Search found 183 matches

by H-Hour
March 26th, 2015, 3:35 pm
Forum: Multiplayer Development
Topic: Betrayal of Thaeylan: 2p campaign for 1.11.12
Replies: 55
Views: 12735

Re: Betrayal of Thaeylan: 2p campaign for 1.11.12

Hi Coin-coin_le_Canapin, Thanks for playing. Some tips in the spoilers. It's been a while but I remember I usually played it by splitting up. Typically what would happen would be that I ended up tanking with the loyalist player units on the islands. Just try to keep the enemies in the water or on di...
by H-Hour
January 19th, 2015, 10:20 am
Forum: Multiplayer Development
Topic: 2p Campaign Battle System, v1.5 on addon server
Replies: 43
Views: 12052

Re: 2p Campaign Battle System, v1.5 on addon server

Hmm, that sucks. Maybe there has been a WML change or something. It's been a long time since I jumped into Wesnoth for a game, sorry.
by H-Hour
January 12th, 2015, 9:48 am
Forum: Multiplayer Development
Topic: 2p Campaign Battle System, v1.5 on addon server
Replies: 43
Views: 12052

Re: 2p Campaign Battle System, v1.5 on addon server

Thanks for playing, SatHyre. I just checked and it looks like the players are setup to share maps and share view. Did you modify the settings when creating the game, by any chance, to turn on fog of war and shroud? I'm not sure what else could be the problem...
by H-Hour
October 29th, 2014, 11:53 pm
Forum: Multiplayer Development
Topic: Betrayal of Thaeylan: 2p campaign for 1.11.12
Replies: 55
Views: 12735

Re: Betrayal of Thaeylan: 2p campaign for 1.11.12

Wow, thanks for this amazing feedback Bob_The_Mighty. I'm sorry it was such a rocky ride for you. It looks like a whole bunch of stuff that was pretty well tested in 1.10.x seems to be turning up errors now -- players not receiving messages, units not getting assigned to the right player, etc. I jus...
by H-Hour
August 31st, 2014, 8:39 pm
Forum: Multiplayer Development
Topic: 2p Campaign Battle System, v1.5 on addon server
Replies: 43
Views: 12052

Re: 2p Campaign Battle System, v1.5 on addon server

Thanks for playing!

Make sure that you're following all the guidelines for saving and reloading MP campaigns. A single improper save can corrupt it for subsequent saves, so you'll probably have to start over. Sorry!
by H-Hour
August 3rd, 2014, 8:11 am
Forum: Multiplayer Development
Topic: ANNOUNCEMENT: 4player Map Contest and Overhaul!
Replies: 58
Views: 20857

Re: ANNOUNCEMENT: 4player Map Contest and Overhaul!

I was hoping to make a further revision before the deadline, but I was unable to do so and will not get a chance until at least next week. Please consider the version in this post my entry.
by H-Hour
July 16th, 2014, 9:48 am
Forum: Multiplayer Development
Topic: First Cataract - 4p Map Contest Entry
Replies: 15
Views: 3434

Re: First Cataract - 4p Map Contest Entry

I'm not experienced enough to comment about whether the specific player position layout is necessary or not. But I found that once the map was symmetric, it was a lot easier for me to prevent unwanted village steals. A better map designer could probably manage that with an asymmetric layout, but I w...
by H-Hour
July 11th, 2014, 9:12 am
Forum: Multiplayer Development
Topic: First Cataract - 4p Map Contest Entry
Replies: 15
Views: 3434

Re: First Cataract - 4p Map Contest Entry

Thanks Velensk. I'll get that swamp tile moved out. Are you sure about the turn order? I've read over Battlecruiser_Venca's suggestion several times now, and I still feel like it was supposed to be (clockwise from top) 1/2/3/4. As I understand it, the purpose was to ensure that both teams had the sa...
by H-Hour
July 9th, 2014, 10:07 pm
Forum: Multiplayer Development
Topic: First Cataract - 4p Map Contest Entry
Replies: 15
Views: 3434

Re: First Cataract - 4p Map Contest Entry

Here is v0.0.2. I've made several adjustments in response to your feedback. Sorry for the delay. I just don't have a lot of time these days. Still hope this will be in reasonable shape by the contest deadline. Here's what's changed: I switched the player start positions and teams as Battlecruiser_Ve...
by H-Hour
June 1st, 2014, 7:11 pm
Forum: Multiplayer Development
Topic: Betrayal of Thaeylan: 2p campaign for 1.11.12
Replies: 55
Views: 12735

Re: Betrayal of Thaeylan: 2p campaign for 1.11.12

Oh no! That's no good. That first problem sounds strange. Not sure what would cause that. To be honest, the second problem sounds like an issue that comes from not following the save-load rules for MP campaigns. Are you following these tips ? I'll test it out to see if I can replicate the problems a...
by H-Hour
May 13th, 2014, 1:18 pm
Forum: Multiplayer Development
Topic: First Cataract - 4p Map Contest Entry
Replies: 15
Views: 3434

Re: First Cataract - 4p Map Contest Entry

Thanks, Velensk. That's very helpful. I have an idea that will hopefully address both the corner village stealing and the small buffer zone issue. I'll post again when it's ready.
by H-Hour
May 13th, 2014, 9:49 am
Forum: Multiplayer Development
Topic: First Cataract - 4p Map Contest Entry
Replies: 15
Views: 3434

Re: First Cataract - 4p Map Contest Entry

Thanks for all the great feedback everyone. I'll take another stab at this. One problem leaps out at me: P1 can put a 6 move unit in the SE village before anyone else can reach it with primary units, meaning P2 needs to put a scout there if he wants to be sure to take it... and putting a scout in th...
by H-Hour
May 12th, 2014, 10:54 pm
Forum: Multiplayer Development
Topic: First Cataract - 4p Map Contest Entry
Replies: 15
Views: 3434

First Cataract - 4p Map Contest Entry

Here is the initial draft of First Cataract, my map entry for the 4p Map Contest . The map is inspired by Philae , a temple located on an island in the first cataract of the Nile. This is my first attempt to make a multiplayer map. I've read the guide and done my best to think through the concept an...
by H-Hour
May 9th, 2014, 6:26 pm
Forum: Multiplayer Development
Topic: Brotherhood of Light - Multiplayer RPG Scenario
Replies: 232
Views: 52003

Re: Brotherhood of Light - Multiplayer RPG Scenario (0.7.2)

Bob_The_Mighty wrote:I think they should be able to teleport in a similar way to the mages.
+1 I didn't suggest it because I wasn't sure if it fit the story of the world you wanted. But from a gameplay perspective, this would be great.
by H-Hour
May 6th, 2014, 3:30 pm
Forum: Coder’s Corner
Topic: A GUI for wmllint
Replies: 62
Views: 22933

Re: A GUI for wmllint

Let me guess: are you on Ubuntu or one of its derivatives? Even worse! Win 7. I was unable to find a download link on the python-tk wiki , but I realize it may not be that sort of thing. Here's the output when I try to run another python script in that folder then the GUI.pyw: C:\Program Files (x86...