Search found 29 matches

by Rodil
September 10th, 2019, 12:26 am
Forum: WML Workshop
Topic: [solved]modified Plague questions
Replies: 4
Views: 764

Re: modified Plague questions

Thank you both! I got the first part working correctly, White wolf was correct in that my filters were messed up and with Ravana's advice of adding messages in the events I was able to stumble my way through it! Now on to working on the second part of the problem. The second problem seems to have be...
by Rodil
September 9th, 2019, 12:37 am
Forum: WML Workshop
Topic: [solved]modified Plague questions
Replies: 4
Views: 764

[solved]modified Plague questions

Hi, I'm working on making a special kind of plague. I'm having a hard time trouble shooting vairous aspects of it because it works sometimes but not others and I can't find any predictable pattern of when it works and when it doesn't. I'm having a couple problems with it: 1) It is a basic unit with ...
by Rodil
July 25th, 2019, 5:57 am
Forum: Scenario & Campaign Development
Topic: Anthalia
Replies: 62
Views: 6792

Re: Anthalia

It looks like that save is working fine The campaign is ridiculously difficult to figure out without looking at the code since I didn't give any text for clues. I've considered making a new version with clues on where to find things but have still been spending most of my time on other various proje...
by Rodil
July 21st, 2019, 6:16 am
Forum: Scenario & Campaign Development
Topic: Anthalia
Replies: 62
Views: 6792

Re: Anthalia

Hey, I'm still active and have an updated version of the campaign for 1.14 with a bunch of bug fixes as well. This time I actually beat the campaign and got most of the units. I just uploaded it, most of the bug fixes should be backwards compatible to 1.12 if you just cut and paste the scenario file...
by Rodil
March 19th, 2018, 2:21 am
Forum: Scenario & Campaign Development
Topic: Anthalia
Replies: 62
Views: 6792

Re: Anthalia

yet another update to fix the dwarf problem, should work as intended now, though I have not tested it. @treesandlobsters: thanks for the update! one of those scenarios is too hard for my current team. :) necromancer: I did leave him as one of the bosses without regen for that strategy, still it take...
by Rodil
March 18th, 2018, 6:51 pm
Forum: Scenario & Campaign Development
Topic: Anthalia
Replies: 62
Views: 6792

Re: Anthalia

Sorry for the slow response this time around, started playing a new game and forgot about this one for a couple days. Thank you all for the bug reports and FD for the contribution. I'm uploading a fairly bugfix now for: trying to fix the skeleton problems(tested) changing the necromancer difficulty ...
by Rodil
March 15th, 2018, 7:52 pm
Forum: Scenario & Campaign Development
Topic: Anthalia
Replies: 62
Views: 6792

Re: Anthalia

I was able to do the monolith through the dragons and two other enemies by force of numbers. Also getting the enemies to fight each other whenever possible has been working decently for me. hint: # of hidden characters: 1 for every letter of the English alphabet, 26. Though you can only choose one o...
by Rodil
March 13th, 2018, 2:25 pm
Forum: Scenario & Campaign Development
Topic: Anthalia
Replies: 62
Views: 6792

Re: Anthalia

As I said earlier, one should go and activate the glyph with goblin-god only at the end. It'll appear in other scenarios only if it's glyph is activated right? The goblin god anyway prefers to kill other units than Helen (that's what happened with me, it went and killed hydras while I ran away), so...
by Rodil
March 13th, 2018, 7:53 am
Forum: Scenario & Campaign Development
Topic: Anthalia
Replies: 62
Views: 6792

Re: Anthalia

spoiler about the endgame: yes, all you have to do is activate the glyphs. Sounds easy. I haven't even gotten close to being able to do that yet. :) I have a feeling that I activated the wrong glyphs. Activating the glyph and running away (with the help of the skirmisher) is not a luxury available ...
by Rodil
March 13th, 2018, 7:06 am
Forum: Scenario & Campaign Development
Topic: Anthalia
Replies: 62
Views: 6792

Re: Anthalia

I had a couple of my friends try the puzzle, I'm satisfied with the difficulty of the puzzle alone. So the decreased spawn rate was a good idea. Also I'm just glad you are playing my mod. :)
by Rodil
March 12th, 2018, 9:24 pm
Forum: Scenario & Campaign Development
Topic: Anthalia
Replies: 62
Views: 6792

Re: Anthalia

I know the puzzle is possible as programmed, I have finished it. Because of the nature of the puzzle working it backwards makes it potentially harder than working it forwards. More puzzle hints: the minimum move count is 12, move 7 is probably the key move as once you get that one right it's fairly ...
by Rodil
March 11th, 2018, 5:08 pm
Forum: Scenario & Campaign Development
Topic: Anthalia
Replies: 62
Views: 6792

Re: Anthalia

puzzle goal/result:
Spoiler:
by Rodil
March 11th, 2018, 5:17 am
Forum: Scenario & Campaign Development
Topic: Anthalia
Replies: 62
Views: 6792

Re: Anthalia

I was unsure of how hard the puzzle would be as it's always simple for a puzzle maker to solve their own puzzles, I'll turn the spawn rate way down for the enemies there since the puzzle itself is turning out hard enough. This is a really heavy spoiler ahead regarding the rune/glyph levels I'll look...
by Rodil
March 10th, 2018, 10:47 am
Forum: Scenario & Campaign Development
Topic: Anthalia
Replies: 62
Views: 6792

Re: Anthalia

The windmill needed to have flower floor on the inside too to fit the theme of the event in the scenario. if you want an early game level where you fight through things for items: the house near the starting point is what you're looking for, you might even find somebody hiding somewhere in there. If...
by Rodil
March 10th, 2018, 10:30 am
Forum: Scenario & Campaign Development
Topic: Anthalia
Replies: 62
Views: 6792

Re: Anthalia

Oh yeah, I play Wesnoth muted so I completely forgot about sound... Thank you again for the contribution I'm always happy to get some help.