Search found 130 matches

by Kanapka
November 21st, 2011, 6:31 pm
Forum: Art Workshop
Topic: my artwork
Replies: 35
Views: 4283

Re: my artwork

The reason I edited some parts of the sprite was for you to learn why those changes made it look better, so copypasting the spear won't do you much good - though copying it pixel by pixel forces you to look what exactly was done and why does it look like it looks. I think you should redraw the legs ...
by Kanapka
November 19th, 2011, 5:34 pm
Forum: Art Workshop
Topic: my artwork
Replies: 35
Views: 4283

Re: my artwork

http://img39.imageshack.us/img39/6201/spartan1.png Just like dipsey said, you need more shinyness and you can use lighter outlines around bright areas. I've edited the spear, a leg and the shield to show you what I mean. You can check out Vranca's art thread, there are some spartans quite similar t...
by Kanapka
July 8th, 2011, 5:09 pm
Forum: Art Workshop
Topic: Outsider Art for Bad Moon Rising
Replies: 983
Views: 166013

Re: Outsider Art for Bad Moon Rising

I hope this is the right thread to post it. I find Ukian Archers (L1) and Ukian Hawkeye(L2) too hard to distinguish - here's a screenshot presenting the problem: http://img233.imageshack.us/img233/8396/archerandhawkeye.png I think it can be solved by redrawing the sprite(s): http://img691.imageshack...
by Kanapka
July 5th, 2011, 9:32 pm
Forum: Art Workshop
Topic: Rain of Steel (art)
Replies: 45
Views: 9983

Re: Rain of Steel (art)

I simply said what it looked like - I've not seen the attack ingame, possibly it looks the way it should if you know it's a south-east attack rather than north-east - I'm not the one testing the era, and the other attacks look right, so I might have been mislead by my assumtions.
by Kanapka
July 5th, 2011, 9:19 pm
Forum: Multiplayer Development
Topic: Ladder Site Online...
Replies: 1219
Views: 123859

Re: Ladder Site Online...

I have a feeling that multiple accout problem is not a problem on it's own, but it's caused by something else: some players treat ladder not as a ranking system, but as a way to find a skilled opponent (or an opponent of a similar skill). This results in players who care about rating but want to pla...
by Kanapka
July 5th, 2011, 8:12 pm
Forum: Art Workshop
Topic: Rain of Steel (art)
Replies: 45
Views: 9983

Re: Rain of Steel (art)

Those are pretty impressive - after seeing the first two posts I was worried that isometric will looks strange ingame, but it actually looks good. The only comment I have is about the tanks - the tank attack animation (awer.gif) looks wrong. I believe the tower should rotate with the gun, there's a ...
by Kanapka
June 11th, 2011, 10:06 pm
Forum: Coder’s Corner
Topic: [solved]commandline_options.cpp
Replies: 2
Views: 680

Re: commandline_options.cpp

I downloaded boost 1.46 and the new version of svn works. Thanks for your help.
by Kanapka
June 11th, 2011, 1:05 am
Forum: Coder’s Corner
Topic: [solved]commandline_options.cpp
Replies: 2
Views: 680

[solved]commandline_options.cpp

I had some problems with compiling Wesnoth from svn. I dowloaded r49832 from SVN and tried to compile it with scons. I got the following message: scons: Building targets ... g++ -o build/release/game.o -c -std=c++98 -pthread -W -Wall -O2 -D_GNU_SOURCE=1 -D_REENTRANT -DHAVE_LIBDBUS -DHAVE_CONFIG_H -D...
by Kanapka
June 6th, 2011, 10:55 pm
Forum: Art Workshop
Topic: crab-like monsters in own
Replies: 14
Views: 3047

Re: crab-like monsters in own

I've noticed that while the first spirte had the proper-used-for-all-Wesnoth-units perspective, the following ones are seen directly from the front, and the last one maybe even a bit from below.
by Kanapka
April 22nd, 2011, 1:28 pm
Forum: Art Workshop
Topic: The War of Terrador - Complete overhaul time!
Replies: 431
Views: 37323

Re: The War of Terrador - Complete overhaul time!

Dipsey: I see two issues with the Gunner: - the camera angle: I'm pretty sure the units should be seen from ~45 degrees angle, and here the camera is almost on the same level that the unit - unit facing - right now it looks like he's facing in the direction of the red arrow, while I think it should ...
by Kanapka
April 18th, 2011, 11:06 pm
Forum: Art Workshop
Topic: The War of Terrador - Complete overhaul time!
Replies: 431
Views: 37323

Re: The War of Terrador - Complete overhaul time!

Yeah, now I can see there was something messed up with the visor, thanks for catching that, 8680. You're not being intrusive, that's my posts looking mean without me meaning it.
by Kanapka
April 17th, 2011, 8:18 pm
Forum: Art Workshop
Topic: The War of Terrador - Complete overhaul time!
Replies: 431
Views: 37323

Re: The War of Terrador - Complete overhaul time!

...unless someone sees something! Unfortunately I don't like your Grenadier. And it's the 'you probably need to start over' kind of dislikement. But fortunately for you I have some advice that I believe will help you: - MOAR CONTRAST. I mean that the darkest color you use should be around black (ma...
by Kanapka
April 11th, 2011, 6:58 pm
Forum: Art Workshop
Topic: Help to get me started... Gothic lolita.
Replies: 7
Views: 1566

Re: Help to get me started... Gothic lolita.

There are some goth chicks in Era of Magic, I think it was Tharis faction - you can find them in EoMa thread somewhere here.
by Kanapka
April 10th, 2011, 2:03 pm
Forum: Art Workshop
Topic: Reepurr's stuff: Rainforest shelter
Replies: 90
Views: 16142

Re: Reepurr's stuff: Rainforest shelter

Now I see that you were right. I just never saw a crossbow without a bulk. I'm sorry for the confusion.
by Kanapka
April 10th, 2011, 10:42 am
Forum: Art Workshop
Topic: Reepurr's stuff: Rainforest shelter
Replies: 90
Views: 16142

Re: Reepurr's stuff: Rainforest shelter

Wait, is that TC ribbon on his chest part of the crossbow?
That's exactly the point. Do a google search on crossbows and you will see that the brown thing between the TC ribbon and his shoulderpad is the bulk of the crossbow. I think that's what makes the detachment effect.