Search found 2413 matches

by Lord-Knightmare
Today, 8:13 am
Forum: WML Workshop
Topic: traits
Replies: 3
Views: 81

Re: traits

What you mean by traits are "abilities" (submerge/skirmisher). Disengage is not the ability definition itself, rather has a global event which is used in every scenario of that campaign (UtbS) to make it work. Also, ability Ninja might now work since you have two "[filter_location]&qu...
by Lord-Knightmare
Today, 8:10 am
Forum: Ideas
Topic: Two-flag system in one team
Replies: 3
Views: 81

Re: Two-flag system in one team

That does nothing to modify the flag. That code segment only modifies the team color of the units. In this case, I think swapping the team color of the 3 loyalists units in Malin's side might work.
by Lord-Knightmare
Yesterday, 6:23 am
Forum: Scenario & Campaign Development
Topic: Forgotten Legacy - Unfinished (5 Scenarios Ready)
Replies: 103
Views: 43372

Re: Forgotten Legacy - Unfinished (5 Scenarios Ready)

And my version.

I tend to the second step. Maintaining only my vision of the addon.
If you can finish it and enhance the current quality of it, then proceed by all means.
by Lord-Knightmare
Yesterday, 5:53 am
Forum: Scenario & Campaign Development
Topic: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
Replies: 13
Views: 2569

Re: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]

One of the castle hexes on the path to Electrifyre could be converted into a keep so the player could replace some losses before having to kill the mage.
In the next update, I will give you this, and something extra. No new scenarios developed for now though.
by Lord-Knightmare
April 14th, 2024, 5:05 pm
Forum: Scenario & Campaign Development
Topic: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
Replies: 13
Views: 2569

Re: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]

Do you have a replay of a win where the player isn't dependent on RNG to win?
Electrifyre-The Mage and the Sword replay 20240407-171710.gz
This is my one.
(49.56 KiB) Downloaded 5 times
by Lord-Knightmare
April 13th, 2024, 8:04 am
Forum: Scenario & Campaign Development
Topic: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
Replies: 13
Views: 2569

Re: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]

I played on default difficulty. S3 and S4 are probably the best scenarios. It's fun to dissect the vampire army in S3 and S4 is interesting as a holdout scenario that requires the player to be aggressive. Good to know. The final scenario seems borderline impossible and extremely fragile, most obvio...
by Lord-Knightmare
April 11th, 2024, 12:24 pm
Forum: Writers’ Forum
Topic: Saurian Mainline Canon and Info ?
Replies: 4
Views: 441

Re: Saurian Mainline Canon and Info ?

fishrose wrote: April 10th, 2024, 7:49 pm On a related note: is there an existing effort to write new description text for the Saurian Prophet and the Saurian Seer units? I see that they are in Default Era, but still lack unique descriptions.
Nope. but feel free to suggest your version of the descriptions in a forum topic.
by Lord-Knightmare
April 10th, 2024, 11:51 am
Forum: Scenario & Campaign Development
Topic: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
Replies: 13
Views: 2569

Re: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]

holypaladin wrote: April 8th, 2024, 7:46 pm Minor bug in achievements. I think it was to be "all" vampire leaders instead of "both" vampire leaders as they are more than 2 ;)
Yeah, about that. I changed the achievement completely since that objective was way too much. The newer one is more achievable.
by Lord-Knightmare
April 10th, 2024, 11:50 am
Forum: Scenario & Campaign Development
Topic: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
Replies: 13
Views: 2569

Re: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]

New version 1.0.6 has been released for Wesnoth 1.18.x Changelog v1.0.6 ====================== v1.0.6 --> Added new achievements and sub-achievements --> Refined existing scenarios --> S04: hidden achievement title has changed --> S04: bonus objective is no longer present --> S05: new side objective...
by Lord-Knightmare
April 8th, 2024, 4:39 am
Forum: Scenario & Campaign Development
Topic: Ascension
Replies: 101
Views: 19991

Re: Ascension

Looks like the description= field in your PBL file might need to be rechecked. Or the version= if it's before it.
by Lord-Knightmare
April 2nd, 2024, 4:59 am
Forum: WML Workshop
Topic: status invulnerable
Replies: 14
Views: 2777

Re: status invulnerable

try:

Code: Select all

[unit]
    [status]
        invulnerable=yes
    [/status]
[/unit]
by Lord-Knightmare
April 1st, 2024, 3:53 pm
Forum: Scenario & Campaign Development
Topic: The Sun Engineers - Add-on campaign
Replies: 9
Views: 1814

Re: The Sun Engineers - Add-on campaign

I am starting the The Gardens right now. After the update.

Now, is it intentional I have a Yeshnallah in my recall list? Seems like I should not and its a bug.
by Lord-Knightmare
April 1st, 2024, 3:10 pm
Forum: Scenario & Campaign Development
Topic: The Deceiver's Gambit - New Mainline Candidate!
Replies: 26
Views: 3609

Re: The Deceiver's Gambit - New Mainline Candidate!

I posted the same feedback report in the Wesnoth Modders Guild Discord but posting the same thing here to show that the forum post is getting attention at least. # The Deceiver's Gambit # (The Delfador's Memoirs Rework) ## Feedback ## BY: TJK/Lord-Knightmare ### Scenario 0: Graduation - Really nice ...
by Lord-Knightmare
March 29th, 2024, 8:28 pm
Forum: Scenario & Campaign Development
Topic: The Sun Engineers - Add-on campaign
Replies: 9
Views: 1814

Re: The Sun Engineers - Add-on campaign

Scenario 4 "Change of Plans" is missing its map file.
by Lord-Knightmare
March 29th, 2024, 7:44 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 215
Views: 90446

Re: Return from the Abyss [SP campaign for 1.12/1.14]

In 1.18, I downloaded your addon. There is this RFTA_Music addon but it's not listed as a dependency. Is this intentional?