Search found 897 matches

by Adamant14
December 4th, 2019, 7:15 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 62
Views: 4614

Re: Our Longest Year (SP campaign with two playable sides)

Underground After the banter with the dwarvish guards there is a reeeeeeeeeally long delay before an earthquake hits and the scenario objectives appear. In the meantime I can actually move my cursor around, looking at the map. Fixed Underground Units can have negative hitpoints after being hit by f...
by Adamant14
December 3rd, 2019, 4:25 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 62
Views: 4614

Re: Our Longest Year (SP campaign with two playable sides)

Meeting the dwarves as we were used to do -> as we used to do as they number augments -> as their numbers grow Fixed Defence of the vale volounteers -> volunteers caring her eggs -> caring for her eggs preys -> prey Fixed Underground we understood while -> why Fixed After the banter with the dwarvi...
by Adamant14
December 3rd, 2019, 3:27 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 62
Views: 4614

Re: Our Longest Year (SP campaign with two playable sides)

[color_range] id=gold rgb=FFF35A,FFF8D2,994F13,FFF35A name= _ "color^Gold" [/color_range] Taken from OLY scenario 5.cfg : color=808080,FFFFFF,000000,808080 Does not work! Taken from data/core/team-colors.cfg : color=gold Does work. Also taken from data/core/team-colors.cfg : color=FFF35A,FFF8D2,994...
by Adamant14
December 2nd, 2019, 7:00 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 62
Views: 4614

Re: Our Longest Year (SP campaign with two playable sides)

As I wrote earlier, I am unable to reproduce the colour issue. They all work perfectly for me, as expected (there are no duplicates in the same battle). @Luke the Flaming: Here is a screenshot for you, to give you an idea of how it looks like to us. The cavalry looks like green, instead of your cus...
by Adamant14
November 29th, 2019, 6:22 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 62
Views: 4614

Re: Our Longest Year (SP campaign with two playable sides)

Are both instances wrong? I think so. In the meantime, thanks for the proofreading! The escape Why do the humans chasing me have the same color as my elves? They don't (or at least, they should not...). Side 1 (humans) is red (as usual, in the campaign). Side 2 (elves) is green (as usual, in the ca...
by Adamant14
November 29th, 2019, 4:31 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 62
Views: 4614

Re: Our Longest Year (SP campaign with two playable sides)

Retaliation Hey, that sadic killer -> sadistic fixed Retaliation surived -> survived fixed Retaliation a messenger -> Messenger not changed yet Retaliation And it would be nice if that unit moved up to my leaders, then my screen doesn't have to switch between the messenger and my leaders. not chang...
by Adamant14
November 28th, 2019, 11:13 am
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 62
Views: 4614

Re: Our Longest Year (SP campaign with two playable sides)

I had updated the campaign (to 1.14) and changed some stuff (mostly in the second half); I had only the last two scenarios (that include the "big battle") to revise when real life called. However, maybe one day I'll finish it (for 1.16 or so, at this point ;) ). In the meantime, thanks to Adamant14...
by Adamant14
November 27th, 2019, 4:32 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 62
Views: 4614

Re: Our Longest Year (SP campaign with two playable sides)

First of all. Thanks Adamant14 for porting this. :D The campaign is to good to be forgotten. ^_^ S1 charcteristic -> characteristic fixed (sorry for missing your EDIT, but there is no notification for edits) S2 trials of the goblins -> trail(s) fixed S11: serev > serve fixed In two scenarios, both ...
by Adamant14
November 11th, 2019, 4:13 am
Forum: WML Workshop
Topic: Unexplained Sudden Defeat when Moving a Unit
Replies: 9
Views: 724

Re: Unexplained Sudden Defeat when Moving a Unit

Your events need a first_time_only=no
by Adamant14
October 27th, 2019, 3:14 pm
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 401
Views: 74023

Re: Antar, Son of Rheor [Development Thread]

Konrad2 wrote:
October 26th, 2019, 10:51 pm
The add-on icon shows up as 'image not found' on the add-on server website ...
Thank you for noticing. Fixed.
by Adamant14
September 8th, 2019, 6:16 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.1
Replies: 23
Views: 5101

Re: Wesnoth 1.15.1

@Ravana

Then the problem is on my computer, thanks for confirming

@Pentarctagon

Thank you, I will check that tomorrow

EDIT: The Steam version works fine for me, thank you for the hint.
by Adamant14
September 8th, 2019, 6:04 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.1
Replies: 23
Views: 5101

Re: Wesnoth 1.15.1

I can play the steam version, but I have no idea how to upload my own campaign to the steam version. And I still have no idea why the windows-installer version don’t run on my computer. Is this just a problem on my engine, or on all windows computers? Is there a windows user who can confirm that the...
by Adamant14
September 7th, 2019, 1:20 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.1
Replies: 23
Views: 5101

Re: Wesnoth 1.15.1

That's right, sorry for that.
I've edited the post above.
by Adamant14
September 7th, 2019, 12:34 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.1
Replies: 23
Views: 5101

Re: Wesnoth 1.15.1

I can not run BfW 1.15 on my Windows 10 engine. Every time I try to start the game, it crashes to the desktop without any error messages. I tried 1.15.0 and 1.15.1, both downloaded from here . Log: Battle for Wesnoth v1.15.1 (ae39d31f7ef-Modified) Started on Sat Sep 07 14:06:23 2019 Automatically fo...