Search found 2418 matches
- Today, 8:50 am
- Forum: Scenario & Campaign Development
- Topic: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
- Replies: 20
- Views: 3369
Re: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
I nearly lost due to time on the last turn due to some diabolical RNG, but I could have tried to force a win earlier at the expense of some veterans. My actual intention was to keep difficulty like this so that you do end up losing some veterans. Since you do get "more" later. I will chec...
- Yesterday, 6:27 pm
- Forum: Scenario & Campaign Development
- Topic: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
- Replies: 20
- Views: 3369
Re: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
I also couldn't understand how spiders could lock him in cage as they are just animals That is...a bug. He's to be "barely alive" and "unconscious". The one from scenario when we search for scroll I dont think that moody faerie would wanna join you. Rather I can add it to the hi...
- Yesterday, 5:02 am
- Forum: Scenario & Campaign Development
- Topic: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
- Replies: 20
- Views: 3369
Re: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
How about fairy joining us after doing some tasks? ;) Which fairy, my dude? There are like 4 in this campaign. I replayed the scenario (using debug to expose the AI's gold and extend the turn limit) with the same recruits but with the strategy of limiting how much gold the AI had access to at once....
- April 17th, 2024, 6:47 am
- Forum: Ideas
- Topic: Two-flag system in one team
- Replies: 6
- Views: 235
Re: Two-flag system in one team
Two teams is not a good solution in this case, because you would have to move the two groups one at a time. It would make that scenario quite a bit harder. I would not say hard. It's more describable with "frustrating". Controlling two sides is vexing. Plus, in these cases, abilities like...
- April 16th, 2024, 2:12 pm
- Forum: WML Workshop
- Topic: traits
- Replies: 15
- Views: 362
Re: traits
UPD2: btw, if this disengage ability is tied to every scenario in UTBS campaign, is it possible to create an analog ability with the same effect to add it to undead units? if yes can you help me please with it? I mean sure. If you can describe what you want the ability to do, I am sure me or some o...
- April 16th, 2024, 8:13 am
- Forum: WML Workshop
- Topic: traits
- Replies: 15
- Views: 362
Re: traits
What you mean by traits are "abilities" (submerge/skirmisher). Disengage is not the ability definition itself, rather has a global event which is used in every scenario of that campaign (UtbS) to make it work. Also, ability Ninja might now work since you have two "[filter_location]&qu...
- April 16th, 2024, 8:10 am
- Forum: Ideas
- Topic: Two-flag system in one team
- Replies: 6
- Views: 235
Re: Two-flag system in one team
That does nothing to modify the flag. That code segment only modifies the team color of the units. In this case, I think swapping the team color of the 3 loyalists units in Malin's side might work.
- April 15th, 2024, 6:23 am
- Forum: Scenario & Campaign Development
- Topic: Forgotten Legacy - Unfinished (5 Scenarios Ready)
- Replies: 103
- Views: 44516
Re: Forgotten Legacy - Unfinished (5 Scenarios Ready)
If you can finish it and enhance the current quality of it, then proceed by all means.And my version.
I tend to the second step. Maintaining only my vision of the addon.
- April 15th, 2024, 5:53 am
- Forum: Scenario & Campaign Development
- Topic: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
- Replies: 20
- Views: 3369
Re: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
In the next update, I will give you this, and something extra. No new scenarios developed for now though.One of the castle hexes on the path to Electrifyre could be converted into a keep so the player could replace some losses before having to kill the mage.
- April 14th, 2024, 5:05 pm
- Forum: Scenario & Campaign Development
- Topic: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
- Replies: 20
- Views: 3369
Re: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
Do you have a replay of a win where the player isn't dependent on RNG to win?
- April 13th, 2024, 8:04 am
- Forum: Scenario & Campaign Development
- Topic: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
- Replies: 20
- Views: 3369
Re: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
I played on default difficulty. S3 and S4 are probably the best scenarios. It's fun to dissect the vampire army in S3 and S4 is interesting as a holdout scenario that requires the player to be aggressive. Good to know. The final scenario seems borderline impossible and extremely fragile, most obvio...
- April 11th, 2024, 12:24 pm
- Forum: Writers’ Forum
- Topic: Saurian Mainline Canon and Info ?
- Replies: 4
- Views: 876
Re: Saurian Mainline Canon and Info ?
Nope. but feel free to suggest your version of the descriptions in a forum topic.
- April 10th, 2024, 11:51 am
- Forum: Scenario & Campaign Development
- Topic: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
- Replies: 20
- Views: 3369
Re: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
Yeah, about that. I changed the achievement completely since that objective was way too much. The newer one is more achievable.holypaladin wrote: ↑April 8th, 2024, 7:46 pm Minor bug in achievements. I think it was to be "all" vampire leaders instead of "both" vampire leaders as they are more than 2
- April 10th, 2024, 11:50 am
- Forum: Scenario & Campaign Development
- Topic: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
- Replies: 20
- Views: 3369
Re: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
New version 1.0.6 has been released for Wesnoth 1.18.x Changelog v1.0.6 ====================== v1.0.6 --> Added new achievements and sub-achievements --> Refined existing scenarios --> S04: hidden achievement title has changed --> S04: bonus objective is no longer present --> S05: new side objective...
- April 8th, 2024, 4:39 am
- Forum: Scenario & Campaign Development
- Topic: Ascension
- Replies: 101
- Views: 21403
Re: Ascension
Looks like the
description=
field in your PBL file might need to be rechecked. Or the version= if it's before it.