Search found 113 matches
- February 23rd, 2012, 8:09 am
- Forum: Music & Sound Development
- Topic: What about this?
- Replies: 18
- Views: 7418
Re: What about this?
Very nice...
Sounds like it needs an animated main screen if it would be the new intro.
Very Powerful.
Maybe a wesnoth battle taking place as the backdrop...
VERY GOOD.
Sounds like it needs an animated main screen if it would be the new intro.
Very Powerful.
Maybe a wesnoth battle taking place as the backdrop...
VERY GOOD.
- February 15th, 2012, 7:31 am
- Forum: Faction & Era Development
- Topic: Khalifate gameplay thread (feedback on balance and bugs)
- Replies: 373
- Views: 110694
Re: Khalifate gameplay thread (feedback on balance and bugs)
How do I play as the Khalifate faction? I dont see them as a playable faction in multi. Do they have a Singleplayer campaign designed for their use or where can I find them?
- February 13th, 2012, 1:25 am
- Forum: Multiplayer Development
- Topic: New Idea For Multiplayer?
- Replies: 6
- Views: 2011
Re: New Idea For Multiplayer?
In my experience it is quite rare to get a level 3 unit in MP, maybe have the unit who gains level 3 be the "heir." Rather than getting it to start with, that way it is more of "next person in command" than "heir" which removes the oddity of a white mage having a wose ...
- February 12th, 2012, 2:32 am
- Forum: Multiplayer Development
- Topic: New Idea For Multiplayer?
- Replies: 6
- Views: 2011
New Idea For Multiplayer?
:idea: "An heir to the king." What about the possibility if aside from having a main "KING/QUEEN" unit you are also able to promote a "PRINCE/PRINCESS" unit in a multiplayer game which would be the heir to your king. This would add alot of excitement and a whole new dim...
- February 10th, 2012, 8:48 pm
- Forum: Multiplayer Development
- Topic: PeeP's MaPs...
- Replies: 37
- Views: 12048
Re: PeeP's MaPs...
My map pack has now been ported to Version 1.10.
Minor visual and graphical tweaks made to accomodate the new 1.10 interface.
Download it now on the Add-ons server...
Minor visual and graphical tweaks made to accomodate the new 1.10 interface.
Download it now on the Add-ons server...
- January 25th, 2012, 5:00 am
- Forum: Multiplayer Development
- Topic: [mainline] Loyalist Bowman
- Replies: 79
- Views: 17906
Re: [mainline] Loyalist Bowman
I dont get it...
- January 25th, 2012, 4:26 am
- Forum: Multiplayer Development
- Topic: [mainline] Loyalist Bowman
- Replies: 79
- Views: 17906
Re: [mainline] Loyalist Bowman
Another stuff, bowmen can atack well from water to mele units, instead of taking retalation. Bowmen in water= OVERPOWERED! When I play with my friends, we agree to not put our Bowmen in the water, because AQUABOW = AUTOWIN. Seriously, there is no known counter for a Bowman shooting at you from the ...
- October 30th, 2011, 5:01 pm
- Forum: Multiplayer Development
- Topic: PeeP's MaPs...
- Replies: 37
- Views: 12048
Re: PeeP's MaPs...
minor player start bug fixed.
Version 1.3 out.
Version 1.3 out.
- October 23rd, 2011, 12:20 pm
- Forum: Multiplayer Development
- Topic: PeeP's MaPs...
- Replies: 37
- Views: 12048
Re: PeeP's MaPs...
I am going to be away for a while...
Hopefully the maps in their current state offer good games to some of you...
Cheers to all... A pleasure as always...
Hopefully the maps in their current state offer good games to some of you...
Cheers to all... A pleasure as always...
- October 10th, 2011, 5:16 pm
- Forum: Multiplayer Development
- Topic: PeeP's MaPs...
- Replies: 37
- Views: 12048
Re: PeeP's MaPs...
Released! :eng: Throwback to Version 1.0 revision released! 10/10/2011 ALL MY MAPS REVISED! (many visual and strategic layout changes.) ALL MAPS NOW HAVE 7 PLAYER ASSIGNED VILLS. (prolongues gameplay and now still leaves you a chance even if you are down a few vills.) REMOVED SOME VILL STEALS. (vil...
- October 5th, 2011, 9:55 pm
- Forum: Multiplayer Development
- Topic: PeeP's MaPs...
- Replies: 37
- Views: 12048
Re: PeeP's MaPs...
:eng: Throwback to Version 1.0 revision. COMING SOON! ALL MY MAPS REVISED! (many visual and strategic layout changes.) ALL MAPS NOW HAVE 7 PLAYER ASSIGNED VILLS. (prolongues gameplay and now still leaves you a chance even if you are down a few vills.) REMOVED SOME VILL STEALS. (vills have now been m...
- October 5th, 2011, 2:08 pm
- Forum: Multiplayer Development
- Topic: Balanced Map-Packs
- Replies: 16
- Views: 4647
Re: Balanced Map-Packs
Strange how making a perfectly mirrored map is unfair in Wesnoth. :doh: You would think both players had whatever strengths/weaknesses the map offered to both since its mirrored... If you can go steal my vill on the left with a wolf... I can steal yers on the right with a horse... However Doc did ex...
- October 5th, 2011, 1:59 pm
- Forum: Multiplayer Development
- Topic: Balanced Map-Packs
- Replies: 16
- Views: 4647
Re: Balanced Map-Packs
Having vills on just both players sides creates a very calm situation Doc... :| No need to really jump out there and fight ive noticed. Putting vills in the centers like this makes players have to dash out and creates very interesting, action filled gameplay. It makes you fight for vills rather than...
- October 5th, 2011, 1:38 pm
- Forum: Multiplayer Development
- Topic: Balanced Map-Packs
- Replies: 16
- Views: 4647
Re: Balanced Map-Packs
:eng: MULTIPLAYER MAPS Map #1 TESTING GAMEPLAY! 2p - The Peak Players: 2 Size: 29x29 Villages: 16 Description: A sacred landmark surrounded by peaceful villages. http://forums.wesnoth.org/download/file.php?id=53570&t=1 STRATEGIC VIEW Red Circles: Player 1 Villages Blue Circles: Player 2 Villages...
- October 4th, 2011, 4:52 am
- Forum: Multiplayer Development
- Topic: Balanced Map-Packs
- Replies: 16
- Views: 4647
Re: Balanced Map-Packs
Well... I wouldnt call my maps the fairest... But they are def. a change from the same ole stock maps. :wink: I also recently added a strategic view to the first post in the topic breaking down and discussing the maps layouts... :whistle: PeeP's Maps Cheers and GGs... ^_^ Also... any feedback good/b...