Search found 7 matches
- July 11th, 2020, 8:19 am
- Forum: Ideas
- Topic: [HotSeat] KDEConnect integration
- Replies: 2
- Views: 1494
[HotSeat] KDEConnect integration
I have an idea to develop KDEConnect integration, so in hotseat mode players will get message if one's turn appear. Additionally, they could unlock screen, when it will currently play (one's turn appear; screen will be automatically locked on turn end). Another solution is to unlock screen by passwo...
- February 23rd, 2020, 2:05 pm
- Forum: Game Development
- Topic: Relative Path
- Replies: 5
- Views: 7575
Re: Relative Path
Ok.
Store/magazine is done, but currently there's no wesnoth and I don't known there will be in near future.
Magazine is in Polish language.
https://rcgstore.pl
Store/magazine is done, but currently there's no wesnoth and I don't known there will be in near future.
Magazine is in Polish language.
https://rcgstore.pl
- December 16th, 2019, 7:31 am
- Forum: Game Development
- Topic: Relative Path
- Replies: 5
- Views: 7575
Re: Relative Path
As I understand, I could do this by myself (put Wesnoth on my store). This problem still occur: how to force wesnoth to use relative path. As far as I known, Wesnoth are on Steam. On Steam user could specify path of app installation.
- December 15th, 2019, 9:27 am
- Forum: Game Development
- Topic: Relative Path
- Replies: 5
- Views: 7575
Re: Relative Path
My store currently only support Polish language and consumers form Poland, but this should change in future. (But) in fact my store is still under development. It's nearly ready, but I must polish some parts. It's under rcgstore.pl . It will be different than normal store. I call it Reversed Cloud G...
- December 14th, 2019, 9:08 pm
- Forum: Game Development
- Topic: Relative Path
- Replies: 5
- Views: 7575
Relative Path
I was creating a game store. Some money I gather I will redirect to software vendor, of course. Client is nearly ready. So my question is. Can I add Battle of Wesnoth to my shop? And... How to made Battle of Wesnoth use relative path instead of absolute, so wrapper script could change current direct...
- August 20th, 2010, 6:44 am
- Forum: Ideas
- Topic: Search when recruiting
- Replies: 9
- Views: 3649
Re: Search when recruiting
I won't be noise, buy I think better using filter, like example: Min attack, Min pierce defense, weapon type/class. Additionally could be great to add filter of tags, like healing, flying, etc., so people can select one ability and recruit unit with it. Filtering unit by abilities have great impact ...
- April 18th, 2010, 5:53 pm
- Forum: Ideas
- Topic: Player experience.
- Replies: 18
- Views: 3711
Player experience.
I think, that Wesnoth should match AI level to player level. Best way could be giving/reducing player's experience points. It could work like giving money for fast end of mission, but we must set minimum level of experience based on actual player level. When player has smaller amount of exp for miss...