Search found 12 matches

by Circumflex
May 27th, 2010, 2:07 pm
Forum: Strategies & Tips
Topic: use of HI v archer[split from How to play: Loyalists vs. Rebels]
Replies: 30
Views: 2917

Re: use of HI v archer[split from How to play: Loyalists vs. Reb

What about rating them both to a C? Since the whole "what is better"-discussion is a thing of personal believe i guess HI can defend a village vs many units (archer/fighter/scout/merman hunter...) pretty well, the enemy doesn't do that much damage at night since his anti-units are lawful. If they ca...
by Circumflex
May 27th, 2010, 12:12 pm
Forum: Faction & Era Development
Topic: Wose Faction
Replies: 197
Views: 51972

Re: Wose Faction

i didn't intend to force some names, just pointing out that there are already really dangerous trees/plants in real life, so why make something up when you can just copy reality? You might call them "Sacrificer" or "Ever burning wose" or whatever, just so it gets a merely rational background. Sure p...
by Circumflex
May 27th, 2010, 9:10 am
Forum: Faction & Era Development
Topic: Wose Faction
Replies: 197
Views: 51972

Re: Wose Faction

http://en.wikipedia.org/wiki/Eucalyptus Eucalyptus can drop healthy branches to create small fires. This helps them to a) get rid of other plants and b) as far as i remember their seeds need it that hot to actually be able to grow into a new tree. So this might be a solution for a fire-based tree :)...
by Circumflex
May 22nd, 2010, 12:24 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2
Replies: 1633
Views: 250684

Re: Era of Magic v0.9.1 - descriptions update

I had a bowman with 31/31 hp and a wyvern with 36/64 at night. The wyvern needed 3 strikes to kill the bowman. First 2 strikes drained 6 hp (36+12=48), the third strike drained 3hp and killed the bowman (48+3=51). Then the wyvern swallowed him and healed 4 hp (51+4=55). It's worth mentioning that t...
by Circumflex
May 22nd, 2010, 12:46 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2
Replies: 1633
Views: 250684

Re: Era of Magic v0.9.1 - descriptions update

by the way the Battle Toad has still a bug as well. In the unit description it has 5 attacks, however in battle i can only use 4 of them. So it is a pityful weak unit with 4 attacks that have only 1 strike each and except the tongue (which is toad basics anyway) no specials i guess making that spear...
by Circumflex
May 21st, 2010, 7:58 am
Forum: Ideas
Topic: Description/Artwork Drake Fighter
Replies: 2
Views: 469

Description/Artwork Drake Fighter

In the description of the leveled Drake Fighter it says that he gets an extraordinary good black armor (also for showing he is special etc.). But he doesn't get a defense/resistance bonus compared to unupgraded Fighter as far as i can see. This seems to be the case with a lot of tier 3 units and som...
by Circumflex
May 21st, 2010, 7:51 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2
Replies: 1633
Views: 250684

Re: Era of Magic v0.9.1 - descriptions update

what about decreasing its price to like 25/26 and giving it that ability that illuminates all tiles around it? Since the faction is day-based it would be a good support in my opinion. Another thing: (since i'm currently at work i can't just look the names up so i will describe the units i'm talking ...
by Circumflex
May 20th, 2010, 3:32 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2
Replies: 1633
Views: 250684

Re: Era of Magic v0.9.1 - descriptions update

No, awake isn't a anti-slow: If a unit near this unit is going to die, it'll surive with one hitpoint. The attack will end but the experience will be given anyway. does that work any time? So that means one side gets invincible units and the other side gets 8xp for each attack (and therefore levels...
by Circumflex
May 19th, 2010, 9:16 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2
Replies: 1633
Views: 250684

Re: Era of Magic v0.9.1 - descriptions update

IPS wrote: A thing what is a bit nasty: Dark Warriors we all know them have the hability "No counter atack" ok, but you can't see that hability when you are clicking in it to atack and to calculate... you need to click in the unit and press d to see that unit haves that hability. I remmind in my fi...
by Circumflex
May 12th, 2010, 4:33 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2
Replies: 1633
Views: 250684

Re: Era of Magic v0.9.1 - descriptions update

since in a normal game you NEVER get a high-level summoner (they need tons of exp to level). It isn't true. If you play against ai, you may even get level 4 units (I got one serveral times). against the AI i have no problem as well to get lvl 3/4 units (in fact i barely ever finish without having a...
by Circumflex
May 12th, 2010, 10:04 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2
Replies: 1633
Views: 250684

Re: Era of Magic v0.9.1 - descriptions update

ok here are my 50cents on this cool era :) 1. Enlightened Ones - well, i missed some sort of defense unit. Of course you may use a MU or a Golem but a unit like a spearman really was missing in my opinion. Also a mirror match tends to favor Golem vs Golem only armys :) Still i would have liked earli...
by Circumflex
May 6th, 2010, 12:13 pm
Forum: Add-on Feedback
Topic: Bad Moon Rising & Trinity
Replies: 205
Views: 51566

Re: Bad Moon Rising & Trinity

I played BMR I and II so far on hard (but had to restart some levels about 50 times! Wanted to keep my loyal/only units alive) The scenario with the undead attacking your 4 units was a heck of a fight (finally managed it by using only the village you start next to and the dwarf + any other unit to d...