Search found 152 matches
- March 12th, 2020, 7:24 am
- Forum: Faction & Era Development
- Topic: New faction & team recruitment
- Replies: 1
- Views: 2632
Re: New faction & team recruitment
Ты в курсе, что тебя не найти по этому имени в телеге?
- March 3rd, 2015, 7:38 am
- Forum: Faction & Era Development
- Topic: A Song of Ice and Fire Era, Version 4
- Replies: 2
- Views: 4724
Re: A Song of Ice and Fire Era, Version 4
So, this way it is considered "legal"?
- March 21st, 2014, 6:33 pm
- Forum: WML Workshop
- Topic: Modifying unit and other questions by Elmor
- Replies: 5
- Views: 1692
Re: Modifying unit and other questions by Elmor
Now I got this problem: In that part of code I want make message to show options, which will show next options. But second options must be shown only if variable match filter. For now second options are always shown. [command] [message] speaker=Elmor [option] message="message" [command] [i...
- March 20th, 2014, 8:19 pm
- Forum: WML Workshop
- Topic: Modifying unit and other questions by Elmor
- Replies: 5
- Views: 1692
Re: Modifying unit and other questions by Elmor
Thank You, Dugi. I solved that, but its still open question about variables.
Also I realised that I don`t know how to use english in WML with arithmetic. I need to subtract damage, but I don`t know how to do it.
Also I realised that I don`t know how to use english in WML with arithmetic. I need to subtract damage, but I don`t know how to do it.
- March 20th, 2014, 7:34 pm
- Forum: WML Workshop
- Topic: Modifying unit and other questions by Elmor
- Replies: 5
- Views: 1692
Modifying unit and other questions by Elmor
Hello, I`m trying to solve my problems with WML and it would be nice if I can have some advice. I want to modify unit and here what exactly I need: 1) Add specials from variable or simply add specials. 2) Modify unit`s image. 3) Subtract damage from attack. How can I do it in most easy way? And wher...
- February 26th, 2013, 5:37 pm
- Forum: WML Workshop
- Topic: Diiferent images for same unit
- Replies: 4
- Views: 1095
Diiferent images for same unit
Hi, I have a question.
I want to make unit, that will have different images for different hp status; something like 3 images for 100% hp, 66% hp and 33% hp.
Is it real and if yes, how can I do it?
I want to make unit, that will have different images for different hp status; something like 3 images for 100% hp, 66% hp and 33% hp.
Is it real and if yes, how can I do it?
- January 13th, 2013, 2:22 am
- Forum: WML Workshop
- Topic: sound
- Replies: 15
- Views: 3662
Re: sound
may be I`ll upload my era and You`ll take a look?
- January 12th, 2013, 10:40 pm
- Forum: WML Workshop
- Topic: sound
- Replies: 15
- Views: 3662
Re: sound
I did EXACTLY as you said
- January 11th, 2013, 3:07 pm
- Forum: WML Workshop
- Topic: sound
- Replies: 15
- Views: 3662
Re: sound
where than? in era folder?
- January 11th, 2013, 1:07 pm
- Forum: WML Workshop
- Topic: sound
- Replies: 15
- Views: 3662
Re: sound
Code: Select all
[binary_path]
path="data/add-ons/Wesnoth_era"
[/binary_path]
{~add-ons/Wesnoth_era/wera.cfg}
{~add-ons/Wesnoth_era/abilities.cfg}
[+units]
{~add-ons/Wesnoth_era/units/}
[/units]
- January 11th, 2013, 11:16 am
- Forum: WML Workshop
- Topic: sound
- Replies: 15
- Views: 3662
Re: sound
sure, I have
it contains era.cfg and units
it contains era.cfg and units
- January 11th, 2013, 10:30 am
- Forum: WML Workshop
- Topic: sound
- Replies: 15
- Views: 3662
Re: sound
So, I must add some .cfg to _main that shows my sounds?
my _main now contains only era.cfg and units, how can I use my sounds?
my _main now contains only era.cfg and units, how can I use my sounds?
- January 11th, 2013, 2:37 am
- Forum: WML Workshop
- Topic: sound
- Replies: 15
- Views: 3662
sound
Hello everybody. Here is my problem.
I can`t make usermade sounds work in my era
it`s in .ogg, but still there is no sound
what can be the problem, I just don`t know where to start
I can`t make usermade sounds work in my era
it`s in .ogg, but still there is no sound
what can be the problem, I just don`t know where to start
- November 9th, 2012, 11:06 am
- Forum: WML Workshop
- Topic: few questions about events
- Replies: 11
- Views: 2101
Re: few questions about events
Thanks for participating in solving my problem, but as I said, now it works well. Now my code looks like that: [event] name=side turn 1 first_time_only=no [filter_condition] [have_unit] type=Leader side=$side_number [/have_unit] [/filter_condition] [allow_recruit] type=Unit side=$side_number [/allow...
- November 8th, 2012, 10:07 pm
- Forum: WML Workshop
- Topic: few questions about events
- Replies: 11
- Views: 2101
Re: few questions about events
Thank You a lot and sorry me for not telling full picture. That`s the plan: - Game starts - 1st turn player A, if player A has "Leader", he`s got unit "Unit" to recruit. - All his units "Leader" transforms to "Unit" - 1st turn player B, if player B has "L...