Search found 962 matches
- May 23rd, 2023, 8:06 pm
- Forum: Scenario & Campaign Development
- Topic: A Vision Blinded (15 scenarios, all complete and working)
- Replies: 266
- Views: 82225
Re: A Vision Blinded (15 scenarios, all complete and working)
I just went through the scenario twice, and I can see some difference.
- May 23rd, 2023, 1:55 pm
- Forum: Scenario & Campaign Development
- Topic: A Vision Blinded (15 scenarios, all complete and working)
- Replies: 266
- Views: 82225
Re: A Vision Blinded (15 scenarios, all complete and working)
I don't know if the developers have changed the stats of the Berserker recently, maybe someone who knew about it can clarify that.
- September 26th, 2022, 1:34 pm
- Forum: Users’ Forum
- Topic: Where does this evolution of sprites lead?
- Replies: 63
- Views: 19449
Re: Where does this evolution of sprites lead?
Glad to see that I'm not the only one who waits for this one. This Dragon was always my favourite one.
- November 28th, 2021, 5:16 pm
- Forum: Scenario & Campaign Development
- Topic: vghetto port project
- Replies: 301
- Views: 32613
Re: vghetto port project
@ Lord-Knightmare: I will follow your suggestions. Any further suggestions are welcome. Thank you.
Edit: The Sand Scuttlers unit description says his natural habitat are sand dunes, is that a problem?
Edit: The Sand Scuttlers unit description says his natural habitat are sand dunes, is that a problem?
- November 27th, 2021, 10:39 pm
- Forum: Scenario & Campaign Development
- Topic: vghetto port project
- Replies: 301
- Views: 32613
Re: vghetto port project
Scenario 7 : The side 5 leader spams Giant Scorpions. Normally, in 1.14 and 1.12 this was not even a problem since Scorpions had -100% fire resistance, but in 1.16, they have +10% fire resistance which means the existing scenario balance has been thrown under the bus. Needs to be revised. Should I ...
- November 25th, 2021, 5:49 pm
- Forum: Scenario & Campaign Development
- Topic: vghetto port project
- Replies: 301
- Views: 32613
- November 25th, 2021, 5:28 pm
- Forum: Scenario & Campaign Development
- Topic: vghetto port project
- Replies: 301
- Views: 32613
Re: vghetto port project
Great.Here is the ziped file.Lord-Knightmare wrote: ↑November 25th, 2021, 5:18 pm I can playtest. Drake main here. Would even adjust to balance out things.
- November 25th, 2021, 4:36 pm
- Forum: Scenario & Campaign Development
- Topic: The Black Cross of Aleron (formerly Besieged Druids)
- Replies: 306
- Views: 99606
Re: The Black Cross of Aleron (formerly Besieged Druids)
one of my favourite campaigns.
- November 25th, 2021, 4:34 pm
- Forum: Scenario & Campaign Development
- Topic: vghetto port project
- Replies: 301
- Views: 32613
Re: vghetto port project
I have ported Only_Death_Behind to 1.16, and it is already available on the 1.16 server. Also I have already finished porting of The_Flight_of_Drakes, but I didn’t upload the campaign yet, because I’m not sure if it’s really well balanced. I myself am not able to win the campaign on medium difficult...
- November 17th, 2021, 3:37 pm
- Forum: Scenario & Campaign Development
- Topic: A Vision Blinded (15 scenarios, all complete and working)
- Replies: 266
- Views: 82225
Re: A Vision Blinded (15 scenarios, all complete and working)
S2 - Following the Trail (1) Wesnoth version: 1.16.1+dev (2) Version of AVB: 1.0.26 (3) Difficulty: Normal (4) Modifications used: None I recruited horse-riders to scout both west and north. That extra movement meant that I triggered the first encounter at on turn 3 (second watch) instead of dawn; ...
- November 16th, 2021, 7:27 pm
- Forum: Scenario & Campaign Development
- Topic: Antar, Son of Rheor [Development Thread]
- Replies: 457
- Views: 125176
Re: Antar, Son of Rheor [Development Thread]
@ Spannerbag @ NMerz You both were absolutely right, it was exactly as you described. And I finally know why I missed the bug for so long. (the bug didn't appear when debugging only with Antar and the loyal units). :doh: :augh: :doh: :roll: It should be fixed now, I just uploaded a new version (EDIT...
- November 14th, 2021, 9:02 am
- Forum: Scenario & Campaign Development
- Topic: Antar, Son of Rheor [Development Thread]
- Replies: 457
- Views: 125176
Re: Antar, Son of Rheor [Development Thread] update
Thank you for replaying, and for confirming that everything works as it should.Spannerbag wrote: ↑November 14th, 2021, 12:19 am Following on from my last post, I've re-run the campaign from the start and this time it worked as expected.
Thank you, and thanks for playing
- November 9th, 2021, 5:19 pm
- Forum: Scenario & Campaign Development
- Topic: Antar, Son of Rheor [Development Thread]
- Replies: 457
- Views: 125176
Re: Antar, Son of Rheor [Development Thread]
First I want to thank you for the bug report. Strange. In many many test games this has never happened to me. Nor has anyone else ever reported it. Also, I am not able to reproduce the bug (Using the same BfW version, same ASoR version, and also on Windows). The code for this scenario has been uncha...
- November 3rd, 2021, 6:58 pm
- Forum: Scenario & Campaign Development
- Topic: A Vision Blinded (15 scenarios, all complete and working)
- Replies: 266
- Views: 82225
Re: A Vision Blinded (15 scenarios, all complete and working)
When a Great Troll moves in sector 26,47 then he destroys the cave wall in sector 25,48, as expected; but when I move the same troll through the gap, reaching the sector 29,48, the troll destroys the cave wall, already destroyed, another time. Fixed. Good catch, thank you for noticing. :D It would ...
- October 28th, 2021, 7:49 pm
- Forum: Scenario & Campaign Development
- Topic: Antar, Son of Rheor [Development Thread]
- Replies: 457
- Views: 125176
Re: Antar, Son of Rheor [Development Thread]
Some small optimizations and corrections, nothing that would be visible to the player (if the latest version were already released).
Any ideas, suggestions, wishes?