Elvish Druid, Elvish Hero, and Elvish Ranger given priority) not...
- March 25th, 2024, 11:53 am
- Forum: Scenario & Campaign Development
- Topic: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
- Replies: 5
- Views: 505
Re: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
Oh yeah, that's a bug. Fixed it. Will try to push an update by this week.gnombat wrote: ↑March 25th, 2024, 3:32 am Is the 4th scenario working right? I'm getting this error message:
Looking at the code, it seems that there's a bunch of units listed there that aren't showing up in the scenario.Code: Select all
error wml: [side] not supported
- March 20th, 2024, 4:39 am
- Forum: Scenario & Campaign Development
- Topic: [Scenario] Sepulchre of Elran [1.16/1.18]
- Replies: 18
- Views: 7284
Re: [Scenario] Sepulchre of Elran [1.16/1.18]
v1.0.17.4 has been uploaded to the 1.18 add-ons server. The latest version of War of Legends is required to play this scenario. ### version 1.0.17 - typo fix: `Lintair` -> `Lintanir` - update enemy types - rebalance scenario - enhance map appearance - added achievements ### version 1.0.17.4 - update...
- March 8th, 2024, 7:07 am
- Forum: Scenario & Campaign Development
- Topic: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
- Replies: 5
- Views: 505
[Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
Hello, It's me again. I have made a 4-scenario short campaign featuring the Aragwaithi faction of War of Legends . It's for 1.18.x BfW Wesnoth client. The first difficulty of the campaign is aimed at being a tutorial for players playing Aragwaithi for the first time ever, with hints and guidance on ...
- March 6th, 2024, 8:01 am
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.33
- Replies: 1989
- Views: 590327
Re: Ageless Era - Current Version: 4.32
In AE there are repeated stuff like multiple versions of Sylvan elfs, factions that share common units with loyalists and stuff, but they've got enough differences... sigh, I hope a day EOC - Summoners become a playable faction some time soon. The EoC Summoners were more or less planned as the &quo...
- February 27th, 2024, 9:20 am
- Forum: Scenario & Campaign Development
- Topic: Hordes of the Other World: a multiplayer LotI
- Replies: 20
- Views: 1756
Re: Hordes of the Other World: a multiplayer LotI
Maybe you can implement some feature where you check for leadership and substitute for allied leadership? Would actually make leadership very optimal to use.Yeah, but that's standard Wesnoth behaviour, standard leadership affects only the leader's own side, not allies
- February 24th, 2024, 4:17 pm
- Forum: Technical Support
- Topic: How to build non "+dev" version from source?
- Replies: 6
- Views: 347
Re: How to build non "+dev" version from source?
Hi! Wanted to test MP in the newest versions, but when I build and open Wesnoth, I get 1.17.26+dev and when I enter the MP lobby, it's empty. As far as I remember, 1.17.* + dev and just 1.17.* from user sources have different MP lobbies. How do I build non "+dev" to get an actual lobby wi...
- February 16th, 2024, 3:24 pm
- Forum: Descent into Darkness
- Topic: Scenario Review: DiD 9 - A Small Favor - Part III
- Replies: 31
- Views: 25362
Re: Scenario Review: DiD 9 - A Small Favor - Part III
I had an error message pop up near the end of the scenario, repeated several times – "[random_placement] failed to place items." This didn't break the game or seem to cause any problems going forward. I'm guessing it was because the game was trying to put down more of the enemy guard unit...
- February 16th, 2024, 8:20 am
- Forum: Users’ Forum
- Topic: Game Vacancy Etiquette
- Replies: 2
- Views: 329
Re: Game Vacancy Etiquette
Hello, welcome to the forums.
Normally, the non-password protected games are open to join by anyone.
Some pseudo-ranked games usually have password protection enable but you may observe those as a spectator.
You can also host your own game with your preferred settings and someone may join as well.
Normally, the non-password protected games are open to join by anyone.
Some pseudo-ranked games usually have password protection enable but you may observe those as a spectator.
You can also host your own game with your preferred settings and someone may join as well.
- February 4th, 2024, 8:47 pm
- Forum: Users’ Forum
- Topic: Is creating custom team/side colors for campaings possible?
- Replies: 8
- Views: 618
Re: Is creating custom team/side colors for campaings possible?
Yea i know, i could have explained it badly. I know that there is 15 colors from core. But i was asking if you can like, make 16 color, in for example macros for your campaign. Are you trying to say you want to make custom colors? If so, yes, it's possible. [color_range] id=darkblue rgb=0E2270,FFFF...
- February 4th, 2024, 8:34 pm
- Forum: Users’ Forum
- Topic: Is creating custom team/side colors for campaings possible?
- Replies: 8
- Views: 618
Re: Is creating custom team/side colors for campaings possible?
Code: Select all
[side]
color=brown
[/side]
- February 4th, 2024, 5:32 am
- Forum: Multiplayer Development
- Topic: Knyghtmare's MP Scenarios/MP Campaigns Feedback [1.16/1.17+]
- Replies: 57
- Views: 38893
Re: Knyghtmare's MP Scenarios/MP Campaigns Feedback [1.16/1.17+]
I recently released a map-pack addon on the 1.17.x servers with around 55 scenarios. Can be played with any era. If any of them show good promise and value, might be tempted to offer those up for core inclusion (no clue how that will turn out though)