Search found 967 matches

by Adamant14
Yesterday, 11:39 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.18.0 — Draconic Invasions Update
Replies: 36
Views: 3664

Re: Wesnoth 1.18.0 — Draconic Invasions Update

I’ve tried pretty much everything to find a workaround, unfortunately without success.
I seem to have to drop the scenario and come up with a new one.
by Adamant14
Yesterday, 11:22 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.18.0 — Draconic Invasions Update
Replies: 36
Views: 3664

Re: Wesnoth 1.18.0 — Draconic Invasions Update

It should give the player the impression that his ally is in a cave. It should seem as if one of the allies doesn’t know how the other is doing, it’s because of the story and the atmosphere. It is the last scenario of the campaign, and it should be really good, and as already mentioned, until BfW 1....
by Adamant14
Yesterday, 11:01 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.18.0 — Draconic Invasions Update
Replies: 36
Views: 3664

Re: Wesnoth 1.18.0 — Draconic Invasions Update

share_vision is set to share_vision=none, which worked well until BfW 1.18. On each half of the map is a side controler=human, both are allied, but they should not be able to see each other, so share_vision=none.
by Adamant14
Yesterday, 9:13 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.18.0 — Draconic Invasions Update
Replies: 36
Views: 3664

Re: Wesnoth 1.18.0 — Draconic Invasions Update

I’m about to update my campaign for BfW 1.18. All scenarios work perfectly, except the last scenario. Here I came across a problem that I can not handle. The map here is split in two halves, on each half there is one human side, and a few ai sides. If one side is on the move, then the other side is ...
by Adamant14
May 23rd, 2023, 8:06 pm
Forum: Scenario & Campaign Development
Topic: A Vision Blinded (15 scenarios, all complete and working)
Replies: 266
Views: 82257

Re: A Vision Blinded (15 scenarios, all complete and working)

I just went through the scenario twice, and I can see some difference.
:hmm:
by Adamant14
May 23rd, 2023, 1:55 pm
Forum: Scenario & Campaign Development
Topic: A Vision Blinded (15 scenarios, all complete and working)
Replies: 266
Views: 82257

Re: A Vision Blinded (15 scenarios, all complete and working)

I don't know if the developers have changed the stats of the Berserker recently, maybe someone who knew about it can clarify that.
by Adamant14
September 26th, 2022, 1:34 pm
Forum: Users’ Forum
Topic: Where does this evolution of sprites lead?
Replies: 63
Views: 19451

Re: Where does this evolution of sprites lead?

Glad to see that I'm not the only one who waits for this one. This Dragon was always my favourite one.
by Adamant14
November 28th, 2021, 5:16 pm
Forum: Scenario & Campaign Development
Topic: vghetto port project
Replies: 301
Views: 32634

Re: vghetto port project

@ Lord-Knightmare: I will follow your suggestions. Any further suggestions are welcome. Thank you.

Edit: The Sand Scuttlers unit description says his natural habitat are sand dunes, is that a problem?
by Adamant14
November 27th, 2021, 10:39 pm
Forum: Scenario & Campaign Development
Topic: vghetto port project
Replies: 301
Views: 32634

Re: vghetto port project

Scenario 7 : The side 5 leader spams Giant Scorpions. Normally, in 1.14 and 1.12 this was not even a problem since Scorpions had -100% fire resistance, but in 1.16, they have +10% fire resistance which means the existing scenario balance has been thrown under the bus. Needs to be revised. Should I ...
by Adamant14
November 25th, 2021, 5:49 pm
Forum: Scenario & Campaign Development
Topic: vghetto port project
Replies: 301
Views: 32634

Re: vghetto port project

vghetto wrote: November 25th, 2021, 5:37 pm @Adamant14 Do you want me to skip doing a 1.14 port?
For my part, I don’t work with 1.14 anymore since 1.16 came out, and I don’t plan to port a campaign for 1.14 anymore. Maybe someone else wants to do this.
by Adamant14
November 25th, 2021, 5:28 pm
Forum: Scenario & Campaign Development
Topic: vghetto port project
Replies: 301
Views: 32634

Re: vghetto port project

Lord-Knightmare wrote: November 25th, 2021, 5:18 pm I can playtest. Drake main here. Would even adjust to balance out things.
Great.Here is the ziped file.
by Adamant14
November 25th, 2021, 4:34 pm
Forum: Scenario & Campaign Development
Topic: vghetto port project
Replies: 301
Views: 32634

Re: vghetto port project

I have ported Only_Death_Behind to 1.16, and it is already available on the 1.16 server. Also I have already finished porting of The_Flight_of_Drakes, but I didn’t upload the campaign yet, because I’m not sure if it’s really well balanced. I myself am not able to win the campaign on medium difficult...
by Adamant14
November 17th, 2021, 3:37 pm
Forum: Scenario & Campaign Development
Topic: A Vision Blinded (15 scenarios, all complete and working)
Replies: 266
Views: 82257

Re: A Vision Blinded (15 scenarios, all complete and working)

S2 - Following the Trail (1) Wesnoth version: 1.16.1+dev (2) Version of AVB: 1.0.26 (3) Difficulty: Normal (4) Modifications used: None I recruited horse-riders to scout both west and north. That extra movement meant that I triggered the first encounter at on turn 3 (second watch) instead of dawn; ...