Search found 6 matches

by Lachu
February 23rd, 2020, 2:05 pm
Forum: Game Development
Topic: Relative Path
Replies: 5
Views: 510

Re: Relative Path

Ok.
Store/magazine is done, but currently there's no wesnoth and I don't known there will be in near future.
Magazine is in Polish language.
https://rcgstore.pl
by Lachu
December 16th, 2019, 7:31 am
Forum: Game Development
Topic: Relative Path
Replies: 5
Views: 510

Re: Relative Path

As I understand, I could do this by myself (put Wesnoth on my store). This problem still occur: how to force wesnoth to use relative path. As far as I known, Wesnoth are on Steam. On Steam user could specify path of app installation.
by Lachu
December 15th, 2019, 9:27 am
Forum: Game Development
Topic: Relative Path
Replies: 5
Views: 510

Re: Relative Path

My store currently only support Polish language and consumers form Poland, but this should change in future. (But) in fact my store is still under development. It's nearly ready, but I must polish some parts. It's under rcgstore.pl . It will be different than normal store. I call it Reversed Cloud G...
by Lachu
December 14th, 2019, 9:08 pm
Forum: Game Development
Topic: Relative Path
Replies: 5
Views: 510

Relative Path

I was creating a game store. Some money I gather I will redirect to software vendor, of course. Client is nearly ready. So my question is. Can I add Battle of Wesnoth to my shop? And... How to made Battle of Wesnoth use relative path instead of absolute, so wrapper script could change current direct...
by Lachu
August 20th, 2010, 6:44 am
Forum: Ideas
Topic: Search when recruiting
Replies: 9
Views: 2082

Re: Search when recruiting

I won't be noise, buy I think better using filter, like example: Min attack, Min pierce defense, weapon type/class. Additionally could be great to add filter of tags, like healing, flying, etc., so people can select one ability and recruit unit with it. Filtering unit by abilities have great impact ...
by Lachu
April 18th, 2010, 5:53 pm
Forum: Ideas
Topic: Player experience.
Replies: 18
Views: 2289

Player experience.

I think, that Wesnoth should match AI level to player level. Best way could be giving/reducing player's experience points. It could work like giving money for fast end of mission, but we must set minimum level of experience based on actual player level. When player has smaller amount of exp for miss...